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"How often should I change classes?"

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TrialFire (1 posts) Click to EMail TrialFire Click to send private message to TrialFire Click to view user profile Click to check IP address of the poster
Apr-25-09, 05:56 PM (Pacific)
"How often should I change classes?"
What the title says. I read one faq where they only switched classes once or twice. This seems like it is not enough, but I was wondering what is the best strategy? To switch numerous times, like when you reach level 5 or 7, and get all of your skills really buffed up early on. Or just when you have achieved your goal in that particular class and move on to your next chosen class?
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Sir Blue (16 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Apr-25-09, 09:43 PM (Pacific)
1. "RE: How often should I change classes?"
To build the strongest party change classes frequently - as soon as you get the stats to change, do it. Start with good classes, to open up skills early (magic skills, kirijustsu etc). Watch out you're not stuck with stats that keep you from changing.

The dungeon in Orkogre castle (under the prison) is a perfect place for training (squares with a fight every time you step on them).

When your skills are ready work your way to your final classes.

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XenXheng (1 posts) Click to EMail XenXheng Click to send private message to XenXheng Click to view user profile Click to check IP address of the poster
Apr-26-09, 01:23 AM (Pacific)
2. "RE: How often should I change classes?"
I agree with Blue. Changing classes back and forth will help your skills go up a lot faster, especially useful ones that don't go up with practice, like Kirijutsu, the magic skills and Scouting. It is helpful to jump back and forth between two similarly statted classes, like Fighter and Ranger, Ninja and Samurai, etc... You can also use this to get everybody the ability to hide, cast magic, and so on.

The only problem is that to increase your HP or SP, you need to level beyond the level you changed classes at. For example, change a level 8 Mage to a level 1 Alchemist, and they will gain 1 HP and 1 SP to all spells for every level until they reach Level 8 as an Alchemist, when normal growth will resume.

There is one way around this, and that is to double change your class at level 1, which works if the two classes are very similar. For example, my Level 10 Fighter could change to a Ninja, then immediately back, because a Ninja comes with 12 Strength, exactly what a Fighter needs. My Fighter was then levelling quickly with a well of hit points added each time.

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emeraldFN (29 posts) Click to EMail emeraldFN Click to send private message to emeraldFN Click to view user profile Click to check IP address of the poster
Apr-26-09, 04:48 AM (Pacific)
3. "RE: How often should I change classes?"
LAST EDITED ON Apr-26-09 AT 06:17 AM (Pacific)

You don't mind stats lowering to the minimum, which happens as you change to a Fighter? I changed only "upwards" or "sidewards", that is to a profession which has higher or as high requirements than the original profession. I was very careful with race and profession combinations, too. A Felpurr Mage to Samurai just wasn't a good deal since it lost so many points in VIT and PIE. I used to have a Dwarven character to cycle between the profession that didn't have any requirements in VIT... (and then I had to create completely new characters to go on to W8...)

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XenXheng (1 posts) Click to EMail XenXheng Click to send private message to XenXheng Click to view user profile Click to check IP address of the poster
Apr-27-09, 07:41 AM (Pacific)
4. "RE: How often should I change classes?"
Yeah, it was tough to get through the low stats thing, but I just viewed class change as a way to get some excellent skills, or in my Fighter's case, over 400 HP in just a few hours. Later on, when I got to the City of Sky, I just overloaded on Ankh purchase and invocation and maxed out all the stats of my guys anyway.
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TrialFire (1 posts) Click to EMail TrialFire Click to send private message to TrialFire Click to view user profile Click to check IP address of the poster
Apr-27-09, 09:13 AM (Pacific)
5. "RE: How often should I change classes?"
Has anyone ever tried to not changing classes and still beat the game? I am sure it is possible, but would take hours of grinding experience.
This game is not forgiving when it comes to having weaker characters. Just when you think you are tough enough you have a boss battle to prove you are as weak as a newborn kitten.
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Sir Blue (16 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Apr-27-09, 11:12 AM (Pacific)
6. "RE: How often should I change classes?"
Sure, it can be done. Even with a single character.
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rabidamoeba (4 posts) Click to EMail rabidamoeba Click to send private message to rabidamoeba Click to view user profile Click to check IP address of the poster
Apr-27-09, 11:24 AM (Pacific)
7. "RE: How often should I change classes?"
Yeah over 15 plus years ago, so I can say it's very possible. Just requires lots of patience and I had to spend lots of time in the Isle of Crypts & Greater/Lesser Wilds just to get my hands on some decent experience points. I think my characters were around 37-38 when I beat it. It wasn't until my second run through of the game that I even thought about class changing.
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-27-09, 09:18 PM (Pacific)
8. "Here, here! "
It's your class, not your underwear I too rarely (if at all) changed class in Wiz7. I picked my party and stuck with them. This is very beneficial late in the game, when your level determines how well you can handle the Gorrors (once you hit 45-50 you are nigh on untouchable).

Tools for Wizardry(r) 7

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Ravashack (6 posts) Click to EMail Ravashack Click to send private message to Ravashack Click to check IP address of the poster
Apr-29-09, 09:33 PM (Pacific)
11. "Compare to entering in a DOOM cheat code..."
You don't need to class change at all if you don't want to. The game is not designed to force you to class change. However, because it is not, class changing does tend to severely drop the difficulty level unless you class change in a really stupid fashion, like switching to another class on all of your characters right before fighting a nasty encounter. It probably wouldn't be nearly so broken if the system kicked you to the level you got the class to before in the class instead of resetting it to 1 each time.

