I want to delve into Wizardry's world of magic and therefore I am planning to create a group of all four magic factions: mage, priest, alchemist and psionic. But who should accompany them? I end up with three characters, which I think are necessary, but obviously there is one too much.A fighter as meat shield in the front row with high hitpoints and armor class who could finish off the webbed/paralyzed/knocked out opponents. Perhaps he should even go for iron skin and shield skill.
A bard to reduce the unevitable camping time for replenishing the spell points of my magic users, and to handle locks and trapped chests.
A ranger who spots hidden items, prevents beeing surprised while resting or by camouflaged creatures. But his most valuable ability should be to surprise opponents by spotting them when they are still far away (high scouting/senses values). This would allow an extra round for my magic users to cast some buffing spells like elemental/soul shield.
A fighter could be dispensable, *if* my party could make it to Arnika without him, because two frontliners are waiting there. The bards lock&trap skill could be replaced by magic (knock-knock) or by items found in the monestray (poiseurs cap and knock picks), but because of her/his unique ability to half the resting time I would not skip a bard. Furthermore she/he makes a decent melee/ranged attacker, which is true for a ranger, too. In the course of the game, the above mentioned ranger's special abilities could be replaced by spells (detect secret, shadow hound(?), x-ray), but again they are most important in the beginning, when my party is most vulnerable.
If a kind soul would have some advice for me, I would be greatful.
Side question: Which races should I select for my classes? I am planning:
mage - faerie (obviously)
priest - dwarf (because he could fight, if necessary) or rawulf for higher speed and initiative?
alchemist - gnome or elf (emphasis on INT, PIE and DEX)
psionic - elf or gnome (emphasis on INT, PIE and SEN)
fighter - lizardman for iron skin at level six or dwarf for added damage absorption once VIT=100?