Greatest RPG Fans Forum

"Rare."

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 8 Conferences Wiz 8 - Destination Dominus (Protected)
Original message

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
May-02-14, 07:08 PM (Pacific)
"Rare."
Sir-Tech. Ian Currie and Linda Currie.
  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-03-14, 05:29 AM (Pacific)
1. "Pix of Ian and Linda Currie"
Wow, I'd say that is rare. So how is you have these photos? Were you a part of the development team?

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
May-03-14, 11:52 AM (Pacific)
2. "RE: Pix of Ian and Linda Currie"
Russian journalist visited their office in 2001 and took these pictures.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
May-03-14, 12:00 PM (Pacific)
3. "RE: Pix of Ian and Linda Currie"
...and I have an interview, but it needs to be translated.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
May-04-14, 12:37 PM (Pacific)
4. "RE: Pix of Ian and Linda Currie"
Well, very cool - thank you for sharing these.

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

Snafaru (56 posts) Click to EMail Snafaru Click to send private message to Snafaru Click to view user profile Click to check IP address of the poster
May-10-14, 07:06 AM (Pacific)
5. "RE: Pix of Ian and Linda Currie"
Maybe a translation via Google Translate would be sufficient?
  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
Jul-14-14, 06:52 AM (Pacific)
8. "RE: Pix of Ian and Linda Currie"
Magazine called "Game.exe" or simply "EXE". Part 1.

EXE: Hello, SirTech. Thanks for the game - we are hopelessly in love. And, like all lovers, impatient. No strength to endure! When, when will the game be released?

Ian: Hi, EXE. Wizardry? She is ready.

EXE: Honestly, honestly?

Ian: Absolutely. We had more than enough time to very carefully "comb and smooth" game. More than ever, we did not create such a giant world! And never before tested

so well. We've had a lot of time, and hopefully, we ordered this time wisely.

EXE: So now, when the game is completely finished, you have time to make a demo version of the game. Yes?

Ian: That's right. We are currently in negotiations with several potential publishers, and as soon as a deal ...

EXE: This means that the release date is still unknown?

Ian: You're right. Despite the fact that the game is ready, it will not appear on store shelves for months. We learned our lesson. Marketing - it's very, very

important. The project can be incredibly good, but without a proper advertising campaign, he certainly fail in commercial terms. And for us, you know, the success of

Wizardry 8 is critical. We made ​​this game a long four years, and if something goes wrong, the fate of the entire series would be a big question. Demo version as part

of the advertising company may appear in the near future. By the way, we still have not decided, it is a copy of which you have seen, or we will change anything. Party

of adventurers such a high level (Level 5) - this is too serious for the ordinary player. Very extensive game interface, these crazy spells and this "Swallower" ... At

the press we can rely on, you guys tested. But for a public demo, we are likely to prepare another level - easier, more primitive.

EXE: We are confident that the Russian publishers would be willing to "fight each other" for the right to publish the game. Tell us how your team withstood a long

period of four years of development?

Ian: Indeed, the game was developed for a long time and a lot of our guys were so much effort against investments in technology. Most of Wizardry 8-team has been

involved in the development of our other project - Jagged Alliance 2. You will not believe, but a year ago it was impossible to play.

Ian: We obtain a very serious role-playing game. As you called it?

EXE: "Hardcore", of course.

Ian: That's it. Depth of gameplay and the total playing time (four years do not promise, but months guarantee).

EXE: Wizardry looks amazing. We heard that you started a revolution (moved the game on three-dimensional engine), when work on the old version of W8 already lasted for

some time. Do you regret that decision?

Ian: It was the only right move. We just could not reach the market in 2001 with the outdated graphics. Unfortunately, technological progress is moving forward so

rapidly that the consumer does not perceive the products do not meet the highest standards. What is interesting since the release of W7 changed the style of computer

games. We had to work hard to pull up not only the graphical component, but also the gameplay. We really like to see a new game looked modern, but continues the

tradition of the entire series.

EXE: Is there any in the current version though the old line of code?

Ian: No good sir. Too many rules had to be broken. For example, we would like to see monsters from afar and from time to time to avoid contact with them.
As you remember in the previous parts dominated ambush.

EXE: Oh, do not worry. This is what we will remember for a long time.

