Greatest RPG Fans Forum

"Beginner Help"

Email this topic to a friend
Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Public)
Original message

Andrew (Guest) (26 posts) Click to check IP address of the poster
Oct-18-04, 12:34 PM (Pacific)
"Beginner Help"
Hello. I've just started Bane for the first time, and hopefully you'll help me with a few questions.

1. I have a party with five characters. Reading some of these threads, it sounds like Bane has some real problems with inventory management, so it occurred to me that I ought to create a sixth "dummy" character to hold excess items. But before doing that, I had the following idea. Is it possible to create, say, a dummy bard, give another character his lute, and then delete the bard? And to continue doing this with other dummy characters so that my party can have class-specific items for possible future profession changes? The manual indicates that this should be do-able, but I figured I'd better ask before doing something potentially stupid.

2. I made the mistake of jamming some locks without saving first. Is there any way to open these doors now short of forcing them? I thought keys might work, but apparently not.

Thanks.

  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Dragon2k (800 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Oct-18-04, 01:20 PM (Pacific)
1. "RE: Beginner Help"
1. only difficulty I see is the second part, since I know nothing of Wiz 6 and dummy characters. however, my experiance from Wizardry 7, and this board, is that what they mean by "dummy" is an extra character that is killed ASAP, using him as a weight holder. yes, the bard's poet's Lute can be given to another character, if you CREATE a bard. I don't know if you can scrap one character and replace him with another though. if it is possible to trade in the guild (before starting an adventure), you can trade any item you want, including many heal potions, or give a fighter a broadsword, or a priest a Mitre, then remove the Lord or Bishop, and add in another, like in the old days of Wizardry, or some Might and Magic games (Xeen)

2. sometimes keys work, sometimes they don't, try many. one key does not fit all locks. and for those that can't be unlocked normally, may need a "magical" key. Whose there? ;)

  Remove | Alert Edit | Reply | Reply With Quote | Top

Scary (286 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Oct-18-04, 08:26 PM (Pacific)
2. "RE: Beginner Help"
1.a. Inventory Management: Unlike in CODS (Wiz 7), in Bane, you cannot drop "essential" items, even after you no longer need them. This can create the inventory management problems you refer to. In practice, however (and trust me, I have lots of practice with Bane) this is only an issue with verysmall parties: 2 or 3 characters. When I am running such a small party, I typically avoid a number of these "essential" items. I supppose one could take along a "dummy" character to act as a pack mule, but for me, that defeats the purpose of having a small party. With a party of 5 or 6 characters, you really won't have an inventory management problem, although I would recommend one character with 18s in strength and vitality (for maximum encumberance). Dracon or Lizard fighters are good for this role.

1.b. Deleting Characters: short of hex-editing (a very simple edit), you cannot delete characters in Bane or CODS. (Interestingly, these two Wizardry games are the exception, rather than the rule: in all of the other party-based wizardries - 1-3, 5 and 8 - you can add and delete characters; although in 8, you cannot change the initial party size.)

1.c. Class Specific Items: First, you should realize, if you haven't already, that in Bane, only characters who are currently bards can use musical instruments. (Each of the last three wizardries seems to follow its own rule on bards: only bards can use instruments in Bane; anyone who has been a bard and acquired musical skill can use instruments in CODS; and anyone who has been a bard can use musical instruments in W8, up to a point, but only bards can increase their music skill.) Second, other than the Poet's Lute, no class-specific items merit this sort of extra effort. The katana and wakizashi are available for purchase quite early in the game, and while not common, ninja armor can be acquired from at least one of the chests and from monster drops (ninjas, assassins, chunin, grandfathers) in the end game. Furthermore, once a ninja's stealth and level are high enough, the armor is really superfluous. (Side note: according to the coding, it is theoretically possible for dwarves to drop a poet's lute, but the odds are less than 1 in 100: a 10% chance of dropping something in a list of 58 items; in practice, no one has ever reported this occurring.)

