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"Wizardry 5 body recovery"

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Estraven (Guest) (4 posts) Click to check IP address of the poster
Oct-31-01, 11:08 AM (Pacific)
"Wizardry 5 body recovery"
I'm playing the SNES version of Wiz 5, and I can't seem to recover the bodies of my lost parties. When I lose a battle on lv 777, the bodies don't stay where they fell. Kandi indicates they're on lv 8, but when I go there, it says they're south of me even at the southernmost point. Is there any hope for my fallen heroes?
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Neovalis (92 posts) Click to EMail Neovalis Click to send private message to Neovalis Click to view user profile Click to check IP address of the poster
Jan-05-04, 04:06 PM (Pacific)
1. "RE: Wizardry 5 body recovery"
Next time, go to hell (heh, I don't mean that in a rude way) only when your party has over 140 hp per member, high levels, everyone has full mage and cleric spell trees (or at least cortu), and everyone is a fighter class (fighter, lord, samurai, ninja).

At the beginning of a battle against many powerful spellcasters, have three people cast cortu (cumulative magic resistance) while your front row fights. Kill off those that can cast palios to dispel your cortus (pit fiends, incubi/vile men, etc). Almost every spell the enemy throws at you will have no effect, while you take care of the enemies that can erase your spell resistance.

My argument for an all fighter-type party (after learning all spells, of course):
The toughest monsters can easily reach, hit, and critical your mage/cleric/bishop in the back because of their bad ac, regardless of how high a level they are. Hence the need for all fighters. The best armor a bishop or priest can wear will not help him/her avoid the attacks of high ninjas/cacodaemons/dark lords/nether demons/lala moo moo, etc, from whom each hit has a great chance of instant death. Boltac can identify; money is plentiful.

If you take casters into hell, use bamatu and mamogref as needed, though this takes away valuable opportunities to cast cortu.

Finally, remember that nether demon breath can critical, and has a much greater chance of penetrating magic resistance than most spells. Consider casting mahaman w/ two members, hoping one will get the option for complete resistance. Drained levels are easy to make up.

W/ these tips in mind, you should never lose a single member in hell again.

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Neovalis (92 posts) Click to EMail Neovalis Click to send private message to Neovalis Click to view user profile Click to check IP address of the poster
Jan-06-04, 01:14 PM (Pacific)
2. "RE: Wizardry 5 body recovery"
Forgot to add this. Equip your backrow fighters w/ Sylvan Bows. A party of six fighter types wins battles against magic resistant enemies faster than a party w/ some pure casters ever can.
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