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"Wizardry X! The Game That ReStarts It All!"

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Conferences Wizardry(r) 1-7 Conferences Wiz 1 - The game that started it all (Public)
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mtbear (39 posts) Click to EMail mtbear Click to send private message to mtbear Click to view user profile Click to check IP address of the poster
Jul-25-00, 08:45 AM (Pacific)
"Wizardry X! The Game That ReStarts It All!"
Let us journey back to those thrilling days of Yesteryear, to the time of Wizardry I, to the time of the Mad Overlord and His Proving Grounds. Twenty (20) characters (count 'em) twenty. And no matter where in the game you were, each of those characters could be brought fourth and played.

Assembled at the Inn (some having slept in the stables the night before) the Heros' strod boldly down the block, paid their dues, and entered the Adventure of a Life Time.

Fast forward to Wizardry X (I skipped Wiz IX to save on a keystroke).

Thirty characters (count 'em) thirty. And each waiting at your beck and call. Well, almost. After spending hours (days?) creating each unique individual, you set them free... Yes! Free!... to Roam the world.

Meanwhile, your Avatar PC and 6 other PC's form a party (or not... more about that another time) and set fourth to... the local pub, tavern, inn, crossroad, city gate or wotall and read the postings for adventurers. Perhaps some one is in need of an escort of a fine, young, virginal lady. Or the city needs rat killers to go down into the sewers and kill beasties what been drinking alchemical wastes. Maybe the press gangs will get you and make YOUR party join the City Watch. No matter. In this non-linear world their are great intrigues and minor, grand schemes and Pub plots.

After awhile, as your party grows (and those other PC's grow at 1/3 the rate of your lowest rated party member) you may find the need for a good Ranger or perhaps a mellow-fellow Bard, depending on your next 'assignment'. Simply put out the call and the PC will meet you in any town, at any pub you chose. He/she joins giving other PC's a rest.

But, gasp!, you need someone that is Unique, someone you didn't think to create before! So, you post a 'Help Wanted' add describing exactly the traits you need (even down to hair length and street name) and hey! Presto, there he/she is, asking about wages and vacation time and the company dental plan.

So. The Party has formed and reformed, everyone is getting experience (and you are getting to play a much wider variety of PC's) when suddenly all the animals from the city zoo have escaped! Turtledragons and dungbeasts and cradlecats, oh my! Assembled at the Loot and Lyre (aka Ansto's Inn) you look each other in the face... literally. Using the Point Of View (PoV) button, you are able to look through the eys of any PC and see what they would see. Clicking on the Gnome, Pilf Mousetoe, you see the spindly legs of Cronewell the Elf, unlimbering his Lute. Clicking on Cronewell, you look down to see a flim-flamming Gnome hiding beneath your cod piece.

In battle, each PC PoV is displayed while you chose that characters action. Should the Gnome throw those darts or is a certain cod piece in the way? After selection, you can watch the entire group in battle OR the PoV of each PC as their phase of the battle takes place.

As your party moves through town and village and country side, each screen shot is graphically active; grass sways, clouds scud, PC heads bob and glance back at you if saying something. No labourous minutes watching the party scurry up a road, just movement from one screen shot to the next. But each screen shot is active AND... you can tie a scarf to a limb or etch a sign in a tree to mark your presence here... and usually find it when you return. (Except maybe if you left a reeeeely expensive Gucci scarf wot is sure to attract unsavory attentions).

And mirrors. Preen yourself in the mirror, see just how striking that amulet looks on you... or how ugly those dungbeast bites on your nose are. Or look at yourself through the eyes of the other PC's. How DOES the beautiful Claudia Lifedancer see you? Warts and all or does she notice your glowing aura of heroness? And just how DOES a short, scrunched up Gnome view an arrogant Elf looking down it's long elegant nose at said Gnome?

So your Party, and Friends of your Party, (some of which just might find themselves in comfoatably high places where they can bestow favors on you and yours if you happen to be passing through) find their way in the world, killing rats, maybe, or slopping out styes to make ends meet until that Day when it all comes together and You receive the vital clue, the vital link, the vital... whatall, that will take your party into the most Dangerous of Adventures... in Wizardry XI!

Comments, anyone?

m.t.bear

cc: Sir Pentine Jade, Lady Claudia Lifedancer, Ansto Gladring, Pilfer Mousetoe, Q.K. Philander Doesticks, P.B. and Oliver Goldsmith Cronewell, the Elf.


"All that we can name
is but a Game within a Game".
m.t.bear, torn from the
clammy grasp of e.a.poe

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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-25-00, 09:58 AM (Pacific)
1. "Pretty tall order :)"
But, I think it really surmises the things we all want to (eventually) have in our RPG/Fantasy games. I guess once they get the neural net plug-in installed in the back of our heads so we can circumvent the clumsy mouse/keyboard interface, things will be closer )

As for the setting, I am hoping the *next* Wizardry might go back to the days before the Mad Overlord - a prequel if you will.

Tools for your Wizardry(r) toolkit

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mtbear (39 posts) Click to EMail mtbear Click to send private message to mtbear Click to view user profile Click to check IP address of the poster
Jul-26-00, 10:03 AM (Pacific)
2. "RE: Pretty tall order :) A head-bumper for sure ;-)"
I Marvell at your insights! A 'prequel' would be finestkind. Wiz 1/10th would be a natch!

