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"Beast of 100 Eyes"

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BG (Guest) (33 posts) Click to check IP address of the poster
Jul-25-04, 00:08 AM (Pacific)
"Beast of 100 Eyes"
I have killed all of the Gorrors except the Beast with a 1000 Eyes. I've tried some of the things mentioned on this BBS and some of the walkthroughs, but I still almost always get clobbered by a dazzing lights spell. Sometimes it happens right away and sometimes after fighting for a while. Almost Everyone in my party is above or near level 30. Is this still to low to defeat this monster? Any tips?
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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Jul-25-04, 06:23 AM (Pacific)
1. "Beef up resistance"
I figure that for dazzling lights, you need resistance to "Light". So Bat Necklace (50%), Helazoid Pendant (50%), Necromatic Helm (50%, plus 50% resistance to Hypnosis), Amulet of Rainbows (40%), Blackbelt of 5 Flowers (40%, plus 40% resistance to Death) are the items that will help there.

That or level up more ...

Tools for Wizardry(r) 7

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Dragon2k (806 posts) Click to EMail Dragon2k Click to send private message to Dragon2k Click to view user profile Click to check IP address of the poster
Jul-25-04, 08:24 PM (Pacific)
2. "RE: Beef up resistance"
another way, is to try and kill him quickly. obviously, with 9,100 HP (on hard), you can't quickly kill him that way, however, if you can critically kill him (via weapons or spells) you have a chance. or at least put up what you can.
his weaknesses are Fire, Cold, and Missiles (25% resistance), and Acid (95%). his AC is -14 (for comparison, Myxlmynx is -10 AC) making him very hard to hit (3rd hardest behind the Fiend and the Thing from hell), so weapons are out.
left is spells. try Silence, level 7. worth a shot. also the cloud spells, like Death Cloud (chance to kill every round, putting his vitality to the test, it'll work eventually). Deadly Poison might work as well, since it first tries to kill, and faiiling that, tries a Badly Poison, then a regular Poison, meaning, it's got a pretty good chance of doing something.
also, Conjuration, Create Life, and Illusion are helpful, as he may just cast D L at them, saving your party.
another thing you can do, is equip all the Light Resisting stuff on 1 character (preferably an elf or faerie), and have the rest hide or use Invisibility potions, and cast all the buffing spells you got, dthen the cloud spells, and if you want, a little cloud reactivation "cheating" or bug exploit if you like it that way.,
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Jul-26-04, 10:38 PM (Pacific)
3. "RE: Beast of 100 Eyes"
I think this is the toughtest guy in CODS.
I still don't understand why its experience cost lower than FIEND of 9 WORLDS's...?

With a party of two ninjas and two monks I defeated two Fo9Ws (on expert mode you got +1 monster) without much problems.

My party was of level ~60, I think. Each member has >600 HP and around 999 Mana in each realm. All that was achieved due intence class changing.

Bo1000E I beated only on normal mode (one beast). Two beast killed my party every time.

Forget about criticals. I NEVER got critical on it, even when my chars have criticals: 35,27; 26,26; 30; 25 (No samurai for muramasa blade to get max 40 critical).

This beast has level 99 - the last but one highest level from all the CODS monsters (GODZILLI has 100). So I believe you got to have level near 90 to get decent chance to critical it. Also there may exist "immune to critical" flag, we don't know the meaning of all monster bytes.

Its evasion AC is -16 (THING from HELL has -24, FIEND of 9 WORLDS has -30. Anti-penetration AC also -16 (FIEND has -20). A good AC. But not unpenetrable by weapons.

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otter (Guest) (0 posts) Click to check IP address of the poster
Jul-27-04, 03:06 PM (Pacific)
4. "RE: Beast of 100 Eyes"
Armormelt.
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xenxheng (Guest) (0 posts) Click to check IP address of the poster
Aug-09-04, 11:17 PM (Pacific)
5. "RE: Beast of 100 Eyes"
Light resistance won't help at all. I put Bat Necklaces on all my guys in preparation for this fight by hoarding them after ghost fights since the first day on Guardia. Even with one on everyone (looking into the file via an editor, everyone has 80% or, in most cases, over 100% light resistance), Dazzling Lights affects everyone with painful results. Half of the time it results in high damage, withers/dies or stoning.

