This magnificent game has one flaw: most of the time it is empty of loot. The great Mad God has added some and I have continued his work. (The new different loot entries for various monster groups are a big help.)I edited Gorns, Munks and Rattkins drop various goodies with 1-3 % chance. Many know by Light Sword in W8 that it is a very small chance, but in W7 there are so many encounters that by level 9 I had gotten 2 Dragon Slayers, Bushido Blade, Naginata, Stave of 12 Stars, a hammer still unidentified plus some minor stuff.
That was good, but it would be more fun to find gradually more stronger weapons. I decided to make loot somewhat level-sensitive, that is, edit it along the way. I filled basic monsters' loot slots and gave them about 7 % chance to drop basic weapons, with some emphasis on missile weapons and stix. Before New City I got War Hammer, Quarter Staff, 2 Bows, Sling, 3x stones, some darts, two Baselards and 2x stixs. So 7 % seems to be a good choice: I get loot but not too much. My idea is namely to eventually get what I need but not too easily. I plan to reduce the chances again as I advance in the game.