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"Help!!! This is my 4th try at Wizgold"

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Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
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skavenhorde (0 posts) Click to EMail skavenhorde Click to send private message to skavenhorde Click to view user profile Click to check IP address of the poster
Apr-24-08, 04:17 AM (Pacific)
"Help!!! This is my 4th try at Wizgold"
First off I'm a huge RPG from way back but it seems that wizardry gold always kicks my butt. I bought this game like 10 years ago and never was able to get past Munkarahma. Tried it again 5 years ago and same thing. Then 3 years ago and now and once again I always get my butt kicked once I step into that d*** city.

I love this game but it has got to be one of the hardest (next to wiz4) that I've played.

I always considered myself a RPG geek and have passed Planescape, baldurs, all of the goldbox games (except Pools of Darkness) fallout 1 and 2, TOEE etc... but I can't seem to get very far into this game without hordes of spell weaving monsters kicking my butt.

I've read the walkthroughs, hints, strategies, maps, downloaded the editor, but still I can't seem to grasp how the heck I build a party that doesn't get wiped out when spells are thrown at them.

My questions are these.
1. How did some of you start out in the game?

2. What lvl where you when you got to munkarahma?

3. What spells did you get?

4. Did you concentrate in one spell group first then branch out to other, like only grabbing earth spells then air etc..

5. Does psionics really not matter that much? I keep reading that their spells hardly affect any of the monsters.

6. How the heck do you lessen the effect of spells against your party? I have that protection against magic spell cast all the time at pwr lvl 4 but still get wiped out by those silly dk. forest munks.

7. Since I really like Wizgold (the narrator is one of the best I've ever heard in a game) I don't want to switch to the original, I've never been able to talk to the wandering NPCs. Do they really matter or am I missing something critical by sticking with Wizgold?

Just wanted to say thanks in advance and sorry about the tons of questions. I love DW's games (even Dungeon Lords, well not love but I passed it and liked it well enough) but this one it seems like he took sadistic pleasure in having all the spells either ineffective against protecting you or hurting your opponent.

I know about the editor but I can't remember all that detail about each individual monster when I'm in the game. I was sorely tempted to cheat by tweaking the treasure drops of some monsters but in the end I refuse to do that. It would take away the point of playing the game imo. Anyways thanks again.

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rbrown (2 posts) Click to EMail rbrown Click to send private message to rbrown Click to view user profile Click to check IP address of the poster
Apr-24-08, 11:41 AM (Pacific)
1. "RE: Help!!! This is my 4th try at Wizgold"
1. How did some of you start out in the game?
I generally start out with ninja, samurai, valkyrie, monk, bishop and maybe priest or bard - but around level 7 I start class-switching. You can't build up enough spells or spellpower without class-switching. (Someone will argue that point).

I also pick races that can switch between selected professions without excessive loss of statistics. I also replay "promotion battles" until I get the stat upgrade that I want. The upgrade that I want will get that particular character to the point that they can switch to their next profession. Only played one fighter, avoided weak low-armored psionics and mages. Alchemists can use decent armor so I might start with one.


2. What lvl where you when you got to munkarahma?
Haven't a clue - they have all switched professions by then.

3. What spells did you get?
As many as possible. Seriously, with spells comes spellpower and by switching professions you can merge two spellbooks. Samurai-valkyrie and ninja-monk and bard-valkyrie or bard-monk-samurai work well. BUT DO NOT USE SPELLBOOKS unless you just need the spell. You don't get spellpoints with the book !

Lifesteal never did much good. I love toxic cloud or psionic blast. Iceball is nice.

4. Did you concentrate in one spell group first then branch out to other, like only grabbing earth spells then air etc..
I spread it around. It takes time to recharge spell points. Use half of earth, then half of water, etc. Or fire off one of each.

5. Does psionics really not matter that much? I keep reading that their spells hardly affect any of the monsters.
I love psionic blast. While everyone beats on the first row (except fairy ninja softening up/criticaling the 2nd row) have the bishop/monk pounding the 3rd, 4th or 5th row with psionic blast.

6. How the heck do you lessen the effect of spells against your party? I have that protection against magic spell cast all the time at pwr lvl 4 but still get wiped out by those silly dk. forest munks.
Silence them ? I remember they are tough. I don't recall. Doesn't magic screen cover earth-air-fire-water and soul shield cover mental-divine ?

