Before I ask, I know C++ well, But am still a novice. I've read books on creating D3d applications, and the things you have to do are pretty insane. And to have a pretty much bug free release with all of it's features meant you spent a *lot* of time looking at binaries to discover all that info. Anyway, Simply put, gratz on your mad skills. And now to my question.On the encounter table editor, there is an unknown parameter, I was guessing that might be the respawn time for the encounter, I've not finished testing that theory yet, which is why I've decided to ask for a bit of an explanation on how monster generators and encounter tables work, as far as respawn time/conditions.
In case you hadn't guessed in the first block of text I was referring to MadGod.
Thank you in advance, should anyone answer this question.