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"what weapon skills to pick?"

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Rickard (6 posts) Click to EMail Rickard Click to send private message to Rickard Click to check IP address of the poster
Nov-08-00, 11:25 AM (Pacific)
"what weapon skills to pick?"
I came up with that in the end I would finish up with samurai, ninja(assassin), monk(Zen Master) and paladin(valkyrie). The other two will end up warlocks(I think, anyone who think this is not a good idea)

I would like to be able to wield different weapons, but I want the weapons to be "in charcter" .

It would be nice if someone could use a different weapon than a sword, but I find it hard to justify for the characters. Also is this a possibility? In most of the RPG's I have played the sword would always be the most superior weapon. Is it possible to get a good magic axe, a staff, a mace or something else.

What I would like to see is something like this:

Valkyrie: sword, maybe axe.

Samurai: katanas, what else

Ninja: Swords, maybe daggers (is it possible to just fight with daggers?, how do you aquire the two weapon figthing style)

Monk: Staff (again is this possible?)dont really like hands&feet.

btw. Does this athletics skill do anything? and are missile weapons any good?

Can someone help me make up my mind!!!! Please!

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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Nov-08-00, 11:40 AM (Pacific)
1. "Weapons ... make what you want"
Since you can enchant weapons, why not pick the ones you want and add the blessings/enchantments you want?

This is something that really appealed to me, that I plan to explore when I start playing again.

But, as you point out, in this game as well, swords are predominant (not surprising with it's 2nd working title: Swords & Sorcery).

Tools for your Wizardry(r) toolkit

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Hierocloth (12 posts) Click to EMail Hierocloth Click to send private message to Hierocloth Click to check IP address of the poster
Nov-09-00, 09:51 AM (Pacific)
2. "RE: what weapon skills to pick?"
LAST EDITED ON Nov-09-00 AT 09:53 AM (Pacific)

You might want to develop the pole arms skill for one of your fighters. The toad shaman rewards you with a fairly decent magic spear fairly early into the game. I went with the axe skill for my barbarian and sword for my warrior who will soon be samuri. Also, there is a pretty good mace that you get in the crypt, as I recall. I haven't put any points into athletics, but I believe it only helps running, jumping, swimming, & falling.

Hiero

PS Try putting a few points into the shield skill. I've only got 2 or 3 into it, but it's surprising how often my fighters can block with their shields. Also, you get a great shield in the crypt.

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