My party consists of a ninja and a monk. At first my ninja used hands and feet, with 2d2 (2-4) damage. After they reached 100 skill in hands and feet, I gave the ninja a katana + wakizashi, so she would do more damage (1-7 and 1-6, respectively). After a few levels, I took off the katana and the wakazashi, and noticed her hands and feet damage had increased at some point to 2d8 (2-16). Pretty flippin' good.So, I decided I might try and double up that action with my monk, since that kind of damage, especially when doubled by hiding, is way more than any other of my characters can pull off at this point (just finished the hazardous area). My monk had been in the back row with his Bo. I moved him to the front row to use hands and feet, which is at 2d2 (2-4) damage. He's level 9 at this point. So, I went to the belfry, and had him rip up some bats by himself to 100 hands and feet skill. He's still at 2-4 damage.
Does anyone know what increases the hands and feet damage? It's not strength, because my monk has higher strength than my ninja. Is it speed or dexterity? My ninja has something like 14 or 15 dexterity and my monk has just 12, but I wouldn't think 2-3 points in those stats would have such a drastic change in damage. The monk is a little lacking in Vitality (just 11 right now), but I don't think that would effect hands and feet damage. Any idea why my ninja's hands became hands of fury seemingly suddenly?