Ok, so as a bit of an experiment I decided to -finally- try this game in a no-multiClassing method...I've got to say... DANG, it is tons harder... I have 2 games, both at the same exact point (finished Orkogre castle/forest, new city, old city, newbie area, and at the river to enter the Munkharama part of the game... I rush to get all 3 maps before the NPCs wake up)
No multi... HP between 28 and 18.
with multi... HP between 240 and 180.
No multi... Bishop has a small handful of spells.
w/ multi... Bishop has all the spells for Thaum/Theo (plus a bonus Word of Death, 2 bonus Nuclear Blasts, a Mind Flay, and a Deadly Air with my other 5 characters)
No multi... highest non-weapon skill is 60ish.
w/ multi... highest non-weapon skills are 100, and there's multiples per character, per category.
I lose multiple characters the moment anyone casts a fireball, iceball, etc... in the no multi.
I brush off the dust on my other game... it tickles.
Level 8's in one. Level 9's in the other.
And I have to say... for anyone that finds it annoying to re-start so many times with the multi-ing (in order to get the stats you need by 5th level, so restarting levelup combats), I've had to restart just as much with my dying. (and I imagine I'll be restarting even more with my dying in the non-multi game).
That being said, I'm looking forward to seeing if I can even complete a non-multi game (though I doubt I could take the Gorrors).
Parties:
Non Multi: Dracon Lord, Felpurr Samurai, Elven Ninja, Faerie Bard, Rawulf Bishop, Elven Ranger.
Multiing: Gnome Lord (Valkyrie past), Rawulf Samurai (Ninja past), Faerie Ninja (Monk past), Faerie Bard (Mage/Thief past), Elven Bishop (Mage/Priest past), and Elven Ranger (Valkyrie past).
NonMulti chosen for theme of course. Multi-ing chosen for multi-ing ease.