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"Spirit Guardian - Inner Sanctum - Orkogre Castle"

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MageUK (3 posts) Click to EMail MageUK Click to send private message to MageUK Click to view user profile Click to check IP address of the poster
Sep-06-04, 11:37 AM (Pacific)
"Spirit Guardian - Inner Sanctum - Orkogre Castle"
Hi guys!

Well I'm new to this forum (I've only just discovered it) but i've had the game for about 4/5 yrs (never completed!!)

Anyway, I've decided to play the game again and see if I can complete it this time around. The thing is i'm stuck on the Spirit Guardian that guards the entrance to the Inner Sanctum in orkogre castle. I've tried casting spells at it but none of them seem to work (I get the occasional one in but it does minimal damage) I've even tried just swinging my sword and staff and it but that doesn't work either! As soon as it casts asphyixiation or poison gas i'm dead!

Does anyone have any ideas on how to beat this thing?

Much appreciated. Thanks in advance

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otter (Guest) (0 posts) Click to check IP address of the poster
Sep-06-04, 11:59 AM (Pacific)
1. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
Air and Poison protection devices and Magic Screen.
Higher level characters with better weapons.
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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Sep-06-04, 12:00 PM (Pacific)
2. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
down the ladder is a bunch of battles you can use, for XP, to level up to at least level 8. make sure your priest knows Dispel undead, as on the hard level, it usually knocks out one of the two ghosts. cast Magic Screen, maybe AntiMagic if you know it, then it's hack and slash, unless your lucky and got it with one of the Dispel undead spells. you'll have to rest after the battles down below, to regain mana.
if you think the Gorn Ghost battle is tough, wait till the spectral raven battle nearby, but after you win against the ghosts, your safe for a while, and definately should grab the Wizard's cone for your mage.
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MageUK (Guest) (2 posts) Click to check IP address of the poster
Sep-06-04, 01:51 PM (Pacific)
3. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
Thanks for that but the thing is my characters are already level 8! When i'm levelling up I haven't had the options to learn spells like Antimagic or magic screen I have learnt Dispel Undead though and can cast it at power level 42 which I have done but it doesn't seem to do any damage for some reason.

I guess I'm screwed then really. I don't really want to have to stop playing just because one piddly ghost is causin probs. I've done that once before (hence the reason I never completed the game last time!)

Anyway if you can think of anything else, pls let me know.

Thanks

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Sep-06-04, 06:33 PM (Pacific)
4. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
do not be so hasty to surrender, my friend. it did take me a couple tries at first to defeat it, a couple dozen.
the thing is, there are so many things that can be done, that depend on your party, and the weapons you have.
for some parties, like a fighter, valkryie, Ranger, thief, bard, alchemist and Bishop, it takes a lot longer than a simpler party of a fighter, Samurai, Thief, Bard, Mage and Priest, as then the Samurai has 3 attacks with 2 swings each, and can dish out tons of damage before the ghost can.
but various parties can defeat the ghost, as you would expect, but to be of better help, would you mind posting your party makeup, including race, class, Attributes (Str, Int, etc.), HP, Stanima, Magic, Level, weapon stats (for the weapons you have available) and the amount of XP needed for them to get to the next level. if you could give us at least some of those stats, we could be of much greater help.

oh, one last thing, try Easy mode. which is more like piss-easy. if you change it to Hard, you can get more enemies in the lower level, resulting in more Skill increases, then swap to easy for the boss. trust me, the ghost is kinda like the Ra-Sep-Ra-Tep battle, in that he can kill you if you are unprepared and weak.

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MageUK (3 posts) Click to EMail MageUK Click to send private message to MageUK Click to view user profile Click to check IP address of the poster
Sep-07-04, 04:12 AM (Pacific)
5. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
Thanks.. I shall try switching to hard mode to get more XP first of all; If that fails I shall then post my character makeup as you suggested and see if you can help me out then.

Thanks again.