2. Locks that you jammed (i.e., they were not jammed the first time you tried to unlock them, but became jammed after you tried to pick or force them one or more times) can be unlocked with the right key or type of key, or with a successful knock-knock spell. I don't feel bad about giving a very minor spoiler in a game that is probably older than some of those who now play it: iron keys will unlock doors on the ground level and barracks level, as well as the locked door on the second floor of one of the corner towers; copper keys will open locked doors on the second floor of the castle. Locked doors you encounter later in the game (e.g., along the River Styx - well into the mid-game - you'll find your way there, eventually (c;) are not affected by these keys; you'll either have to get lucky picking them or cast a successful, high-level knock-knock. Locks that start jammed, before you even tried to pick or force them, can only be opened, if at all, with a key or item specific to that door. One example of this would be the doors in the castle spires with spades on the locks (if you haven't found the first of these, yet, you soon will: it can be reached very early in the game).

One final note: welcome to a great game! I hope you enjoy Bane as much as I have (and continue to). Feel free to post additional questions, although if you apply yourself, you should be able to figure out the puzzles on your own. We'll try not to over-spoil you.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Andrew (Guest) (26 posts) Click to check IP address of the poster
Oct-19-04, 01:48 PM (Pacific)
3. "RE: Beginner Help"
Thanks, both of you.

As to question (1), no big deal. It was reading these boards that got me nervous about the encumbrance issue, so it's good to know this won't be a problem. I thought the manual indicated that you could add/remove characters from within a pre-existing adventure, but I guess I misread it.

As for (2), I'm still a little confused. I was in the Queen's bedroom, which as you know has two entrances. I had already unlocked one with the chrome (?) key, so I decided to experiment with the other door by seeing if my thief could pick it. She jammed it instead, and the last of the chrome keys will not work on it now. Again, no big deal, since the other door is open.

Though I'm still in the early stages of the game, I'm having a great time. D.W. Bradley does a good job of painting pictures of the areas you explore; there's always something just a little off kilter in his work, in my limited experience.

By the way, I've played Wizardry 8 a couple times, and I've done a little exploring in Crusaders. I'm getting the idea that the main story arcs between these three games aren't entirely consistent. Can you confirm that?

  Remove | Alert Edit | Reply | Reply With Quote | Top

Scary (286 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Oct-19-04, 03:00 PM (Pacific)
4. "I need to clarify/correct myself"
>As for (2), I'm still a
>little confused. I was
>in the Queen's bedroom, which
>as you know has two
>entrances. I had already
>unlocked one with the chrome
>(?) key, so I decided
>to experiment with the other
>door by seeing if my
>thief could pick it.
>She jammed it instead, and
>the last of the chrome
>keys will not work on
>it now. Again, no
>big deal, since the other
>door is open.

I must apologize for slightly misleading you. On the second floor, there are three doors that can be opened with the 3 chrome keys (so, you have already paid a visit to what remains of Rebecca's mother in the Spire Tower . . . ): The Queen's Bedroom (where you already are), the King's Bedroom (nearby), and the King's Study (entrance inside the King's Bedroom, exit somewhere else . . . ). The door you are stuck at - from the Queen's Bedroom to her boudoir - does not take a chrome key; it should take a copper key, but if not, you will have to knock-knock it. Also, one other door on this level, from the boudoir to the common area, cannot be opened by any means.

(BTW: The three chrome key doors can also be picked or knocked; however, since you cannot drop excess chrome keys, I recommend that you just use the chrome keys. While inventory management should not be an issue, that's no reason to get sloppy.)

>By the way, I've played Wizardry
>8 a couple times, and
>I've done a little exploring
>in Crusaders. I'm getting
>the idea that the main
>story arcs between these three
>games aren't entirely consistent.
>Can you confirm that?

Yes, it's true. The problem is not so much between Bane and CODS, but pretty obvious between CODS and W8. Probably because a new team was writing the story. For example, in CODS, Vi has never been to Dominus (it is a hidden planet, like Guardia), while in W8, it is her home planet.

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.