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"Lord help for newbie"

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BrianV (2 posts) Click to EMail BrianV Click to send private message to BrianV Click to view user profile Click to check IP address of the poster
Jun-26-04, 05:18 PM (Pacific)
"Lord help for newbie"
I've played wiz 8 for a month or so, and it seems yet again I'm starting over with a new party, need some help with stategies on making a Lord into a great combat guy.

such as best race?
stats to focus on?
best weopons to use with a lord?.
does dual weopons make a difference? or should I stick with one?

I know the lord gets priest skills it's nice, but like to focus on combat.

I get throttled every time I try to play the Lord.

Same with the Ranger class doesn't seem to kick a lot tail, gadgeetteer seems a better ranged fighter?

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FenrisOne (73 posts) Click to EMail FenrisOne Click to send private message to FenrisOne Click to view user profile Click to check IP address of the poster
Jun-27-04, 08:32 AM (Pacific)
1. "RE: Lord help for newbie"
LAST EDITED ON Jun-27-04 AT 08:32 AM (Pacific)

The point with a Lord is...
Having him in the front - Wielding 2 weapons - ie Dual Weapon/Close Combat ability.
Health regen. ie you can wear any number of cursed HP dropping items! And he will not take a HP drop!
Be able to cast spells from Divine (Priest).
*If the above is not what you intended - do NOT make a Lord

Fokus on STR (100 STR opens up Powerstrike) & SEN (one of the controlling attributes for 2 of the Lord's better skills: Close Combat and Dual Weapons.) - get these up to 100 first.
Then start puting 3 in each STR & DEX.

Fokus your points on: Dual Weapon, Close Combat, Swords (the best weapons in the game are swords) and Mace and Flail ( for Diamond Eyes) & Divinity (3 points when open/lev 5).

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FenrisOne (73 posts) Click to EMail FenrisOne Click to send private message to FenrisOne Click to view user profile Click to check IP address of the poster
Jun-27-04, 08:36 AM (Pacific)
2. "RE: Lord help for newbie"
Oh and he/she should be a Human. Rawolf would do as a Polearm wielding Lord... That will need a bit different strategi.
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FenrisOne (73 posts) Click to EMail FenrisOne Click to send private message to FenrisOne Click to view user profile Click to check IP address of the poster
Jun-28-04, 01:04 AM (Pacific)
7. "RE: Lord help for newbie"
Then start puting 3 in each STR & DEX.
should read 3 in each Speed & DEX.
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BrianV (Guest) (2 posts) Click to check IP address of the poster
Jun-28-04, 05:28 PM (Pacific)
9. "RE: Lord help for newbie"
Thanks Everybody for the tips! Really helpful,,,

"Now it is time to lay the smack down on those annoying crabs. They now await for the rebirth of the Lord! for the umpteenth time!"

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-27-04, 04:54 PM (Pacific)
3. "Building is the key"
.. smame for most of the hybrids. You can't really expect them (or him in this case) to keep up with a pure fighter. And I would put points in Dual Weapons, but not actually use them until the skill got fairly high (50 or so), as it is harder to have successful combat with dual weapons.

And if you are using swords as a primary weapon, you will also have to build your alternate skill for the off-hand weapon. To save time and points, I would plan for a skill that will allow the saem type weapon in both the primary and seconrdary slots.

Tools for Wizardry(r) 7

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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-27-04, 07:41 PM (Pacific)
4. "RE: Building is the key"
But there aren't any offhand swords to my knowledge that a Laird can use. And swords are the top weapons class, as well as what seems to be the most common...

I only had one useful Lord once. He was a Dwarf. Even intentionally trying to die, he lasted 10 rounds longer than my next closest character.


"There's always room for jello. So says DOOM!"

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-27-04, 08:51 PM (Pacific)
6. "Correct"
There are no off-hand swords for lords .. only samurais (the wakazashis). Thus, the reason for my warning in my post ... if you go with Dual weapons, you either have to:

(in addition to Dual weapons, close combat and any other skills/attributes, like strength, speed, etc.)

a) Build sword skill and one other skill for the off hand

b) Build one skill that can be used for primary and secondary weapons (dagger is an obvious choice, but lacking in powerful weapons - perhaps Mace & flail - there are some decent weapons (eventually) in that category).

It won't be easy ...

Tools for Wizardry(r) 7

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Eliahad (30 posts) Click to EMail Eliahad Click to send private message to Eliahad Click to view user profile Click to check IP address of the poster
Jun-27-04, 08:39 PM (Pacific)
5. "RE: Lord help for newbie"
Rangers.