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Sep-07-04, 02:34 PM (Pacific)
6. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
Good, pherhaps knowing your party makeup will give us some ideas. the Spirit battle is annoying without class changes, since everyone is limited to what they can do
just had a thought, though never tried it myself, have you tried Silence? it works against the Dane quite well, resulting in some humorous battles with them. too bad I've never tried the spell against the Spirit, or anyone other boss, except one tough one later (who loves to invite his students to the fight)
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MageUK (3 posts) Click to EMail MageUK Click to send private message to MageUK Click to view user profile Click to check IP address of the poster
Sep-09-04, 07:30 AM (Pacific)
7. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
hi, Well I'm back I decided to go back and try to beat the bloody spirit guardian again and i failed again (surprise surprise)and I also walked round and round the dungeon (the one before the spirit) and to be honest it started getting tedious and I was getting really bored ) So below you'll find my party make-up hopefully someone can help me out!

Right:-

Dracon - Fighter - Level 9
Str 16 HP 82
Int 11 Next Level - 123742
Pie 10
Vit 13 Sword 100
Dex 12 Axe 30
Spd 11 Bows 19
Per 09 Shield 28
Kar 13

Human - Lord - Level 8
Str 14 HP 69
Int 09 Next Level - 34142
Pie 12
Vit 12 Sword 100 Mental Magic 24
Dex 13 Axe 18 Divine Magic 27
Spd 11 Bows 11 Water Magic 06
Per 17 Shield 08
Kar 10

Mook - Psionic - Level 8
Str 12 HP 44
Int 16 Next Level - 27742
Pie 08
Vit 18 Wand & Dagger 87 Fire Magic 12
Dex 07 Mace & Flail 09 Mental Magic 43
Spd 07 Pole & Staff 03 Divine Magic 14
Per 13 Air Magic 06
Kar 02 Water Magic 08

Elf - Bishop - Level 8
Str 09 HP 36
Int 16 Next Level - 59742
Pie 16
Vit 11 Pole & Staff 82 Fire Magic 28
Dex 10 Mace & Flail 10 Earth Magic 27
Spd 12 Divine Magic 64
Per 10 Water Magic 24
Kar 06

Faerie - Thief - Level 9
Str 07 HP 45
Int 15 Next Level - 98142
Pie 09
Vit 08 Wand & Dagger 26
Dex 15 Sling 09
Spd 15
Per 15
Kar 15

Elf - Mage - Level 8
Str 12 HP 28
Int 14 Next Level 27742
Pie 12
Vit 11 Pole & Staff 18 Earth Magic 18
Dex 11 Sling 04 Mental Magic 11
Spd 10 Divine Magic 11
Per 11 Air Magic 14
Kar 05 Water Magic 19
Fire Magic 20

If there is anything else you think you may need in order to help me out let me know!!!