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Apr-28-09, 01:19 AM (Pacific)
9. "RE: How often should I change classes?"
Changing classes has a bunch of virtues and not a single flaw IF you do it always before or at 8th level.

If you take a character to 5th level (Fairy Mage/Thief/Bard for example, who pretty much never needs to worry about stats). 50 times, before you decide to settle in as a Bard. By the time you reach 9th level, the guys in your party that didn't switch classes will be 10th level.

You'll have all the skills maxxed, know all the spells, have a lot more HPs (+1 50 times), a lot more stamina, a lot more mana, and that 1 level difference will not matter at all when you hit the things where it matters, like Gorrors.

The key is to find the classes/races that work best together.

Elven Valkyrie/Ranger, easy to do multiple times back and forth.
Gnome Valkyrie/Lord, easy
Elven Mage/Priest, easy (end as Bishop even)
Faiery Bard/Mage/Thief, easy

There's a couple more too, less easy (A Ninja/Samurai combo, and a Monk/Ninja combo).

All in all, it's BEST if you multi-class a lot, especially if you picked the best race and class-combo to do it repeatedly. There are no negatives, at all. Only positives, as long as you keep it all before 8th level (5th level is best).

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-28-09, 08:56 PM (Pacific)
10. "How many times have I asked this?"
Define "best"

To us "purists", multiclassing is not "best", it is just seen as a way to exploit a loophole, in what is traditionally though of as a "role playing game".

In what other roll playing game, does your character find the need to switch profession ad naseum?

But, to each his (or her) own ... "best" is what makes the game most enjoyable to you. Best to me one time through the game may be to multiclass everyone ... I would get a kick out of the mental picture of your adventureres standing around, in a circle at every level up ...

"Ok, now everyone drop your gear ... and move one spot, counter clockwise this time, and pick up your neighbors gear. That's it ... good ... no whining about 'I was just a mage, now I have to be a fighter ... you still know your spells!' "

Tools for Wizardry(r) 7

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Apr-29-09, 10:32 PM (Pacific)
12. "RE: How many times have I asked this?"
Same way Best is always defined in a computer game. Most advantageous towards achieving the objectives of the game. Nobody asks how to best roleplay, you just do it (or in a CRPG, imagine it). Best is, and always will be (in a computer game), how to best succeed in every scenario.

Anyhows, by Orkogre, us multi-classers are finished, throughout 90% of the game, we are in our final class, except, we're good at being our Final Class, unlike the "purists".

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Sir Blue (16 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Apr-30-09, 10:43 AM (Pacific)
13. "RE: How many times have I asked this?"
Changing classes all the time is no roleplaying, sure. But computers and roleplaying that's a strange combination anyhow. ;)

I like the approach at Wizards and Warriors, where you start in a basic class and change later into advanced classes, usually after a special quest. That's what class changing is ment to be, the fighter becomes a lord someday, or your thief learns to be a ninja.

And that's the nice thing: you can play it either way, just as you like it. The game works both ways.

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nomad (43 posts) Click to EMail nomad Click to send private message to nomad Click to view user profile Click to check IP address of the poster
May-01-09, 07:14 PM (Pacific)
14. "RE: How many times have I asked this?"
I've been through the game both with multiple class changes and with none. Both ways are fun, but I still think the game with no changes is the most fun because you just play the game without worrying about the next class change.
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XenXheng (1 posts) Click to EMail XenXheng Click to send private message to XenXheng Click to view user profile Click to check IP address of the poster
May-01-09, 09:31 PM (Pacific)
15. "RE: How many times have I asked this?"
I like to perform a hybrid of the two styles: all of my classes, save my Mage/Alchemist, have only the skills of their single class. On the other hand, I multiclass so I can get their skills up. I mostly do this because of two reasons:

1. Some skills don't rise with use, like the magic skills or kirijutsu, so I have few options to raise them naturally. I could level normally, but...
2. ...It isn't until the final dungeon at the Isle of Crypts that levelling past 9 or 10 isn't a massive chore, and by that time, the game's almost over!

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Sir Blue (16 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
May-01-09, 11:13 PM (Pacific)
16. "RE: How many times have I asked this?"
That's it. Take a samurai and try to build kirijutsu and thaumaturgy. You often enough get only 3 or 4 points for academic skills when levelling up. You will never get anywhere until the game is almost over.

It was easier in Bane (you where not forced to spend points on skills you could train).

Personal skills are another problem. When you acquire them, the "easy levels" are gone and you'll never get to raise them seriously. Even the class-changers usually have completed their work when acquiring these skills.

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
May-02-09, 11:49 PM (Pacific)
17. "RE: How many times have I asked this?"
Yeah, the personal skills annoyed me, I used the Editor to put Reflextion, Snake Speed, Eagle Eye, and Power Strike in Orkogre (where the Power Strike item is), so that I would have to wait until I quit multi-changing, but early enough that I could max them before crossing the ocean.

But... I also start 4 of my characters in a class with Kirijitsu and Ninjitsu, and my 2 primary spell casters both act as Bards early on for Ninjitsu. My entire party (Monk, Ninja, Lord, Bishop, Bard, and Ranger) can all Hide with a skill of 100 before entering Orkogre Castle. All that, for the cost of 1 level and a few re-battles to get the right stats for MultiClassing.

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Sir Blue (16 posts) Click to EMail Sir%20Blue Click to send private message to Sir%20Blue Click to view user profile Click to check IP address of the poster
Jan-07-12, 10:03 AM (Pacific)
18. "RE: How many times have I asked this?"
Golden Rule of Class Changing:

- If you intend to change classes frequently you should start as a mage. Spell point regeneration is the one thing you will never improve during the game. Everything else can be done later.

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