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"Hex Codes?"

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Conferences Wizardry(r) 1-7 Conferences Wiz 1 - The game that started it all (Public)
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donquixote235 (4 posts) Click to EMail donquixote235 Click to send private message to donquixote235 Click to view user profile Click to check IP address of the poster
Nov-25-04, 01:25 PM (Pacific)
"Hex Codes?"
I'm interested in making a mod for Wiz 1. Does anybody know any info about how to hack the dungeons using a hex editor? Also, is there any way to hack new items, and if so how?

Btw, I'm using the original Apple version as my base.

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  • Snafaru, Scary, 03:08 AM, Nov-26-04, (1)
    • RE: Snafaru, donquixote235, 05:09 AM, Nov-26-04, (2)
 
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Scary (286 posts) Click to EMail Scary Click to send private message to Scary Click to view user profile Click to check IP address of the poster
Nov-26-04, 03:08 AM (Pacific)
1. "Snafaru"
The person you want to talk to is Snafaru, who, I believe, has done something very similar to what you are planning. I am not sure how often he still visits here, but Llevram maintains a link to Snafaru's web-site on the software specialties home page:
http://www.iosphere.net/~eric/wizardry/
Check out Snafaru's Dragonquest scenario.
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donquixote235 (4 posts) Click to EMail donquixote235 Click to send private message to donquixote235 Click to view user profile Click to check IP address of the poster
Nov-26-04, 05:09 AM (Pacific)
2. "RE: Snafaru"
Thank you, Scary. I've sent an email to Snafaru and hopefully he can give me the info I need.

If it turns out to be straightforward, maybe I could even make an item/map/race/class editor.

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