Greetings Kyncee,Thanks for trying out the mod.
Minor spoilers for you answers
The monster groups that don't match the individual monsters is unfortunately the way it goes, the groups in the game can be added to and taken away from and moved but new entire groups can't be added currently (and from what I understand are a read headache to program for Madgod so I don't expect them anytime soon. What he's done so far with his editor is a godsend and I can't praise him enough for his hard work!!!!). I may add 'monsters' that are in reality group descriptions (ie, Higardi Raider Party as a new monster then replace it with individual monsters, Bandit King Lackies and then replace with individual monsters, etc...)
The flame arrows do indeed miss (the graphics are interchangeable and dont' affect the hit/miss at all). (the flame arrows also do double damage to all slime/vapor type monsters)..
The phaser/bow, yes this is the way it's supposed to be (will go back and change the picture in the next version) as they are supposed to be advanced technology that is disguised as local weaponry so as to not 'alarm' the natives. (there are also slings, blow guns, a few new bard weapons in the new version, I've got a horn that shoots like a phaser.).
The Swifthand is a new one to me, the encounter was in the game before I just made the bandits individuals and added a few to the group. It works normally if you dont' encounter Alth. Never had that crash myself. Monsters must open/close doors to get to the other side (and they don't use elevators which is why the bank vaults is a great place for a hidey hole ).
The party allied monsters are great in my opinion, they represent the 'good' critters that are somewhat allied with the Higardi Empire against the Savant, when you get to Arnika you will find a few new suprises in the composition of the Legion/Patrol members. (just avoid talking to the mook guards/legionarries, they tend to be a bit on the crusty side, I'm going to have to change their npc speech as they attack after being spoken too.).
Glad you like what you see so far, I just started a game myself with a bunch of 1st level characters to see if it could be done. It can, just got to Arnkika with only a few (2) re-loads and I'm going to have to re-balance a few of the fights but I love doing this (tweaking the game that is).
The next few versions I will be adding tonnes of 'Flavor text', in the form of books/scrolls/tomes etc to explain the various new monsters (ie, like a researchers notes on where all the demons are coming from and the nature of the Hive Demon mind that hostes in many bodies but only has one unified mind, etc). Lokkus and a few others may be featured as reoccurring characters (and fans of Hawk and Fisher will note they show up in Arnika as well ;)...)
Thats all for now, feedback from anyone is MORE than welcome and I'll take all into consideration during the next versions.
And as a last note the new weapons that don't have a big bonus's they add up in pairs (ie, two weapons with +3 or +5 power strike make quite the difference and sometimes that extra bonus adds up to the next level of attacks/swings or to hit bonus etc).