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"Character Classes"

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Conferences Wizardry(r) 1-7 Conferences Wiz 7 - CoDS and Gold (Protected)
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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Mar-05-05, 05:54 AM (Pacific)
"Character Classes"
Heya all, I'm back in the game, haven't been on in a long while, but thought I'd re-play. ;)

Anyhows, need help deciding on a 6th character. Here's what I'v got so far....

Leader: Lord/Valkyrie (Hobbit) Easy to change classes back and forth, nice skill sets, Power Strike later. Starting as a Lord for best gear.

Combat-1: Samurai/Ninja (Rawulf) Easy to change character classes, nice skill sets, primary hitter. Starting out as a Ninja (maybe better to start as Samurai?)

Combat-2: Thief/Ninja/Lord (Fairy) Not changing character class much, might change between Lord and Ninja for a bit just for skills. Hardest to hit character, maxxed ninjitsu. SnakeSpeed and Reflextion (change classes upon attaining both to max both). Starting as Thief

Magic: Mage/Priest (Elf) Easy to change classes back and forth, maximum spell selection. Starting as Mage. (Any reason to end up as a Bishop? Bishops get anything you couldn't have as a Priest later?)

Thief/Mage: Mage/Thief/Bard (Fairy) Easy to change classes back and forth. Fastest skill advancement. Starting as Mage (For Mana Regen).

So, I've got 2 power-mages, 3 power-fighters, and maxxed thief going on here. No Alchemists or Psi stuffs (not sure if I should have a preference). Could also do a rank-2 fighter with an extended weapon. Not sure what I should do to complete the team. Thoughts?

Sphynx

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otter (Guest) (0 posts) Click to check IP address of the poster
Mar-05-05, 06:44 AM (Pacific)
1. "Smaller Party!"
Maybe you could start getting your party size down with this one...leave it at 5! That was my first step on the path to Solo.
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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Mar-05-05, 09:08 AM (Pacific)
2. "Whyfor"
Why would I want to do solo? Half the fun is creating a cool party, a party that can take the gorrors and anyone else at expert level. I can't imagine a solo would be much fun at all... Not saying it wouldn't or trying to ruffle feathers, I'm honestly curious as to what amusement there is in solo parties. I imagine it would be interesting to have a 100+ level character, can a solo take the gorrors? Is it played at expert level? I once had a 100+ level ninja (because Brother T'Shober's Ghost was always killing everyone else in the party)....

Sphynx

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Time Lord (Guest) (0 posts) Click to check IP address of the poster
Mar-05-05, 11:15 AM (Pacific)
3. "RE: Whyfor"
Actually, solo characters kill the gorrors much easier than six-character parties do. I always had six characters until I read here about how one character advances 6 times as fast, and resistances + criticals improve with levels. Now I start with a large party, and kill off members till I'm down to a solo character. The beast of 1000 eyes can be easily criticalled at level 100.

My current goal is to play a solo ironman game, also an idea inspired by this message board. So far I've made three attempts, reloading only for game overs. My first character died 16 times, my second has died 5 times, and my current game is half-done with no deaths so far. My technique is improving over time; if I pull it off I'm going to try writing a FAQ on how to do it easiest. (just have to find a place to post such a thing I guess)

It is my belief that it can be done. You need a party of dead characters to ressurect before opening chests, (there is no way that I know of to resist an instant-kill trap) but overall, solo characters are a bit more boring to build up, but far more powerful than multi-character parties. If you get high enough level, you resist all spell attacks, and can critical any creature!

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otter (Guest) (0 posts) Click to check IP address of the poster
Mar-05-05, 04:30 PM (Pacific)
4. "Another Reason"
If you play Wiz-8, where you can't rotate classes to make uber-characters, and want to play with fewer than 6, and import them, it's much better to start and finish W-7 with the size party you want.

