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"You are in Rock?!"

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Sir Blue (3 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Jan-21-09, 04:32 AM (Pacific)
"You are in Rock?!"
LAST EDITED ON Jan-21-09 AT 04:33 AM (Pacific)

After many years I dug out my old wizardry VI and VII once again, and they're still great.

Perhaps 10 years ago I met with a strange bug. It was in the basement of the Amazulu pyramid, where you exchange the bag of sand for the idol of Mau-Mu-Mu. I didn't use the bag so my party fell into the room below. There was a fight and afterwards i made one step forward (or sideways? can't remember). After that i saw two paper-thin walls stretching ahead and got a message something like "you are in rock", my party died and the reaper screen appeared.

Anybody met the same fate?

Greetings from Germany,

Sir Blue

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Dandiphoot (7 posts) Click to EMail Dandiphoot Click to send private message to Dandiphoot Click to view user profile Click to check IP address of the poster
Jan-22-09, 01:09 AM (Pacific)
1. "RE: You are in Rock?!"
LAST EDITED ON Jan-22-09 AT 01:09 AM (Pacific)

I can remember this happening, but I never thought about it any further. For me it was just one of the traps that naturally occur in dungeons and RPGs, and that gave me some hints how to proceed and what might be the better option to continue the game. So i simple avoided to step into it and moved ahead.

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Scary (324 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Jan-22-09, 01:56 PM (Pacific)
2. "RE: You are in Rock?!"
If you are getting there naturally, it's a bug.
I have gotten into similar positions by editing my party's position, using a hex-editor. (My editor of choice is UGE). In addition to the accessible, mapped areas, there are additional areas that are "mapped" (i.e., characters can walk around in them, if they were edited into the location) but are not naturally accessible: no doors, pits, or anything else leads to them. These inaccessible areas are typically bordered by regions that look like a series of single-block cells. If you step into those cells, you get the "in rock" message, and the party immediately dies, just as you experienced it.
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Dandiphoot (7 posts) Click to EMail Dandiphoot Click to send private message to Dandiphoot Click to view user profile Click to check IP address of the poster
Jan-22-09, 02:46 PM (Pacific)
3. "RE: You are in Rock?!"
Does it mean that there's some collectable stuff, fights etc. around in these extra areas? My head tries to remember some doors of the castle that didn't open, because i never found a key or items for them.
But maybe i'm confusing this with some of my dreams...(running through endless corridors to find the ship to LostGuardia).
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Sir Blue (3 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Jan-24-09, 09:07 AM (Pacific)
5. "RE: You are in Rock?!"
Yes, that's about what I expected.

Funny though that a message was implemented for a situation that should never have occured in the game.

Anyway it's great to see that after all these years this game is not forgotten.

Two funny things about mapping. First time through a got confused by all those maps and made a "side-view" showing how all those dungeon levels connected with each other. Bane is much more consistent than Crusaders, all maps fit together nicely. In Crusaders the maps overlap if you put them together.

Using the Wizard Eye Spell and approaching giant mountain from each side it is possible to create a 3-D map (small cardboxes ;) ) of the mountain. Ever tried that?

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AJones1618 (9 posts) Click to EMail AJones1618 Click to send private message to AJones1618 Click to view user profile Click to check IP address of the poster
Jan-24-09, 08:06 AM (Pacific)
4. "RE: You are in Rock?!"
Hi Sir Blue. I have a party who just got to the Pyramid, so I will try it when I get down to the basement. However, I just thought this was yet another trap in the area just like the rolling rock that can flatten you. I think it is just a spot you have to avoid because the Phyre skeletons or the Amazuli trapped the area to protect it from people like...well...us.
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