Those people who've already been given the save games I created, an update: May 9 '05 UPDATE
I have discovered something odd if you use the second savegame (where you begin at Trynton).
This savegame has characters imported from Wizardry 7; and for some reason if you use this game, the following occurs:
* No Blunderbuss / Musket / Rocket Launcher avaliable for sale in Umpani Base Camp. I personally tried to pickpocket them from other characters, but to no avail...max I've discovered is the Zip Gun from Rattus Rattus, a musket pickpocketed from Sgt Glumph and a blunderbuss pickpocketed from General Ymar.
*Killing Sgt Kunar in Umpani Base Camp (the spy, remember?) instantly turns your faction rating for Umpani to neutral. No biggie, but be careful where you tread.
* Engineers are unable to combine light crossbows / slings to make doubleshot slings/crossbows. Annoying.
*If creating anything using an Alchemist, you can lose combined items. If you have, say, 5 x Hvy Heal and 4 x Cure Disease, and you try to combine, they'll all disappear. Only identical amounts can be combined; ie 5x Hvy Heal & 5x Cure Disease.
* The hex edit has completely erased all previous events from the game. Therefore, if you want to, for example, go back to the Monastery and ransack it, or go back and ransack Arnika bank again, feel free. However, the second you go back into the bank, you'll be attacked. Also, the automaps are unfilled in.
* When meeting Don Barlone, he will have a VERY short amount of stock to sell. This means you miss out on a few half decent things. However, seeing as I generally kill him the first time I meet him (in order to get the Astral Dominae from his corpse), doesn't really matter much.
*All shopkeepers seem to have much less stock. If anyone notices anything particularly huge that's missing from a shop, please tell me at steven_munn9@yahoo.co.uk so I can add it into the readme.
Please note these are only for the savegame where you begin in Trynton. I'll add to this as and when I find anything else to add.