7. Since I really like Wizgold (the narrator is one of the best I've ever heard in a game) I don't want to switch to the original, I've never been able to talk to the wandering NPCs. Do they really matter or am I missing something critical by sticking with Wizgold?
By the time WizGold came out I had already learned everything they had to tell me while playing WizOriginal. They do have information and gossip among themselves. They even kill each other.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Apr-24-08, 09:24 PM (Pacific)
2. "Diplomacy"
That somehow got broke in WizGold ... in the original, it actually
mattered and would keep NPCs from interacting with you at times ... in Gold, I forget what the "triggers" are that get them to interact.

Whenever I found I was stuck in one place, I would just go off and explore in another direction, hopefully level up and come back. If that didn't work, I'd try and get better stuff.

When that all failed, I'd try running through every oombat that was too tough to get past the obstacle (saving before hand of course).


Tools for Wizardry(r) 7

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Apr-25-08, 04:43 AM (Pacific)
3. "RE: Help!!! This is my 4th try at Wizgold"
I work entirely with an easy to class-switch party.

A Faerie Thief/Bard/Mage can be casting Nuclear Blasts before you get to either Munkharama or the Gorn Palace pretty easily. An Elven Ranger/Valkyrie can have Asphyxiation nearly as early. A female Hobbit Valkyrie/Lord can pretty easily have Word of Death at the same time. An Elven Mage/Priest can have Word of Death and Nuclea Blast just as quickly.

The problem is that levels are the most important factor in resisting spells, so you either out-spell them, or wait and wait and wait. I personally do Munkharama after the Dane Tower (skipping Nycl on the way), because those spells are easier to handle, and having a maxxed out Mind Control ability on all 6 characters helps resist spells too.

And Psionics suck. Everything is resistant to mental spells.

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skavenhorde (0 posts) Click to EMail skavenhorde Click to send private message to skavenhorde Click to view user profile Click to check IP address of the poster
Apr-25-08, 07:23 AM (Pacific)
4. "RE: Help!!! This is my 4th try at Wizgold"
LAST EDITED ON Apr-25-08 AT 07:24 AM (Pacific)

Thanks for the help guys. I didn't even consider doing a different location first. I figured if Munk is this hard the other locations would be next to impossible. I always did Gorn castle then Munkahrama.

Also I never switched classes. Always rolled and rerolled till I got my desired class, but I think class switching is the way to go. One of my biggest problems was my guys would run out of energy for their spells and then get blasted by the ninja's and dk. forest munks.

One thing I keep reading is that I should use potions to refill spell points instead of resting. I must be doing something wrong because I hardly ever have any gold and certainly not enough gold to buy those potions to use after almost every battle.

Anyways just wanted to say thanks again.

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emeraldFN (29 posts) Click to EMail emeraldFN Click to send private message to emeraldFN Click to view user profile Click to check IP address of the poster
Apr-25-08, 11:27 AM (Pacific)
5. "RE: Help!!! This is my 4th try at Wizgold"
LAST EDITED ON Apr-25-08 AT 11:32 AM (Pacific)

At first I did not want to answer, as I play the original CODS. But here are my insights. I hope the game mechanics are alike:

I may start with an all spell caster party and start changing professions at level 6 in New City or so. It is very important to replay the threshold battles until you get a decent increase in stats, especially in the STR-PER area. I think speed is very important; you get a chance to cast your spells first (although nothing seems to help against Rattkin Razuka...)

I do Gorn Fortress first and then some roaming around. I enter Munkharama at level 10 or so. It is a hard place and I accept some defeats now and then, especially in the underground temple. Aren't Munks Alchemists? Can't recall if Silence helps at all. But it is possible to do without help from editors or Bane-imported weapons.

The unfair thing in W7 is that you can walk to the other side of the world and back to replenish your magic power in less time it takes to sleep and rest... I did it several years. Then I began to try to do as many battles as possible without rest, and then imagine I do all the walking and drink some edited potions...

About spells: Take spells in all realms, take first the costlier spells (eg. Dispel Undead or Identify)and you'll get more spell points. Don't say spells are ineffective (now, in W6 the highest level spells were...). here's another cheat-like tactics I have used eg. in Rattkin Ruins, where you are attacked by multiple hordes: Every character casts their 7 level killer spell, like Nuclear Blast. Wipe out the enemy, repeat until spell points are depleted, then visit the Gorn fountain and come back. Erm... I should for once try Rattkin Ruins without these spells (or should I?).