All my smaller groups in W-7 started small. Much more challenge than having dead ones. And in W-8, dead chars make your party average level lower, so you ahve to fight millions of low-level mobs for enough XP to get higher levels. And with a Solo, youcan get all the equipment you need without opening any of the chests with death traps, except in the Temple of Deadly Coffers, where i excuse myself for having to reload, if i have to, which has been only twice in about a dozen games.

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Time Lord (Guest) (0 posts) Click to check IP address of the poster
Mar-11-05, 06:15 PM (Pacific)
6. "solo gaming"
Otter, your inspiration (and that of others) has finally led me to my goal! On my third attempt, I have finally beaten the game with no reloads! I started with a party of six characters, killed off four (using their bodies as luggage carriers), and played up to the sea of sorrows with two characters. Then I killed off the extra character and went solo for the massive XP.

I found it worked very nicely.

re: the temple of deadly coffers, I am curious, how have you managed to have such a good success rate? In my first attempt at soloing, I got hit by stoning traps no less that four (!) times! I have since seen that this is non-typical, as in my last play-through (with two characters for that part), I didn't get hit by a single instant-kill trap. Is there any way to resist traps? I notice that at high levels traps seem to miss more often, but not 100% of the time. Do karma or resists play a factor?

Thanks! I'd never have thought to try solo without the input of people like yourself!

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otter (Guest) (0 posts) Click to check IP address of the poster
Mar-12-05, 06:44 AM (Pacific)
7. "RE:sistance"
High-level chars with Magic Screen all the way up, and whatever items with resistance boosters, often duck the magic that spews from trapped chests. Reloading the game rerolls the trap type as well as the treasure.
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Time Lord (Guest) (0 posts) Click to check IP address of the poster
Mar-28-05, 07:43 PM (Pacific)
8. "RE:sistance"
Hmm... For some reason I didn't think of magic screen, or maybe I tried it a couple of times and it didn't save me, so I just quit trying? Can't remember - have to check the notes I took for the FAQ. (Looking at them, I make only one reference to casting it for a trap, so maybe I didn't really test it fully, which is kind of odd, it seems like something I would have tried.) I'll have to test that more in-depth some time.

Re: resetting trap type, it's enough to simply quit the disarm menu back to the main screen, and reselect the open button, no reload is necessary. (at least not in wizardry gold)

What resistance protects vs turning to stone? The vast majority of trap deaths I had were due to stoning, but I couldn't figure out what resistance I needed against it. Also, few times a trap (ie., lifesteal) pierced 100% resistance, but I'm assuming that was a case of high-level traps bypassing resistance, just like a high-level monster or PC.

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Time Lord (Guest) (0 posts) Click to check IP address of the poster
Mar-28-05, 07:45 PM (Pacific)
9. "RE:sistance"
Oh! One more question: does level of character casting affect the strength of magic screen, armorplate, etc., or is it purely a function of spell hit dice? Ie., how does a level 100 character casting a 3 hit dice spell compare with a level 20 character casting a 7 hit dice one, for example? I've always assumed that level only adds "resistance piercing", but I've never really tried any tests to see if this was true.

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otter (Guest) (0 posts) Click to check IP address of the poster
Mar-28-05, 10:31 PM (Pacific)
10. "RE:sistance"
Stone is Earth.
Caster level is irrelevant to the strength of protective spells.
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Time Lord (Guest) (0 posts) Click to check IP address of the poster
Mar-29-05, 04:34 PM (Pacific)
11. "RE:sistance"
Hmm, but there is no earth resistance category. (At least not according to Mad God's viewer.) So I guess the question is if it CAN be resisted, or if the game uses a different category to mimic it? Ie., magic or acid.
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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Mar-06-05, 01:06 AM (Pacific)
5. "RE: Character Classes"
Anyhows, I decided to go with a Dracon Ranger/Fighter, starting as a Ranger. This allowes me a Vitality 18, Strength 18 character in the lead instead of having a minor thief in the front row. Seems like an easy multi-class to switch between and gives me a 2nd tank up front.

Sphynx

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