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"A challenge for everyone..."

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Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
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Gidoza (11 posts) Click to EMail Gidoza Click to send private message to Gidoza Click to view user profile Click to check IP address of the poster
Feb-15-07, 08:02 PM (Pacific)
"A challenge for everyone..."
LAST EDITED ON Mar-08-07 AT 09:59 AM (Pacific)

LAST EDITED ON Mar-07-07 AT 12:34 PM (Pacific)

LAST EDITED ON Feb-19-07 AT 08:52 PM (Pacific)

LAST EDITED ON Feb-15-07 AT 09:43 PM (Pacific)

I've been trying something else because...quite frankly, the general "cheapness" of playing the way we regularly do is getting old. So I figured, why not play the game the way it might have been designed to be played...if certain things were fixed up? And add a little bit of realism to the game, too?

What I mean is this: Try to win the game, play through it start to finish, without ever reloading. Naturally, there'd be some rules and exceptions on this to get the feel I want.


EXCEPTIONS

-Obviously, you may reload the game if you quit at one point and get off your computer in order to continue on the next day.
-If Bleinmeis steals a critical item, you may reload...
-If you do something critical and *utterly* unintentional, you can have another try at it. Everyone makes mistakes, accidents happen.

It's obvious that my intent here is that there be some kind of "honor system" going...and that "mistakes" don't include "reloading and saving the game by reflex" just because that's what we're so used to doing, as well as exercising good judgment as to just *what* an accidental error constitutes.

SPECIAL EXCEPTIONS

-If you successfully run away from a battle but you end up running into the same fight you just ran away from, you may reload. (Example: If you run normally, you go elsewhere. But if you run inside a room with a closed door, the absolute brilliance of the game-makers dictates that your characters don't know how to open doors when running, and you'll instead run FORWARD and around and around a few times, and in some cases be inevitably forced to fight the fight that you should have been far away from. You ran successfully, there's no need for further punishment. While on the one hand reloading will restore your mana/HP/so on, this is fair given the unfair alternative.
-If you end up in a situation where completing a combat is impossible, you may reload, but after doing so you MUST go and get into that particular combat again (unless it was an unfixed combat).
-After much deliberation and getting multiple parties hosed by this, I've finally concluded that if any of your characters get killed, whether directly or indirectly by a Mottle Crud's breath attack, you may reload. Trying to get through the early part of the game when breath attacks annihilate half your party in one round is simply impractical.
-If your party is for the most part full HP, stamina, and mana, and upon getting into a combat gets completely destroyed in the first round, you may reload. I have very obscure and complicated reasons for this which I won't bother to explain right now, I'll just say that in hindsight it's fair.

As for rules, these are here to annihilate the "cheapness" of play and put the real fervor and challenge into the game (impossibility, perhaps?).

-No abusing bugs/other things (e.g. equip-cloud bug) .
-No Legerdemain (although I can perhaps make exception to this in the standard CoDS, but certainly not Gold: where nobody ever gets mad at you and you can just steal stuff forever).
-Only four characters may change classes throughout the course of the game, and each can only change class once. Only characters that do not receive the +8 or +16 bonus can change classes. When you intend to change class to a particular class, you *MUST* do the class change no later than 1 level after it has become available to you (that is to say, if you had a mage with 12 piety and 8 pers and wanted him to be a Priest eventually, you'd have to change class at level 2). This is here so you can make careful selection of advanced classes and not deliberately abuse class changing only in order to gain more spell points and skill points early on in the game.
-No more than 3 characters who can hide initially, no more than 4 when everyone has class changed.
-The Recharge spell is forbidden (but you may take it to gain additional spell points).
-You *cannot* re-roll your characters. Whatever the roll gives you is what you get. When you get 6 characters, you must stick with it. (if you want, you may re-roll ALL SIX, only ONCE)
-No doing repetitive battles (such as black wafer, Umpani reset, greater wilds) or spinning around in a circle just to gain extra experience. You must move through the game with actual intention of going somewhere.
-When your group dies, it's dead. No reloading, start over.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Feb-15-07, 09:00 PM (Pacific)
1. "Double damage is a known bug"
I'm not sure this challenge is for everyone It is probably doable, but it would be very painfully slow, I think, to only take on easy fights you know you will always win ... or die and "lose".

Tools for Wizardry(r) 7

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Gidoza (11 posts) Click to EMail Gidoza Click to send private message to Gidoza Click to view user profile Click to check IP address of the poster
Feb-15-07, 09:48 PM (Pacific)
2. "RE: Double damage is a known bug"
LAST EDITED ON Feb-15-07 AT 09:49 PM (Pacific)

Ah, thank you, I did not know the Fighter bug was a universal thing, as I don't actually recall ever seeing it mentioned in these forums before, although I'm sure it has been somewhere.

And, ok, you're totally right, *it's* not for everyone, but *the challenge* is. I've written this totally expecting that many people will not want to do it OR hate the rules I've come up with OR seeing the thread get deleted from the forum because it's way out there.


