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"Class changing"

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Lord Kicek (Guest) (4 posts) Click to check IP address of the poster
Dec-29-04, 01:57 PM (Pacific)
"Class changing"
I rolled for all my characters 21-23 bonus points. But after a class change..the abilities lowered to min. class requirements. This mean that my powerfull 1st level characters after class change (at 10th level) became a weak one. Do I receive back this stats after level 11?
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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Dec-29-04, 02:25 PM (Pacific)
1. "RE: Class changing"
as you've seen, when you class change, the Stats drop to the Race and Class minimums, meaning a Lizardman Fighter -> Samurai will have 12 STR, 11 Int, 5 Pie (Lizardman's low), 14 vitality (Lizardman minimum), 12 dexterity, 14 Speed, and 8 personality.
however, the experiance level system works the same as a regular level 1 character, so the Fighter who would need 200,000 more XP to get one level up, now only needs 1,250 XP to level up once. by this time, the monsters net you 10 K XP per battle, which means he will level up to 5 or 6 in no time flat. which means you get spells pretty fast, and if you do it right, you can easily have all spells, ninjutsu, and Kirijutsu for everyone, but you have to plan it right (no Samurai -> priest -> mage -> alchemist -> Psionic, since the stats drop, and it'd take 15 level ups to get those stats back so you can change to a Psionic, plus lots of luck)
if you plan on spending a lot of time class changing using whatever battle generators you can find (where you can repeatedly fight battles endlessly), make sure your other characters can handle the battle, like a mage with Nuclear Blast helps, if you find a close fountain, or Conjuration.
also, only class change one or two members at a time, so the others can pick up the slack, as those changers revert back to level 1 stats, and can no longer get 2 or 3 attacks per round, or cast a level 7 nuclear blast spell, until they level up enough.
good choices for this, are Lord, Samurai, Monk, and Ninja, as they have almost all stats with high requirements, but a Ninja only needs 1 intelligence adn 2 speed (plus the 8 Personality, which is only a problem for Lizardman and Dracon) to become a Samurai, and conversly, a Samurai needs 3 more vitality, plus 10 Piety to become a ninja (only a problem for Hobbits, Faeries, Lizardman, and Mook.
so, basically, look at the stats first, and see which professions are open already, and see what you need to get a more elite class. if you only need 1 or two points to get a Samurai, wait for it instead, as you don't get that lucky that often. even 2 of those level ups is better than waiting forever to hope those stats go back up all the way, to change to a Samurai later.
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Kuli (210 posts) Click to EMail Kuli Click to send private message to Kuli Click to view user profile Click to check IP address of the poster
Dec-30-04, 00:11 AM (Pacific)
2. "RE: Class changing"
Little to add here, except maybe that some classes have minimum - criteria in all there abilities: Rangers, Ninjas and I think Valkyrie.

So the character's stats won't drop that steep and it's usually only a few extra statpoints required to class-change again.

If the stat-increase at level-up isn't to your liking, then simply re-load and fight again.

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Dec-31-04, 12:08 PM (Pacific)
3. "RE: Class changing"
yes, Rangers have minimums for all stats, while Valkries lack intelligence and Ninjas lack Personality requirements.
the thing about rangers is there base stats are average, with 10 STR and Dexterity, and 11 Vitality being the only ones possibly considered "high". still, they are useful as a stop-gap between fighter and lord/Samurai/Monk/Ninja
Valkries are pretty good, better as a starter class, leaving you with plenty of points left over, moreso than a Lord (who needs 15 for a Rawulf, the lowest it gets), and other than Diplomacy and limited to females, they are identical. as one to class change to, the stats aren't as high, to easily allow change to a Samurai, Monk, Lord, or Ninja.
Ninjas have one of the higher all-around stat requirements of all the classes, needing a 15 minimum to roll (Felpurr), and learn Ninjutsu, Skullduggery, Legerdemain (if your into that kinda thing), alchemy (though very slowly) and Kirijutsu. also, due to the high stats, change to a Samurai is easy (1 Intelligence, 2 speed, plus the 8 personality), making for very quick skill and spell gains.
a felpurr/mook/elf Fighter -> Ranger -> Valkrie -> ninja -> Samurai is one good possible path to take.
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james (Guest) (0 posts) Click to check IP address of the poster
Feb-04-05, 06:51 AM (Pacific)
4. "RE: Class changing"
Yep you got it, they made it that way so that you don't go class changing all the time, build up your skills, and keep your high stats. Its a penalty for changing class's. While you can advance your skills and magic faster with class changing, you constantly have to rebuild stats over and over.

Any good player will tell you, this isnt a big deal. Having high skills and magic is well worth the lower stats and attacks with constantly re-started characters. Stats you can always build up later when you pick your final class. After all, the maximum is 18-20 anyway, so if you start out with a high stat ninja, monk, etc you will quickly reach your max or close to it long before you reach higher levels.

My suggestion is to worry about skills first. Use your magic in the early parts of the game as your main power (even 1st level nuclear blasts work great in the first half of the game). Then about half way through when your done skill building, then pick your final class and start stat building.

I always start my characters as a class that gets Hiding and Critical hit, thus everyone has them at the start. Then I start flip flopping class's to build up magic and other skills. I usually go through new city, gorn, monks, and umpy and somewhere after that I pick my final class and start playing. Later on your magic powered party will switch over to the front 3 guys being melee powered (once they start getting good weapons, multiple attacks, etc).

I usually wind up with

1) Fairy ninja. the ultimate melee front guy, great chance to not be hit, plus great melee weapons (cane anyone?)
2) My 2nd guy is usually a monk, for lack of missile weapons
3) Samurai

My back up guys are a Valkirie and Lord with pole weapons, and finally a fairie bishop with a staff. When im able I can either keep using the pole weapons or a powerful bow and strong arrows (usually dont have alot of ammo). In light city I quicky grab 2 phasers for the Lord to use for the Tomb of Gorrors. My bishop just either casts or hits with his staff.

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