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"Effects on Int and Piety - Spellpoints?"

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ammar (1 posts) Click to EMail ammar Click to send private message to ammar Click to view user profile Click to check IP address of the poster
Mar-18-10, 01:01 AM (Pacific)
"Effects on Int and Piety - Spellpoints?"
Hello,

I just restarted Wiz 6 and was wondering what effects Intelligence and Piety have in the game. I'm using the wonderful Cosmic Forge Editor and according to this neither Int or Piety have any significant effects on Skill Points or Mana Regeneration.

However, the Editor does not seem to calculate how many Spell Points you gain on a level up. I seem to recall different characters of mine doing differently well there, but I never make any effort to determine the causes so far. So, to cut to the chase, my question is : does either Int or Piety affect spell points per level and if so, how? Thanks.

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PortableGorilla (4 posts) Click to EMail PortableGorilla Click to send private message to PortableGorilla Click to view user profile Click to check IP address of the poster
May-10-10, 07:04 PM (Pacific)
1. "RE: Effects on Int and Piety - Spellpoints?"
LAST EDITED ON May-11-10 AT 06:54 AM (Pacific)

it appears that the game adds the following to each category (fire, etc.) of spell points at level up:

stat_bonus + spells_known*2 + regeneration + 1d(skill/20)-1

stat_bonus is determined as follows:
x=round_down( (int+pie)/2 )
if x>13, stat_bonus = 1;
if x>16, stat_bonus = 2;

* spells_known is the number of spells the character knows of the appropriate spell category (fire, etc.)

* regeneration is the character's spell point regeneration for the appropriate spell category (fire, etc.) as shown in Mad God's editor

* skill is the magic skill of the character's current class (priest=theology, etc.)

whenever you learn a new spell, you also get additional mana of 1d(skill/20) + 2*spell_level. if after everything your mana is less than the spell's mana cost, it's set to the spell's mana cost.

---

EDIT: this seems awfully high to me, but this is what the code says. i might be missing something. also, i did this by looking at the code for non-magic-using classes (rangers and so on). it may be different for magic-using classes (priests, alchemists, etc.)

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