Thanks in advance

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Sep-09-04, 08:28 PM (Pacific)
8. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
honestly, you need a third fighter, as a Psionic doesn't get much weapons or armor. put the Thief in the 3rd spot, then have him hide, which will at least reduce the physical attacks on him. magic is random, though.
I'd change the Psionic to a Mage, for the Mage's spells seem superior to the Psionic spells, which also are resisted more often later, and change the Faerie Thief to a Bard, since the Bard gets Mage spells. If you want, change the Elf Mage to Priest, or wait one level and change to a Valkryie.
whomever seems to get killed first, see about class changing him/her to something else, preferably something with more and higher stat requirements like a ranger or lord/samurai/monk/ninja. a chain is only as good as its weakest link.
The Spirit Guardian has 60-90 HP, and is a bit slow, only 13 Dexterity and 10 Speed, with 22 initiative. on comparison, a level 9 character with 11 Speed has 20 initiative, plus or minus 1 for each level and speed point, so you have a chance to strike first, with a Dispel Undead spell or Air Pocket or something like that.
btw, you forgot to tell about the weapons you have, but I shall presume you got the best you can, like a broadsword and poison dagger for your fighter, with a war scepter or shield for your Lord (or vice versa), a Rapier/Cutlass and Baselard for your thief, but magic users can't use much, so anything you can get does for them.
I shall also assume you have the best leather armors Paluke has, like a Leather Helm, Hauberk, Legging, and Buskins, maybe even a Studded Hauberk with Leather Greaves or Studded leggings. also good wood be the Breastplate hidden behind a magically locked door (lighter than a Leather Hauberk, but same protection)
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MageUK (Guest) (2 posts) Click to check IP address of the poster
Sep-10-04, 10:08 AM (Pacific)
9. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
>honestly, you need a third fighter,
>as a Psionic doesn't get
>much weapons or armor. put
>the Thief in the 3rd
>spot, then have him hide,
>which will at least reduce
>the physical attacks on him.
>magic is random, though.
>I'd change the Psionic to a
>Mage, for the Mage's spells
>seem superior to the Psionic
>spells, which also are resisted
>more often later, and change
>the Faerie Thief to a
>Bard, since the Bard gets
>Mage spells. If you want,
>change the Elf Mage to
>Priest, or wait one level
>and change to a Valkryie.
>
>whomever seems to get killed first,
>see about class changing him/her
>to something else, preferably something
>with more and higher stat
>requirements like a ranger or
>lord/samurai/monk/ninja. a chain is only
>as good as its weakest
>link.
>The Spirit Guardian has 60-90 HP,
>and is a bit slow,
>only 13 Dexterity and 10
>Speed, with 22 initiative. on
>comparison, a level 9 character
>with 11 Speed has 20
>initiative, plus or minus 1
>for each level and speed
>point, so you have a
>chance to strike first, with
>a Dispel Undead spell or
>Air Pocket or something like
>that.
>btw, you forgot to tell about
>the weapons you have, but
>I shall presume you got
>the best you can, like
>a broadsword and poison dagger
>for your fighter, with a
>war scepter or shield for
>your Lord (or vice
>versa), a Rapier/Cutlass and Baselard
>for your thief, but magic
>users can't use much, so
>anything you can get does
>for them.
>I shall also assume you have
>the best leather armors Paluke
>has, like a Leather Helm,
>Hauberk, Legging, and Buskins, maybe
>even a Studded Hauberk with
>Leather Greaves or Studded leggings.
>also good wood be the
>Breastplate hidden behind a magically
>locked door (lighter than a
>Leather Hauberk, but same protection)
>

Thanks for that and yes you were right in presuming that I had the best armour and weapons I could get that the characters were able to use. I never really thought about class changing before I've put it off because I wasn't sure whether I'd end up having more disadvantages than advantages as a result of class changing. I guess if the only way I'm going to really beat the friggin' ghost is to change class! So what the hell i'll mess around a bit and see what I can come up with.

Thanks again for your help!

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Sep-10-04, 01:06 PM (Pacific)
10. "RE: Spirit Guardian - Inner Sanctum - Orkogre Castle"
>Thanks for that and yes you were right in presuming that I had
>the best armour and weapons I could get that the characters
>were able to use. I never really thought about class changing
>before I've put it off because I wasn't sure whether I'd end up
>having more disadvantages than advantages as a result of class
>changing. I guess if the only way I'm going to really beat the
>friggin' ghost is to change class! So what the hell i'll mess
>around a bit and see what I can come up with.

the optimum level to change classes, is around 7-10, a then, it takes as much experiance to get to the next level, as it would to go to level 7 again in another class. the only real downside, is the stats drop to race or class minimum levels, whichever is higher, and the new class can only cast spells at level 1, until they level up, but do learn the new spells as if they started the game as that class, with the skills and spells of the old class left unchanged, which means a mage can hide.
btw, a Faerie Samurai can't use much armor, and this is why the Ninutsu helps tremendously. I certainly wouldn't make that the final faerie class you would leave him in (damn race restrictions on armor)
Glad to enlighten you on new ways to get through that boss. the only hard part of those battles, is making sure everyone survives the battle without too much trouble (getting poisoned with low HP for instance is bad), as you need everyone to help against the boss.
I have found, that a Ninja can handle the trip back to New City alone, if everyone else should perish in the tough battle. this, of course, only applies if you can get to Ninja, and then practice Ninjutsu as much as possible, and you will be ok.
obviously, it is difficult to get to Ninja stats, being they are high (10 in Int and Pie, and 12 for everything else, with no personality needed), but if you change to classes where your stats would be high all around (10 in everything at least, like a faerie Valkyrie or Lord), it won't take too much to get Ninja.

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