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"many questions...classes, remembering...."

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Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
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Mongoose (Guest) (2 posts) Click to check IP address of the poster
Sep-19-05, 10:07 PM (Pacific)
"many questions...classes, remembering...."
Like many of you I decided to break out my old game Wiz Gold...I examined all the maps I had made,read all the notes, examined my characters, etc.

Now Im wondering though if I can just pick up where I left off..... I have never completed the game and only explored about 2/3 of the outdoors, about 1/2 of the dungeons, fully explored NC (and dungeons), Munk (and dungeons), Upk partially, and Orkogre castle. My characters are all about lvl 22 (with a single class change to hybrids early) but in looking at their inventories I am at a loss about most of the items Im carrying around (like wtf are Ju Ju stones and Dragons teeth good for!? I have a lot of them for some reason), don't really remember what quests I was seeking, or even how to effectively use spells/skills/abilities. So I quess my first question is.......would it be better to just restart so I can relearn all Ive forgotten (using my maps/info of course or do you think I should just continue and work though it, hoping it will all come back over time?

FYI heres my current party makeup:

Dwarf Mage > Lord (all Mage/Priest spells)
Felpur Priest > Samurai (all Mage/Priest spells)
Felpur Fighter > Monk (weakest magic caster)
Elf Thief > Ranger (second weakest magic)
Rawulf Psionic > Bard (all Mage/Mental spells)
Lizardman Alchemist > Bishop (all spells but Mental)

Yes I know about the LOW mana regen NOW but I thought at the time it would be fun to turn the worst magic user into the most powerful <shrugs>

I was/am quite happy with this group but after scouring the forum here for info Im wondering if this party will succeed when it comes to the end game bosses Ive read about like the Gorrors and the Beast with 100 eyes. I thought they were doing well with my Lord having a 40 in Powerstrike and my Samurai and Monk's Kurijitsu and 21 each but now Im not so sure. Oh yes and I played the game exclusively on expert


Now "IF" I decide to restart any of you mini/maxers wanna help me figure out a game plan to tweak my new toons?

In the end I "think" want this party....

(m)Dwarf Lord
(m)Felpur Samurai
(m)Mook Monk
(f)Elf Ranger
(m)Rawulf Bard
(m)Dracon Bishop

I am questioning my Ranger and Bard though after reading the forums (I know everyone hates the Bishop but I like him regardless). What's the difference between maxing out the Ranger/Bard skills then switching to another class vs having a Ranger/Bard at the highest lvls? Feel free to try and talk me out of them

Thanks for any help you can give me.


Oh and one last note.......Im playing this on a Mac so I won't have access to PC editors.


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Scary (16 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Sep-20-05, 10:41 AM (Pacific)
1. "RE: many questions...classes, remembering...."
So many questions! Such confusing organization!

(1) To re-start or continue: If you've been away from the game for a very long time, I would recommend re-starting a new party. A lot goes on, and if you can't remember where you've been, what you've done, and where you may have stashed essential items, you're more likely to spend most of your time wandering aimlessly if you just try to pick up from where you left off.

(2) Ju-Ju Stones, Dragon's Teeth, Brimstone Nuggets, Deadman's Hair, etc.: All of these items, typically called "reagents" when you need to identify them, are items that can be equipped to increase your resistance to various types of magic/attacks. For example, Ju-Ju Stones increase your resistance to lifeforce attacks by 30%. These may be useful for beginning parties, but as each character can only equip one such item, and you come upon much better items later in the game (e.g., Amulet of Healing), the most common use for reagents is to sell them. (IMHO: reagents are a good candidate for "mixing" in any future CODS mods.)

(3) Party make-up: It's been said before, and I'll say it again: party make-up is very much a personal choice. ANY party can complete the game. It has even been done by a solo, unclass-changed thief. The BEST strategy for defeating the end-game, and entirely optional, Gorrors is simply to have a high level, or in the case of 1,000-eyes, a VERY high level (it's a 99 or 100-level monster). Of course, they can also be defeated at lower levels, it just takes more persistence and strategy.

(3A) Your party: end-game Samurais and Lord/Valkyries are nice: access to the best weapons and armor in the game. I recommend one Samurai and up to two L/Vs, as you will certainly obtain sufficient armor for these, and in a full party, this nicely fills out the front line.
Monks have the advantage of a naturally-good armor class. As you note, their magic is unimpressive. I often have a monk (or a character who has accumulated psionic spells) for role-play reasons.
Rangers: very good hit points. Some people pan the alchemist spell book, but IMHO, cloud spells are some of the best in the game. The reasonably-best armor for a ranger chainmail+1 or chamail+2, depending on your preferences. You get a guaranteed set of the first, and can obtain the second with only reasonable difficulty. As the character is elven and probably back-row, the weapon of choice will probably be the elven bow -- +1 regen and guaranteed availability. However, when I play with a back-row elf, I will usually make her a Valk and arm the Maenad's lance (same regen, better damage, but only limited availability, unless imported from Bane).
Bard: NOT a good end-game character, and no reason to maintain this class. It has poor hit points. START as a bard and change to some other class. You can still use musical instruments and still increase musical skill. Because end-game instruments can be very useful and may become this character's primary mode of attack, this should be a back-row character, if you run a full party.
Bishop: as you say, it is a personal choice. I never take them.

(3B) Racial choices: Again, this is a personal and role-playing choice. However, I note that in some cases, you use race-class combinations to maximize attributes (the mook-monk is the best example: the monk requirements tend to compensate for the mook's starting attributes, leading to a character that is 13-10-13-10-10-13-9 when first s/he switches to monk), in other cases you have not (fel-sam, dwa-lor). My own approach is always to prefer the mook-monk pattern, so I would go fel-lor, raw- or dwa-sam; elf-val is another good one, and there are others.

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Mongoose (Guest) (2 posts) Click to check IP address of the poster
Sep-21-05, 02:49 AM (Pacific)
2. "RE: many questions...classes, remembering...."
Thanks for replying Scary

Between the time I wrote the inital thread and now I came to a lot of the same conclusions you did.....

1 - I need to start from scratch. There is too much I have no clue about, even after re-reading all the notes I took.

2 - This leaves me with rerolling and since Im of the, "suck the marrow out of the game the first time around" mentality (funny thing is I "thought" I was doing that the first time I played the game!). That being said I will of course be class changing multiple times to increase hps, skills, skill pts, etc.

After that decision (and sitting down to attempt to plan out the flip floping strategy) I can now see some of the difficulties in doing so based on the race decisions I have made. Choices were a much different decision when you only changed class once.

Guess its back to the drawing board so to speak! <sigh>

One question about Rangers and Bards though.....

Rangers - I assume when I class change out of a ranger that I lose the critical hit ability with a bow just like someone who was a monk and changes to say a Lord no longer has a lower AC.

Bards - So is the #1 important thing in this game simply level and NOT class level? For example a 50th level Bard with maxed skills will be no better at playing a musical instrument than any other 50th level class with the same skills? ie. If both have a music skill of 100 the Bard wont be any better/more powerful?

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Sep-21-05, 09:18 AM (Pacific)
3. "Define "better" .. or "more prowerful""
A level 50 fighter, mage and bard, all with 100 in music skill, will all have the same results with music ... but different pros/cons when it comes to other attacks and defense via armor/items.

Tools for Wizardry(r) 7

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