The main thrust of my ideas for a "Wiz X" is the ability to play more than 6 PC's. The ONLY real disappointment I've had from Wiz 7 is that I'm stuck with the character races I started the game with... unless I start over. My idea is to have a large number of PC's, spread throughout the game, who can be accessed with a bit of role play. One of MY greatest thrills with Wiz 1-5, was building up a cadre of PC's whom I could mix n match for whatever occaission. In Wiz 7, this was rendered unfeasible (seemingly) because of the wider range of exploration within the game world. Understandable. But I think it can be overcome.

As for waiting for the time when we can 'jack-in', ala William Gibson, I think it can be done now. Look at some of the giga-gulping games out there. Most of the coding and graphics are dedicated to eye candy. Lose the need for 360 degree movement and stick with the screen-shot mode and a lot of unnecessary coding is saved. Use that space/coding time for a PoV system, to keep track of PC/NPC interaction, to give each screen shot it's on animation (including rain/snow fall, wind blowing, shadows dancing, etc.), to allow the Party to explore in a non-linear way, to make 'contacts' in taverns and Inns across the land, not just in the Lute and Lyre.

I bought into the whole nine meters of Baldaur's Gate, 6 (count 'em) 6 discs, of which I got around to using two before I got bored with the eye candy and the sluggish progress of the party across the landscape. I've played the 3D memory mongers and none have held my interest as long as the Wiz series.

Go back to the basics, I say, with a strong plot line accessible in a large number of ways. One party may fight rats in the sewer to discover a thread of the main plot while another may investigate a rash of missing ghosts from old castle turrets.
But let me have a 'large' Party of adventurers... and let me see things through their eyes.

I see no need to wait unitl we can 'jack in' for these things. Just stop wasting space for a lot of, ultimately, boring eye candy.

Meet you at the Inn. We can plot more there.

m.t.bear,
who will buy you a pint of Toenail Ale and a bowl of Constant Stew.


"All that we can name
is but a Game within a Game".
m.t.bear, torn from the
clammy grasp of e.a.poe

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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-26-00, 12:46 PM (Pacific)
3. "Meet you at the Inn :)"
That could be the criteria for swapping out members I had thought of including some add-ons for Wizedit, one of them being support for a party roster. But I wouldn't want to make it too easy for ya, to just be out in the middle of nowhere and swap in your Level 100 Fighter to take on a Godzylli, so I thought I could do it only if you were in Dungore's Tavern

Tools for your Wizardry(r) toolkit

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mtbear (39 posts) Click to EMail mtbear Click to send private message to mtbear Click to view user profile Click to check IP address of the poster
Jul-27-00, 00:02 AM (Pacific)
4. "RE: Meet you at the Inn :)... of the 7th PC!"
Exactly! Great minds DO think alike!

I'm sure you are familiar with the Inn in Wiz I (oh, those nights I spent in the Stables! Sigh...) Imagine an Inn such as that in each city, town, or even at a major crossroad/bridge. Not so many that swapping would be casual, but enough that, with a bit of planning ahead, the Player could arrange for one or more PC's to meet the Party at such and such time and place.

In the original Wiz I, any PC left at an Inn simply remained there... no health was gained, no XP earned. If the PC was left there (and we're not talking about in a Room or even in the Stables, but on the Roster) and later used, he returned to the Party just as he had left. My idea is that these additional PC's, each one created by the player, would be set free (or assigned, maybe) to go about their own business in the game world. They would gain XP but at a rate 1/3 that of the lowest member of the party, at least until they were added to the party.

Take the case of Yalo Creo. Yalo is a thief/bard who finds his talents lie in Rumor Mongering. You can buy rumors from him or SELL rumors (that you want spread) TO him. He becomes a Party contact in a major city, and a source of information, the kind that points in a direction... as well as points the finger.

Or say you need a guide familiar with the area. A 'local' Ranger might be asked to take the place of the Party's Bard for a trek into a dark wood.

But mostly the PC's would be available for regular play, ala Wiz I. And, unlike the current system in Wiz 7, the additional PC's could be of different races, giving the player the chance to run a Faeire or a Mook (neither of which I've had a chance to play) without starting the game over with a new Party.

About XP. When I ran D&D or my own game, QueStory, I gave each member of the Party a set amount of XP. Then each PC got to multiply that amount by their Level. I used this method to prevent new PC's from being brought in casually by players who would let their old PC's get killed off because they didn't like playing them anymore. Otherwise, the new PC would shoot up sometimes 4-5 levels in just one high level scenario, sopping up the high level XP. In Wiz X, the new PC would benefit from the high level XP's just as in Wiz I, allowing the player to develop a full roster of fairly equally experienced Characters. But not at the expense of an older Character.

I say this can be accomplished by using the giggle-bytes otherwise used for 3D eye candy. It's the Story that matters, and the Role Playing of the PC's that makes the Story engrossing.

I do rant on, don't I?

Anyway, Llevram, thank you for taking the time to even notice my notions. Next time, instead of Toenail Ale, we'll lift a glass of Affectionate Wine and I'll tell you of the making (and keeping alive) of Ansto's Constant Stew.

m.t.bear, who sez;
"In Vino Veritas" or
"In wine there may be Truth but
In Ale there is a Tale."


"All that we can name
is but a Game within a Game".
m.t.bear, torn from the
clammy grasp of e.a.poe

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