And regarding the comment on fights you'll always win...that isn't exactly going to work. On games where I have saved/reloaded, I've often had characters instantly killed in my first battle with Mottle Cruds because their breath attack did an obscene 14 damage, and in the first round of combat I lost 2 characters on the spot. The truth of the matter is that I partially intend by this whole thing to put an actual use to the "run" option in the combat scenario, and also I fully expect, if I end up winning this, for each character to have minimum 20 deaths each before it is over...I hope there's not a limit to the amount of times you can die...(gonna start stocking up on ressurrection potions...).

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Feb-17-07, 00:08 AM (Pacific)
3. "RE: Double damage is a known bug"
I did this 'challenge' back in the early 90's when CofDS first came out. I was always broke as I was constantly needing to get ress'd, and would have to buy a ton of equipment before ressing so that I could sell it after the ress in order to still have cash. I never could figure out what to say to brother T'Shober (cannot vs can not) and so was fighting his ghost every time I came near that bridge. My Felpurr Ninja was always the only one to survive that encounter and would raise 3+ levels per encounter. He was level 100 while everyone else was only level 20ish.

Point being, not everyone started out cheating or abusing the system. Playing the game every year for reminescence sake just means we get better and better at it is all. I don't play for the challenge, I play because I realize one day after not playing for months... "Crap, I should have done -this-, that would have made it cooler" ;)

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Gidoza (11 posts) Click to EMail Gidoza Click to send private message to Gidoza Click to view user profile Click to check IP address of the poster
Feb-17-07, 04:01 PM (Pacific)
4. "RE: Double damage is a known bug"
Yes, but if one has never actually completed it this way...
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Myopic (2 posts) Click to EMail Myopic Click to send private message to Myopic Click to view user profile Click to check IP address of the poster
Feb-28-07, 02:16 PM (Pacific)
5. "RE: A challenge for everyone..."
I like playing this way with the following additional restrictions:

Expert Difficulty
No class changes
No monster generator battles- no black wafer, Tshober's ghost, umpani guards or any other repeatable battle for easy xp. Also, no spinning around in place or wandering aimlessly to get extra random fights.
No shortcuts (no grabbing the Legend Map before meeting Xen Xheng, etc.)

Very fun and very challenging.

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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Mar-01-07, 05:26 AM (Pacific)
6. "RE: A challenge for everyone..."
Agree, though I sometimes cannot resist the tempting of spinning...
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Marc (109 posts) Click to EMail Marc Click to send private message to Marc Click to view user profile Click to check IP address of the poster
Mar-01-07, 08:14 PM (Pacific)
7. "RE: A challenge for everyone..."
I never was a spinner though I have spent a month of Sundays in front of the Headquarters in Ukpyr(?).

Marc

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Gidoza (11 posts) Click to EMail Gidoza Click to send private message to Gidoza Click to view user profile Click to check IP address of the poster
Mar-07-07, 12:23 PM (Pacific)
8. "RE: A challenge for everyone..."
I'd like to reply on this message because it does bring out a few things that are worth mentioning.


>I like playing this way with
>the following additional restrictions:
>
>Expert Difficulty

Indeed it's supposed to be a challenge and I am playing on Hard, however many people might consider this to be pushing it. As such I don't think it should be a *rule* but an option.

>No class changes

I've played games with no class changes and they were perfectly interesting. However, if you look over a few of my recent rule modifications you can see that I definitely do *not* have sympathy for changing classes merely for the sake of gaining extra spell points and skill points, and on this note I think that your suggestion has merit. However, changing classes not for spell points/skill points is fun because it opens up the advanced classes, and while on the one hand I DO want the game to be a challenge, it isn't worth playing something if it isn't fun in some way.

>No monster generator battles- no black
>wafer, Tshober's ghost, umpani guards
>or any other repeatable battle
>for easy xp. Also, no
>spinning around in place or
>wandering aimlessly to get extra
>random fights.

This is fair enough and I'll add it into the rules. The reason I never considered this, however, is that I've never in any game I've played actively used these (exception: greater wilds not for experience, but just because fighting godzyllis is fun).

>No shortcuts (no grabbing the Legend
>Map before meeting Xen Xheng,
>etc.)
>

Seeing as in the long run I need the Legend map anyways I never really counted this as a short-cut. But then again, this isn't something of huge relevance.

>Very fun and very challenging.


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Prospero (1 posts) Click to EMail Prospero Click to send private message to Prospero Click to view user profile Click to check IP address of the poster
Aug-01-07, 05:37 PM (Pacific)
9. "RE: A challenge for everyone..."
I think this sounds very good (sort of Iron Man of Wizardry 8), however, I think that the "no walking around for extra experience" should have an exception in terms of the Greater Wilds, simply because, if youve got the guts to fight some of those critters when getting your party wiped out forces you to start such a massively large game over again, you deserve the right to wander in there. And, what about exploring the various "wilderness mazes" in between each town and city? Certainly the game manufacturers meant for us to explore those areas at least once since, otherwise, they wouldn't have put them in there. I can certainly understand the "no spinning" rule and I can understand no wandering through areas that have already been explored, but I think we should have the option of wandering through each chunk of trees we come across, at least once.
Of course, this will certainly make the Gorrors more interesting! I'm thinking my Samurai is going to end up with the Bushido Blade! (The *light sword* will be for my Lord)
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