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"Frustration :("

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Conferences Wizardry(r) 1-7 Conferences Wiz 1 - The game that started it all (Public)
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Allonon -ur (4 posts) Click to EMail Allonon%20-ur Click to send private message to Allonon%20-ur Click to check IP address of the poster
Jun-28-00, 02:53 PM (Pacific)
"Frustration :("
Starting from scratch (no cheating) I get a nice party of characters levels 8 through 11 (including a level 8 Bishop that used to be a Mage). Then they get teleportered to a part of the maze on level 4 that I can't get out of without a teleport spell (the only one they had was Loktofeit, which always fizzled on them). I gave up on that party (at least until I could teleport to that part of the maze to get them) and I started over again.

This time by trying to build the party faster, I have lost a lot more characters. I have gotten most of my characters up to levels 11 through 13, but I keep losing my Mage. They die in the maze and once at the Temple, my luck continues: the Temple burries them. This is getting frustrating. I had one mage that had all level 6 Mage spells, then he was killed and burried. I decided to change my approach a little and get a Fighter up to level 9 or 10 and then change them into a Mage (so the hit points are higher). I still got killed and the Temple terminated them.
This is frustrating.

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Llevram (5022 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-28-00, 03:27 PM (Pacific)
1. "Make a back up"
I found a lot of forays into the dungeon to be very detrimental, so much so, that just having one backup copy was not enough. So, I wrote a batch file to save off the saved game file every time I started up Wiz 1. That way, if I lost to many characters or wanted to resurrect, I could always go back to my saved copy and try again.

Tools for your Wizardry(r) toolkit

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DrSlop (297 posts) Click to EMail DrSlop Click to send private message to DrSlop Click to view user profile Click to check IP address of the poster
Jun-28-00, 06:38 PM (Pacific)
2. "RE: Frustration :("
You can either back up (see Llevram's post), or, if your characters die, just immediately exit out of the program, then restart it, go to the Utilities menu, choose restart an out party, and poof, you start right before the deadly encounter. There's also a ghost somewhere on the first level (I forget exactly where) which you can fight over and over again, but it only does 2 damage when it hits -- great for picking up XP.

OE

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Lady Adrexia (153 posts) Click to EMail Lady%20Adrexia Click to send private message to Lady%20Adrexia Click to view user profile Click to check IP address of the poster
Jun-30-00, 09:01 AM (Pacific)
3. "RE: Frustration :("
That would be Murphy's Ghost, doc. He is in the rooms after the dark. Lower right hand quadrant of the map. In the area with all the rooms that go wierd directions.

Boy you need to go to analander's site and get the maps. Unless you like mapping it yourself. I know that you do not want to cheat, but analander's maps are the best. I use the ones that I made A LONG time ago, but I have checked his maps against mine.


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apsen (91 posts) Click to EMail apsen Click to send private message to apsen Click to view user profile Click to check IP address of the poster
Jul-07-00, 01:06 PM (Pacific)
4. "RE: Frustration :("
THAT'S MY MAPS!!! (Wiz I - IV)
But they on analander's site
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mtbear (39 posts) Click to EMail mtbear Click to send private message to mtbear Click to view user profile Click to check IP address of the poster
Jul-25-00, 09:11 AM (Pacific)
5. "RE: Frustration :( Illustration ;-)"
You should run ALL your characters through the first couple of levels until ALL of them have a fighting chance. It's laborous, I know, but pretty soon you will have a mage/priest combo (example) that could take other Mage/priests through and protect them while their XP goes up. Also, a powerful mage in a low level dungeon with only 1 or 2 others can get XP that does not have to be split 6 ways.

I played Wiz 1-5 on an Apple IIe and had to save each time the party returned to the Inn... Save to DISC!!!! So I know your frustration. But a fairly powerful fighter/mage combo can rack up lottsa XP in a short time by 'whupping' those 'small humanoid fleas' over and over. The mage gets off a spell faster (allowing fewer 'small humanoids to flee') and the fighter mops up the rest. Also, if a PC changes professions and drops back down to L1, he/she can take short romps with higher level PC's and rack up XP, and levels, at an impressive rate.

As for having PC's left in the dungeon, send a second party of 4 PC's and bring them out two at a time.

FYI. Some areas of the dungeon are 'damped' against Magic.
Son of FYI. LOKTOFEIT, if memory serves, requires you to know exactly where you are in the Dungeon (X-Y coordinates) and exactly where you are going. If not accurate, the spell will fizzle or... transport you into solid rock. No rescue party needed there.

Grandson of FYI. Save, save, save.

m.t.bear,
who wouldn't dream of leaving the Inn without a Lord on one arm and a Bishop on the other.


"All that we can name
is but a Game within a Game".
m.t.bear, torn from the
clammy grasp of e.a.poe

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