Ian: Now I can make you happy: monsters will surround your party. This fact changes the tactics of fighting. Battle formation, automatic reversal in the direction of

the enemy, and even changed the principle of action of many spells. More risk, more fun, agree? With the arrival of the third dimension spells gain a proper depth.

"Fireball" finally started to work correctly. If you notice that some of the monsters no longer attack and left the front edge, it does not mean retreat. They will

avoid you from the rear and attack the wizards!

EXE: By the way, what is the ratio between the area available for research on the surface and dungeons?

Ian: Linda can answer this question better...

Linda: Hi. Good question, but we do not have the exact answer. Difficult to quantify, but I think the surface. Not all of our dungeons are those in the classic sense.

Guys, dungeons - it's fun! That there are such masterpieces as the delightful "Rapax Rift dungeon", the cave was chosen by "Umpani" race, wide halls and narrow

corridors, a city located in the trees, where you can walk inside the trunks of giant ancient trees.

EXE: Please, Linda, do not excite our appetite so mercilessly. Let's go back to our demo.

Linda: Ok. How did you like our monsters?

EXE: Cute critters (especially "Swallower"), but sometimes it seems that too many of them. We met different groups of 10 - 12 monsters in each and this is normal?

Linda: Sure. We abandoned the idea of ​​a fixed number of monsters set at specific points on the levels. Now the population at levels manages special engine, which

determines the number of monsters, their strength and location.

EXE: Some of them were stronger than our party on several levels. Disorder!

Linda: No, you're in luck! Met a worthy opponent, got a lot of experience points. The engine is closely monitoring your progress and tries to equalize the newly

emerged monsters with your characters. The selection is made between the force and the numerical advantage. If, after some time, you return to a low-level dungeon

you'll probably find the monsters got stronger.

EXE: "Swallower" is the boss? Tell us honestly!

Linda: My favorite animal. I almost fell off the chair when I first met him in the game. Scout's honor! And this despite the fact that I knew he would be in it.

"Swallower" is unique in its ability to swallow. You're right - it's the boss. I guarantee you, in the game there are other worthy contenders, but so far I will keep

their names secret. But I can say that their special attacks, and even their accompanying entourage "unpleasant" surprise you in the best sense of the word.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-14-14, 10:00 PM (Pacific)
9. "RE: Thanks for the translated interview"
It makes me reminisce of times gone by, like when I got to beta test ...

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
Jul-14-14, 10:02 PM (Pacific)
10. "RE: Pix of Ian and Linda Currie"
Part 2.

EXE: And what happens if you lower the difficulty of the game?

Ian: The number of monsters will remain unchanged - they will be more likely to miss the target and become more vulnerable

to your attacks. Features of their behavior will not change!

EXE: Playing the demo, we found that the characters after gaining each new level will be able to change professions. This

is a bug or it was planned?

Linda: No, not a bug. Class changes are part of a strategy that allows you to create more original, balanced and powerful

party. Of course no one forces you to change the class. You must clearly understand that parting with any profession, you

are forever close to developing a certain set of skills. Also, you lose the unique skills of this class. At first, I advise

to try these combinations: "Mage / Samurai" and "Priest / Lord". In this case, you will lose not all the skills and gain

some special tricks. Here's another good tip - it is better to change the profession as soon as possible!

EXE: Perhaps you tell us a little more about the specifics of the classes in the W8? What has changed in comparison to

other games in the series?

Linda: With pleasure. We have removed the maximum number of unnecessary, unused skills (our heroes lost their "karma", and

they can no longer climb the walls). Each class we presented a unique skill. Valkyrie able to cheat death (do not die, but

only lose consciousness), the Lords have mastered the regeneration of vitality, and the thieves got a much-loved

backstabbing. "Gadgeteers" ..! About them, I will tell you nothing. See for yourself. Bards can no longer cast spells but

can use musical instruments.

EXE: You said nothing about two unusual options becoming available during a conversation with a neutral character - "Charm"

and "Mindreading". How do they work?

Linda: The fact is that for some reason neutral characters can be set not too friendly or even neutral. In this case, they

may refuse to talk to your party. Add some enchanting magic - and your partner will feel sympathy for the members of your

party. Indeed, why not tell this wonderful strangers all known secrets?

