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"Identifying items?"

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JLSigman (6 posts) Click to EMail JLSigman Click to send private message to JLSigman Click to check IP address of the poster
Dec-16-00, 05:46 AM (Pacific)
"Identifying items?"
OK, when you get a Warlock, they're supposed to be able to ID items. HOW? I haven't figured out how to use skills like that. Thanks!
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Marc (33 posts) Click to EMail Marc Click to send private message to Marc Click to view user profile Click to check IP address of the poster
Dec-16-00, 10:01 AM (Pacific)
1. "RE: Identifying items?"
I do not have a Warlock so I'm not sure if this is the same thing but....

When my Priest reached Guild level two or three he was allowed to train in arcane lore. After that I found that, I could put points in that catagory during level up. This is a slow process to be sure. I have had this ability for to or three levels and I can still only identify (right click on an item from the inventory screen) basic weapons, flasks and baubles. It's getting better though.

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Kagetora -ur (5 posts) Click to EMail Kagetora%20-ur Click to send private message to Kagetora%20-ur Click to check IP address of the poster
Jan-02-01, 06:13 AM (Pacific)
2. "RE: Identifying items?"
Adding to Marc's post...

Characters who have reached Guild level two in the Priest Guild will earn access to Arcane Lore (i.e. the trait) Training. Completion of this training will in turn allow training in Artifacts, which is the skill used to determine whether or not an item is identifiable. Thus, you don't need a Warlock for identification purposes, as long as the character is a Priest guild member (thus the sole problem being dowry money).
Warlocks earn the Arcane Lore trait upon assuming the role...I guess you could think of it as a bonus, though you'll still have to pay for the Warlock training itself.

One thing I'm not sure of is whether identification success is strictly based on the identifier's Artifacts skill, or there is a random factor to it...though so far I believe it's the former, as in Wiz 7:CDS, and unlike in the earlier Wizardry games.

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Marc (33 posts) Click to EMail Marc Click to send private message to Marc Click to view user profile Click to check IP address of the poster
Jan-02-01, 10:32 PM (Pacific)
3. "RE: Identifying items?"
I would have to say that it is stat driven only. Though I haven't played WGold for a several months, I seem to recall a certian amount of fuzziness about identifying items. At any given level there seem to be items that you may or may not be able to identify but if you give it enough tries, it might work for you.

W&W seems a bit more black and white in that regard.

http://www.worldaccessnet.com/~marcmcc/images/marcsig3.gi


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Marc (33 posts) Click to EMail Marc Click to send private message to Marc Click to view user profile Click to check IP address of the poster
Jan-03-01, 09:11 PM (Pacific)
4. "Well duh............."
In W7, it is a spell which may or may not work depending on the item, power level of the spell and some evil fuzziness.

In W&W, it is a skill that is cut and dry. Either you have the skill level for the item or not.

Osmosis...... A terrible way to learn.

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Kagetora -ur (5 posts) Click to EMail Kagetora%20-ur Click to send private message to Kagetora%20-ur Click to check IP address of the poster
Jan-04-01, 00:14 AM (Pacific)
5. "W7 Identification"
>In W7, it is a spell which may or may not work depending on the
>item, power level of the spell and some evil fuzziness.

Though I only played a Japanese PlayStation version of CDS, a character could also identify items with the A)SSAY command equivalent, providing he/she/it had a high enough Artifacts skill. I had a habit of giving all Sparklers and Icicles to my thief and have him/her use them (instead of throwing them) to pump up his/her Artifacts.
I'm not sure how the system worked in CDS or Gold...

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