Rangers take a little while to get going. They don't shine until they get their critical hit skill up, their senses to 100 and some really good equipment. This, of course, is true of most of the hybrid classes. The reason the samurai, monk, and ninja all seem to do better more quickly is because they start with equipment especially designed for them. The samurai has his katana, the Monk and ninja both have their barehands. Yes, it takes some time to get to a point where they are doing a consistent amount of damage. But the Lord and Ranger both have to take the time to get the proper equipment, and training, to catch back up to what the Samurai et all have been doing all along. Then you just have to look out because they'll be doing far better than you expected.

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Animalball: Where New RPGs come to play.

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domhnall4h (0 posts) Click to EMail domhnall4h Click to send private message to domhnall4h Click to view user profile Click to send message via ICQ Click to check IP address of the poster
Jun-28-04, 07:25 AM (Pacific)
8. "RE: Lord help for newbie"
Samurai starts with a Katana and Wakashi combo. His primary skill is swords, so he gets a bonus to that on top of being developed faster than anyone else. Thus he'll have 40+ points in sword before you finish the monastary. The same for monk and ninja. They start with two weapons in their primary melee combat skill, allowing them to advance rapidly. Ranger has always been an excellent choice for me; but doesn't advance their primary weapon skill fast like the others, and has to build up a melee skill; which is what they'll be using fairly often.
"There's always room for jello. So says DOOM!"
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BrianV (Guest) (2 posts) Click to check IP address of the poster
Jun-28-04, 06:02 PM (Pacific)
10. "RE: Lord help for newbie"
So being a ranger guy, does strength add to damage done? and chance to hit? or does dexterity do that also? Assuming firing arrows of course. Couldn't seem to get my Ranger to make more than 15 points of damage (Rare)and just with one shot. I had my speed pumped up to 90 and still I was lobbing one arrow every turn.


Yeah that DOOM guy, what a character huh? Jello bah! I think Doom guy has room for... more syrup Umm..hhhmmm, More butter Ummm..hmmm... (hehehe) "who the hell is doom!?"

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Klutz (Guest) (5 posts) Click to check IP address of the poster
Jun-30-04, 09:56 AM (Pacific)
11. "RE: Lord help for newbie"
Strength adds to damage for both melee and non-gun missle weapons, though not quite as much to missle weapons. (100 str = +100% dmg melee, +50% damage missle). It also adds stamina and carry capacity, which are both very handy for a Ranger.

Your base arrows only do 3-7 damage and your base quarrels only do 5-11 damage, so you won't be shooting for a whole lot of damage until you start getting better ammo. Many bows also add a damage percent bonus which will help get more out of your ammo. Don't forget that your Ranger will also occasionally get critical hits with any ranged weapon, based on their Ranged Combat skill.

Speed and Dex both will help improve your rate of fire (and also number of melee attacks). Higher initiative weapons will also in many cases get you extra attacks. (For example, if you're only getting one attack with a -3 initiative crossbow, you might get two with a +4 initiative bow.) Also, there are a few missle weapons out there that automatically add extra attacks, which is quite nice as long as you can handle the stamina cost of those attacks. Since this is the spoiler forum:

Doubleshot Crossbow (+1 shot, Gadgeteer merges two Light Crossbows)
Tripleshot Crossbow (+2 shots, Gadgeteer merges Light Crossbow and Doubleshot Crossbow)
Doubleshot Sling (+1 shot, found/bought in various places)

Senses is generally considered the single most important Ranger attribute, adding to accuracy, initiative, chance to improve the Ranged Combat skill, and granting access to the expert skill Eagle Eye which further improves missle accuracy.

Hobbits are the best Rangers, and Felpurrs and Mooks are close behind. Humans make very good Rangers also. If you want more Vitality on your Ranger, then Lizardmen and Dracons also become good, but they are still behind Hobbits overall.

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scovey (Guest) (0 posts) Click to check IP address of the poster
Jun-30-04, 01:38 PM (Pacific)
12. "RE: Lord help for newbie"
One caveat to Strength adding damage. It only applies to melee weapons, throwing/sling and bows. It won't add damage if you're using a cross-bow. Use better ammo or upgrdade to Heavy or the Siege Arbalest(spelling?) for more damage with cross-bows. Or get double/triple shot cross-bows for more attacks.


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scovey (Guest) (0 posts) Click to check IP address of the poster
Jul-02-04, 06:20 AM (Pacific)
13. "RE: Lord help for newbie"
Have to make a correction here. Strength does in fact add damage when using a cross-bow. Just did a bit of testing and saw increased damage with the cross-bows.


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