Greatest RPG Fans Forum

"ravashack's walkthrough regarding the maps"

Printer-friendly version of this topic
Bookmark this topic (Registered users only)
 
Previous Topic | Next Topic 
Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
Original message

Sir Thomas (9 posts) Click to EMail Sir%20Thomas Click to send private message to Sir%20Thomas Click to view user profile Click to check IP address of the poster
Jun-02-05, 12:56 PM (Pacific)
"ravashack's walkthrough regarding the maps"
Please gentlemen, does anybody know where it is?? i could not find it on the board.
  Alert Edit | Reply | Reply With Quote | Top

  Table of Contents

 
 
Lobby | Topics | Previous Topic | Next Topic

Messages in this topic

Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jun-02-05, 05:05 PM (Pacific)
1. "Have you tried ..."
The internet? Google for:
ravashack walkthrough

... quite a few hits ... don't know if he had more than one walkthrough. You can also try emailing him (search for any of his posts on this board and click the email icon, assuming you are logged in) .. or use the email address on any of the walkthorugh links take you to (from google search above).

Tools for Wizardry(r) 7

  Remove | Alert Edit | Reply | Reply With Quote | Top

ShadowCrust (0 posts) Click to EMail ShadowCrust Click to send private message to ShadowCrust Click to view user profile Click to check IP address of the poster
Jun-02-05, 07:27 PM (Pacific)
2. "RE: ravashack's walkthrough regarding the maps"
I was referring to this guide. In the second half of the guide, it mentions just under the section "Playing the Game" a recommended route how to snatch as many maps as possible before they disappear.
  Remove | Alert Edit | Reply | Reply With Quote | Top

Sir Thomas (9 posts) Click to EMail Sir%20Thomas Click to send private message to Sir%20Thomas Click to view user profile Click to check IP address of the poster
Jun-03-05, 01:04 PM (Pacific)
3. "RE: OK, I found it."
Thank you so much for indicating the location of this walkthrough. I'll try further investigating the map issue when I next get round tp playing the game.

Maybe the people who are working on the Wiz 6-7-8 editor have something to say about this, too. Does the Viewer include details about such game mechanics, as are related to the "maps getting taken"-problem?

  Remove | Alert Edit | Reply | Reply With Quote | Top

Ravashack (6 posts) Click to EMail Ravashack Click to send private message to Ravashack Click to check IP address of the poster
Jun-04-05, 04:17 PM (Pacific)
4. "Or you can hope that I waltz back in occasionally like I normally do..."
LAST EDITED ON Jun-05-05 AT 01:22 AM (Pacific)

It's been a couple years since I tried, but generally the best order for me was Dionysceus first, then Orkogre Castle, then Munkharama, then Rattkin Ruins, then finish Xen Xheng's flowers ASAP and track him down with Locate Person. Get Humpawhammer access in Ukpyr if you need to take a shortcut to New City. I don't think it matters much after that. I honestly don't believe the idea that simply going to a location causes a map disappear, simply because of two reasons.

Reason 1:

I have a VERY difficult time with the Lord of the Dark Forest encounter (way too many monk munks throwing status stuff out) on expert mode, but can save/reload it to an easy fight on easy mode. So at one point when I was charging through the game, I changed it from expert to easy at that point, breezed through the rest of the area there and found the ?CRYPT? map there. So I reset back and went to XP in the area to level up. By the time I was finally able to beat the Lord of the Dk. Forest encounter on expert mode, map was taken and Brother TShober was selling it.

Reason 2:
If you get Locate Person early (easy to do with a Psionic, or if you find a scroll and put 1 point in Scribe), you can see where every single NPC is without any effort using save/reloads. I have only had maps disappear on me when an NPC was in the same area as one, although just because an NPC was in an area didn't mean the map would be gone.

So, IMO, it's not that going to a location that makes a map go away, it's what active NPCs are running around that can make the map go away. Thus, in my opinion when I tried it, if you've activated a lot of NPCs who aren't killing each other, the more time you waste the less maps you are likely to get. I HAVE gotten all the maps before, although I did use Holy Sacrament to cut down on grief that time, because trying to get Xen Xheng's flower quest done fast is a major pain in the ass.

Edit: Just got reminded about the Old City one from reading posts. I don't remember when I got that map--I may have used the Archives shortcut on that as well. The game is most likely designed so that you can only get all the maps without buying from, stealing from, or killing the NPCs if you know where they are beforehand.

  Remove | Alert Edit | Reply | Reply With Quote | Top

Sir Thomas (9 posts) Click to EMail Sir%20Thomas Click to send private message to Sir%20Thomas Click to view user profile Click to check IP address of the poster
Jun-22-05, 02:57 AM (Pacific)
5. ""Let us go forward together""
LAST EDITED ON Jun-22-05 AT 03:00 AM (Pacific)

Ok. Thank you so much for your comments on playstyle regarding the map problem. I recall not getting certain ones as I went through the game some years ago. It seemed to be more about the speed of the NPC parties than about where I went first. I have a suspicion that the way you lore with NPCs and maybe some measure of how strong your party is determines how many maps the game lets you get. So what I will try to do is this: Go after the maps quickly, maybe in the order that has been suggested in the walkthrough, NEVER lore, KILL all NPCs that are not necessary at once, i. e. kill UMPANI, RATKIN and XEN XENGH only after I "used" them. Once they are dead the AI of the game will not be able to "punish" me by letting them get any maps befor I can get to the necessary locations. I'd also like to suggest that the people behind the editor (which I rarely use, still think is great though) should investige a little on the map problem. since I can't code, I don't know how difficult it would be to work this out. Maybe we'll know one day how these things were set up to work...

  Remove | Alert Edit | Reply | Reply With Quote | Top

Shogun (0 posts) Click to EMail Shogun Click to send private message to Shogun Click to view user profile Click to check IP address of the poster
Jun-22-06, 08:13 PM (Pacific)
6. "MAPS, NPCs, Game time and other factors..."
In lieu of the suggestion above from Sir Thomas RE someone linking NPCs movement to Maps disappearance through the game's "code" (of which I also have no idea about), I have just commenced a new game and thought I would use the Mad God's editor to track at what stage which NPCs became 'active', that is,at what game time/event the NPC started travelling around Lost Guardia.

So far I have documented the first 7 hours and the only NPC to leave their 'home' area is a T'rang (K'Borra I think).

A couple of Umpani's, Mick the Pick and Kymas Turan are moving around in their home cities, but no one else has moved from their original MAP & Quadrant.

It is already apparent that where the NPCs go is random from game to game (repeating the hours a second time causes different location results), but I'm hoping to document definitive cause and effect between NPCS and Maps, hence I will be looking at:
Game Time NPCs become active AND 'Events' that cause NPCs to become active.

E.G. The editor clearly shows at some squares that the game checks NPC's condition etc, and I suspect this may cause NPCs to become active, or go to a certain place.

Contrary to many of the posts on this board I doubt that game difficulty setting effects the above, that is it will possible effect in game time, due to more/higher level battles having to be undertaken... however I hope my findings will bear this out.

Any thoughts/suggestions before I get well into this task are appreciated

  Remove | Alert Edit | Reply | Reply With Quote | Top


Lock | Archive | Remove

Lobby | Topics | Previous Topic | Next Topic
Rate this topic (1=skip it, 10=must read)? [ 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ]
Powered by DCF2000 ©1997-2000 by DCScripts. All rights reserved.