But you meant that W7 doesn't have good protective spells (unlike W8), didn't you? Here my experience says that you should always try to destroy your enemy rather than to protect your party, apart from spells that can cast outside combat. But if someone has a different opinion, I would appreciate that.

Edit: Rbrown: "Lifesteal never did any good." In W8 it is a lousy spell - but eg. 600 HP damage could be considered, well overflowing.

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manofwar (0 posts) Click to EMail manofwar Click to send private message to manofwar Click to view user profile Click to check IP address of the poster
Oct-02-08, 02:16 AM (Pacific)
6. "RE: Help!!! This is my 4th try at Wizgold"
Do not start with six characters believe me. You have to be quite skilled not to die in every tenth battle because you have to attack cleverly. Choose maximum four characters.

Dark forest munks are not hard to beat since you can kill them with a max. fireball or iceball and these spells you have quite soon in the game. I think your problem with them is that your spellcaster (I suppose you have one only mage or bishop) is not fast enough. I know it is hard when you are not the first one who cast a spell but the munks are. By the time your spellcaster is on the turn he is blinded or bewildered and simply out of the fight and battle is over.

You may try to change the game difficulty to easy because the monsters are slower and not so many.

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manofwar (0 posts) Click to EMail manofwar Click to send private message to manofwar Click to view user profile Click to check IP address of the poster
Oct-02-08, 02:21 AM (Pacific)
7. "RE: Help!!! This is my 4th try at Wizgold"
To the LIFESTEAL spell:

When I was not skilled in CODS I used to think that this spell is weird bacause it did a damage of more than 1000 HP and so and I did not see a point of such damage. It was good that it healed my character but really weird.

BUT

When you become a sort of a master in CODS which I surely am you realize that without this spell you wont ever heal fully your character which has 3000 or more HP. I am around level 550 with my FAERIE-NINJA and got tons of HP and now I really enjoy this spell. Great work by the authors, they remembered at these characters at the end of the game.

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manofwar (0 posts) Click to EMail manofwar Click to send private message to manofwar Click to view user profile Click to check IP address of the poster
Oct-02-08, 02:50 AM (Pacific)
8. "RE: Help!!! This is my 4th try at Wizgold"
Some usefull hints:

1) Know your opponents!

You are very much advised to know the strenghts and
weaknesses of every monster in the game!
Remember which spells are not at all working and which do a
great damage from monster to monster. You will save time and
lives!

2) Decide your attacks wisely!

Bear in mind who will act in the battle as first and who
after him. When you fight more groups try to kill one with a
spell, blind the second and poison the third for example! Try
to limit your losses and quickly end the fight. Do not ever
save some spell points for later rounds - it will cost you!

3) Carefully select the spells going up a level!

When you go up a level decide wisely which spell are you
going to need most in next period of playing. Never choose
slow, haste, stamina, charm, bless and similar spells. Try to
take the most powerfull and needed ones.
MAGE - first take magic missile, than fireball and iceball.
Try to have heal wounds for everybody elligible to learn it!
Cure lesser conditions also good for beginners! Especially
to heal blinded characters.

4) Always valid rule:

Act powerfully against weak monsters, be clever against
strong ones. Battling against weak characters with just a
handfull of HPs and spellcasting ability always try to use a
powerfull spell to kill them outright (DK FOREST MUNKS). From
time to time it is better to silence them if you cannot kill
them with single spell.
Battling against strong characters without spells and tons of
HP - be clever! Blind them and then kill them without fear of
death (FOREST GIANTS). And of course HIDE whenever possible.
Nothing in the game is better than to HIDE in the shadows.

5) Do not be furious when they kill you. Your characters are
weaklings, really. You are really strong after level 50
believe me! If you are not fighting using mind you wont
succeed in this game.

Some examples of mind using in the battle:

Use your fastest character to spell against spellcaster monsters or spectral monsters before they will kill you or blink out!

Don't use fire and ice against gorns. Couple of magic missiles lvl 7 will do better work.

Don't spell against weakly attacking monsters like Umpani ruffians. They wont harm you and you can train your arm skills instead.

Use you arm fighters against already weakened groups of monsters. Your spellcaster should attack another group in the next round and they will kill the first one meantime.

When a small group is on the first or second row in a fight let it be there. It will block the far away groups from attacking. Works perfectly with piranhas which cannot advance during a battle.

Train ninjutsu a lot. It will take hours and hours till you have 100 points. And you really need to be 100 percent.

Train legerdemain by stealing bacause you need money. Best places to steal are: New City - Magic Emporium or Munkharama - Apothecary.

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