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"Discoveries with Mad God's Terrain Viewer"

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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Dec-12-05, 01:08 PM (Pacific)
"Discoveries with Mad God's Terrain Viewer"
I tried it out this weekend - it is OUTSTANDING. If you don't have it, get it. Suggestion for improvement: There is a position indicator bar above the terrain view, and 3 boxes below the terrain view where you can enter "go to" coordinates. If Mad God displays the current coordinates IN the "go to" boxes, he could save the space at the top AND allow us to edit our location.

Here is a list of things I found in only 3 hours. Anybody else find anything odd ?

Arnika
The jail has walkways on the wall, usable if we had an elevator or ladder to get up there. If Heli's red ramp were replaced with an elevator, there would be room for a 2nd room and hallway upstairs. (I hate wasted space.)

Rapax Courtyard
View it from the outside, and you will see two doors just hanging in space. Apparently the designers stored them there for use in other places.

Lower Monastery
I figured out how they got that highly polished floor in Cierdan's Tomb. The floor is transparent glass and there is a reverse image room below it. There is also a floating safe nearby, with seawater for one side.

Mine tunnels
I dived down into the deep crevasse near the silver nugget, and managed to twist myself upside down. All the controls and mouse movements were reversed. I got NAUSEATED flying upside down in the tunnels !!! Has to exit and walk around for a while. How long has there been a waterfall in the mine cart tunnels ? If we could walk through the door we could explore the tunnels on foot. You might get trapped at the waterfall, it might need re-engineering to climb out if you fell off the trail.

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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Dec-13-05, 02:27 AM (Pacific)
1. "RE: Discoveries with Mad God's Terrain Viewer"
<Lower Monastery>
Yep, all the "reflective" surfaces are built in that way. There is even a mechanism that raises/lowers the lid of the "reflection chest" when you open/close the real chest.
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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Dec-13-05, 05:49 AM (Pacific)
2. "RE: Discoveries with Mad God's Terrain Viewer"
Yeah, too bad you can't look down and see your own reflection though.
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rbrown (Guest) (0 posts) Click to check IP address of the poster
Dec-30-05, 10:04 AM (Pacific)
3. "RE: Discoveries with Mad God's Terrain Viewer"
Check out Mine Tunnels beyond the fence. There is a huge grassy and swamp area back there.

Also in the Southeast Wilderness, there is a large sandy (probably sea-covered) area.

When Mad God gets the viewer transformed into an editor, we can practice creating new areas by modifying the areas we can't get to now.

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guest (0 posts) Click to EMail guest Click to send private message to guest Click to check IP address of the poster
Dec-30-05, 04:15 PM (Pacific)
4. "RE: Discoveries with Mad God's Terrain Viewer"
Has anyone come up with a way to create a portal spell that allows you to type in coordinates instead of just mark and recall? Asking for W7 and W8.
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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Jan-06-06, 12:27 PM (Pacific)
5. "RE: Discoveries with Mad God's Terrain Viewer"
I suggested to DS (creator of DS mod 2.1) a short-range teleport spell that would use the fireball-placement wand to set the teleport destination - I wanted to explore some of the off-limits territory. But that would require code modifications, something that no one is experimenting with.

Mad God's latest Cosmic Forge editor has a terrain viewer that lets you see any part of the game territory from above or below, so my curiosity about the slippery/invisible wall zones is mostly satisfied. If Mad God ever turns that into an editor, the first thing I will remove from my game will be invisible walls and slippery slopes.

In Wiz 7, the savegame file was simple enough that I was able to find the location bytes and modify them with a hex editor. I was able to edit myself into some inescapable spots. I believe Mad God has a terrain editor for Wiz 7. I used it to create some new buildings in New City, and a beach behind the Wikum Boat house.

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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-13-06, 00:49 AM (Pacific)
6. "Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
Though two main reasons prevent me from doing so:
1. I need to decide how such an editor (3D-editor) should look like. Any ideas are welcome, though it does not mean that I would implement them.
2. Right now I have very little time to improve the editor and this will last for a month and a half.
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guest (0 posts) Click to EMail guest Click to send private message to guest Click to check IP address of the poster
Jan-13-06, 01:12 AM (Pacific)
7. "RE: Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
Madgod, I'm not sure what you mean. Would it be a seperate editor from the current one or would you add the functionality to the existing one?
I'd be happy to help, but keep in mind I'm not a technical person so would probably be more trouble than help!
Have you ever posted on the vn boards? There might be more response there, although they have slowed down a lot as well recently. A guy named SuperTorga was working on making new areas also, and made some progress. He hasn't posted lately though.
I'll keep checking back here, I'm all for a 3d editor!! Thanks for what you've done so far.
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-16-06, 01:04 AM (Pacific)
10. "It would be the same and only editor."
The structure of the programme does not support moduling and I just have no spare time to change it (though I would like to do so).
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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Jan-13-06, 12:31 PM (Pacific)
8. "RE: Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
Take your time. I'm busy figuring out how many changes my boss made to the database without telling me. I have to rewrite data file conversion programs and write new ones. It will take me another month to get back to where I was in mid-December.

I left a post on the VN board where I suggested a change to the editor, to allow multiple people to work on a single mod. Just a suggestion.

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guest (0 posts) Click to EMail guest Click to send private message to guest Click to check IP address of the poster
Jan-14-06, 02:48 PM (Pacific)
9. "RE: Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
Thats a good idea Rbrown. If Madgod creats a 3d editor I can see a plethoria of mods circulating the net.
Perhaps this 3d editor could be simply clicking a spot on the current 3d viewer that you would like to edit. A drop down menu will apear with various choices of what and/or how you can edit. That way you could see exactly what your editing. Madgod, would that include the ability to add structure or (extend walls, add trees etc) or will it simply be changing the appearance of the existing structure.
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jan-16-06, 03:11 AM (Pacific)
11. "I don't know what it would be, it depend on how many time I will have"
and how well I would be able to decipher the game data.

The problem is that level data contains partially built 3D information that is used in run-time to optimize 3D graphics. All that must be understood.

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Blaupanzer (124 posts) Click to EMail Blaupanzer Click to send private message to Blaupanzer Click to view user profile Click to check IP address of the poster
Mar-20-06, 01:26 PM (Pacific)
12. "RE: Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
>Though two main reasons prevent me
>from doing so:
>1. I need to decide how such an editor (3D-editor) should
>look like. Any ideas are welcome, though it does not
>mean that I would implement them.
>2. Right now I have very little time to improve the
>editor and this will last for a month and a
>half.

Time has passed. How has your time gone? Any chance to try this now?


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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Mar-21-06, 01:02 AM (Pacific)
13. "RE: Even now it would be fairly easy for me to implement the ability to edit physical walls & slopes"
Nope, not yet, sorry.
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