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"Why 4 endings?"

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Conferences Wizardry(r) 1-7 Conferences Wiz 6 - Oh, don't be so Banal ;) (Public)
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BG (Guest) (33 posts) Click to check IP address of the poster
Feb-29-04, 08:30 PM (Pacific)
"Why 4 endings?"
I first played Bane when it came out about in 1990. My experience with computer games up until that time was Atari-type games and a few games on Commodore 64. In fact, I had bought the software to use on my roommates Mac just to screw around.

Luckily or mainly rather by accident I was able to get through most of the castle and the mines though I kind of remember never figuring out the big rat battle or the all of the pyramid and I certainly never got as far as the river styx.

Eventually, my roommate moved on and he took his computer with him so that effectively ended my Bane playing back then.

Then a few years back, I saw the Wizardry Achives in a software store and snatched it. By that time I had my own Windows PC so I figured I'd give Bane another try. Unfortunately, I just could get the game to run on my computer and until I discovered dos.box wasn't able to get anywhere.

Dos.box made everything better, and using the hints I read on this BBS and a walkthrough I found here as well, I was able to complete 2 of the endings. Actually, 3 endings if I included the boffo ending I fell into when I didn't take the pen.

Which brings me to my question. Why have 4 seperate endings? Is the some reason for it or was it just the game creators' just having some fun? I mean the game is hard enought o figure out as it is. I know people have completed the game without any help, but it must have taken ages to complete. Just fishing in the river of styx must have taken forever. So, you get all the way to the end, find then pen and then are told that this is only one of the possible endings. It seems like it's pretty unnecessary, and that the pen could have come at the end after dracula, after bela thus having only one ending.

Without the walkthrough, how could you possibly know that what you did at the silver cross way back when determines which ending you'll get? Was there a clue or something that I missed?
How do you know to walk through walls when if you search nothing happens(ie:before the bane king battle and before bela)?

Now, I am sure that's want makes the game so enjoyable and why everyone is still into after all these years. For #7 I want to try and do it on my own from the very beginning to see how far I can get.

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Kuli (206 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Feb-29-04, 11:40 PM (Pacific)
1. "4 endings = 4 beginnings"
You can export your Wiz6 - Party to Wiz7. They start at lvl.5 and still have some of their equipment (like the muramasa blade... ). Depending on which ending you chose in Wiz6 you start at various points on Guardia, already being aligned with one faction or the other. Check the Wiz7 - board to find out more about this.
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BG (Guest) (33 posts) Click to check IP address of the poster
Mar-01-04, 01:14 AM (Pacific)
2. "RE: 4 endings = 4 beginnings"
Thanks for the info.

Is there any thing that happens in the game that lets you know that there are 4 possible endings or do you you just have to stumble accross that fact?

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Kuli (206 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Mar-01-04, 01:26 AM (Pacific)
3. "RE: 4 endings = 4 beginnings"
I've read in a walkthrough. No idea where they got that from (way back in 1989 there was no internet to spread those rumors fast). Maybe some NPCs tell you when questioned properly.
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Red Drake (Guest) (25 posts) Click to check IP address of the poster
Mar-01-04, 06:07 AM (Pacific)
4. "RE: 4 endings = 4 beginnings"
When you finish Bane, the game itself states that you have completed one of the successful endings.
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BG (Guest) (33 posts) Click to check IP address of the poster
Mar-01-04, 02:39 PM (Pacific)
5. "RE: 4 endings = 4 beginnings"
Right, I saw that.

But, that seems to be a strange time to let you know. And it doesn't say one of the "4 successful endings".

At that point unless you have been dillegently ssving your game every few minutes and then putting that saved game in a different folder or on floppy, wou probably will not be able to go back to the exact point where your ending is determined (silver cross) and try for a different ending. Besides how would know that the silver cross is the key? It sould be any point in the game that determines which ending you take. That's why I was wondering if there was some hint mentioned in the game that tells you the silver cross is the key.

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Scary (286 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Mar-01-04, 04:12 PM (Pacific)
6. "Very hard to catch"

>That's why I
>was wondering if there was
>some hint mentioned in the
>game that tells you the
>silver cross is the key.
>
Speaking as someone who never discovered Bela, much less thought of dropping the cross, until reading about it in a walk-through, I realize it's very hard to catch the possibility of the different endings. A VERY subtle clue is the cross itself: prior to meeting Rebecca, you can drop the cross; after that meeting, however, it becomes an undroppable "important item." That is a clue that what you do with the cross before that meeting is significant, somehow.
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kwyncee (Guest) (29 posts) Click to check IP address of the poster
Mar-02-04, 01:12 PM (Pacific)
7. "RE: Very hard to catch"
i remember not trusting what the queen told me because it didn't jive with everything else i had learned from the game to that point. thus i did have a save to go back to even though i initially did keep the cross. but i agree, it's not very clear.

-k

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