Ian: We are all proud of our new interactive system. You can still type at the keyboard of any term of interest and get a

sensible answer. On the other hand, you can simply follow closely the interlocutor speech, highlighting the keywords you

are interested in and transferring them to the dialog box. Moreover, some of the most basic and necessary to complete the

game words appear in the dialog box by default. Pay attention to the other - a task for the player. Thus, you can stumble

upon additional information or quest. In most modern role-playing game authors themselves "turn off" the brain of the

player. They provide a ready list of phrases, and the user can only idly clicking on all and sundry, studying the reaction

of the interlocutor. For us, this approach to the role-play is not acceptable. Skillfully engage in dialogue - it is the

same skill, how to win the battle, pick the lock or solve a puzzle. We have provided everything. Most hardcore gamers might

not use keywords in the dialog system and independently conduct all conversations. That's what I call a real RPG!

EXE: Recently there has been a boom of role-playing games. Do you think any of them are "real RPG"?

Ian: From a commercial point of view, the leaders are "Diablo 2" and "Baldur's Gate 2." The first of them I was very

disappointed - it is boring. Boring, tedious, not interested. As for Baldurs Gate I had not played. Just imagine, I spent a

year on "Asheron's Call".

EXE: Yes, it is familiar to us! Since we touched on, let me ask your opinion about the impending second wave of online RPG.

Ian: Tough question ... Announced too many projects (according to my own calculations, about twenty!). And many of them

will not wealthy. I think most players distracted for a moment from "Everquest" and "Asheron's Call", check the newcomers,

and then come back to the old biases. I am closely following this market segment, and it is self-interest, and as the

leader of the development team.

EXE: Really? Can we hope for Wizardry Online in the near future?

Ian: No, I think not. Now we are developing two new games in the series. In Wizardry 10 will be a multiplayer mode. We have

accumulated a huge number of innovations. The ninth part will be a logical continuation of the eighth (they will not be

associated with one plot), but the tenth will be quite different. Speaking of tradition and style ... The answer is: we

still do role play in this series, but do not feel obliged to make them similar to each other. Expect surprises!

EXE: It's hard to part with old friends?

Linda: They all remain in my heart. I can not single out one thing, they are all dear to me. And since I had time to work

on Wizardry 8 and over Jagged Alliance, then both series will remain in my heart forever. But we must move on!

EXE: SirTech known only thanks to these two concepts. Do you think to do another revolutionary project?

Ian: To be honest, these thoughts haunt me constantly. When we realize that the time has come, be sure to start another

series. Personally, I have recently seen a seductive fantasy version of Jagged Alliance. A mixture of great tactical

simulator with role-playing elements and above all this strategic superstructure.

EXE: Sounds very tempting! Ian, Linda, thank you for a pleasant conversation and good luck with your future projects! Sure,

we have not once will discuss you and your games on the pages of our magazine.

Ian: I would like to ...

  Remove | Alert Edit | Reply | Reply With Quote | Top

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-15-14, 05:32 PM (Pacific)
11. "RE: Pix of Ian and Linda Currie"
Again, I thnank you for the interview. I was not aware that there were plans for a Wiz 9, let alone a Wiz 10. In part 1, there was much talk of finance and marketing and "getting it right" ... so I wonder where it all went wrong. Seems like they released Wiz 8 just about the time they went bankrupt

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
Jul-16-14, 01:40 AM (Pacific)
12. "RE: Pix of Ian and Linda Currie"
I think, in fact, the conversation was informal and more informative, and subsequently adjusted for the magazine. Just a few in-game features. Probably they asked to keep secret what he saw. I am sure the fans are not very surprised, but I personally at that time did not even know that such games exist and my experience in RPGs was extremely small. So I was very impressed. Modern lifeless dummy does not interest me, I try to play the masterpieces of the past.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Kryakva (8 posts) Click to EMail Kryakva Click to send private message to Kryakva Click to view user profile Click to check IP address of the poster
Jun-09-14, 01:32 AM (Pacific)
6. "RE: Pix of Ian and Linda Currie"
The quality is better. In the near future I will try to translate the interview.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Marc (109 posts) Click to EMail Marc Click to send private message to Marc Click to view user profile Click to check IP address of the poster
Jun-09-14, 07:49 AM (Pacific)
7. "RE: Pix of Ian and Linda Currie"
Wow. Much better. Thanks for sharing.


Marc

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.