The only thing that can defend you is Magic Screen, which only gives a chance to lessen the damage. Oftentimes, half the Lights will have their full effect even with a full Magic Screen there to "help" you.

Anti-Magic makes it fizzle about 10% of the time, too, so it will help a little, but not much.

Armormelt, Haste, Bless, all the augmentation spells to hit and strike first, will work well. Summoning help will pull a few hits off you now and then, but most of the time, it will target you and not your pets.

My advice is to shut the sound off so combat goes quicker. Then, minimize DosBox to a small window and watch flash movies, in the meantime or put on some music. You're going to be there a while.

Chris

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xenxheng (Guest) (0 posts) Click to check IP address of the poster
Aug-09-04, 11:32 PM (Pacific)
6. "RE: Beast of 100 Eyes"
Never mind my last post. I just bent that little jellyfish over a table and rammed it up the pootah!

Spells you will want -

Haste
Bless
Create Life (Godzylli)
Armormelt

Spells you will need -

ANTI-MAGIC!

The blob fizzled 4 times in a row thanks to that one.

Chris

P.S. There's a reason the ghosts drop Bat Necklaces. They're so worthless, even the dead don't want them.

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Llevram (5413 posts) Click to EMail Llevram Click to send private message to Llevram Click to view user profile Click to check IP address of the poster
Aug-10-04, 11:08 AM (Pacific)
7. "Why Light resistance may not work against Dazzling lights "
It may be that since it has random effects, it is the actual effect you need resistance to.

(less likley) That or Monster Level versus chartacter level is giving the monster a huge advantage.

Tools for Wizardry(r) 7

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Rakhal Stormwarden (Guest) (0 posts) Click to check IP address of the poster
Aug-25-04, 03:28 AM (Pacific)
8. "Beasts and criticals"
It is indeed level based. With my party at level 30-35 I never criticalled against it at all. On Normal (one beast) I could kill it but it took several attempts and a lot of time. On Hard (2 beasts) not a chance. Then I went off and leveled a bit. Came back on level 115. Attacked. Critical! Critical! Both beasts dead first round Didn't even get scratched...
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mad god (4 posts) Click to EMail mad%20god Click to send private message to mad%20god Click to view user profile Click to check IP address of the poster
Aug-26-04, 01:37 AM (Pacific)
9. "RE: Beasts and criticals"
Yes, and I think that monster level is the number of HP dice rolls (for example: Beast has 99d1+9000 (9099 to 9099 HP, that means its level is 99; Blienmeis has 36d3+72 (108 to 180), his level is 36, etc).

P.S. At least that "level" affects the power level at which monsters cast their spells (this is reflected in my editor).

P.P.S. This is also VERY close to ADnD term "Monster Hit Dice" the equivalent of monster level.

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Jul-14-06, 05:52 AM (Pacific)
10. "RE: Beasts and criticals"
Well, for me the game kinda ends when I kill the Beast of 1000 Eyes. This past time I tested at every 5 levels to determine how well things go. It takes about level 65 to kill the beast 'easily'. About 75 to kill both 'easily'. At level 65, with batnecklaces, 2 of 6 people (all having a resistance of 90+) were effected by the Dazzling Lights, and never 'stoned' or 'dies' outright. Without the batnecklaces, they were 'stoned' and 'dies' regularly, so resistance to Light DOES help, but apparently only in the perfect levels between being useless and your KIA working....

Spells of use for me:

Anti Magic was sometimes nice, but in this last fight, it only caused 1 Fizzle
FireStorm proved surprisingly effective, an easy 30 additional points of damage per round.
Create Life was by far the best choice of Conjuration spells, Godzyllis regularly did over a hundred points of damage per round
Armour Melt and Bless both seemed to make the Beast effectively armourless. Rare misses, damage high.

Personally seemed that Magic Screen made it worse. o.O Whenever I saw the "spell reduced" message, someone got nauseated or paralyzed. But I didn't test it dropped.

Armour Shield (in addition to Armour Plate) really improved the combat saves. My bishop got penetrated (that sounds so wrong) 1 out of 8 attacks. He only has a -2 body/legs (Divine Gown), and +3/+5 in other areas (Mitre de Sanct, Chamois and Buskins)

Never got a Critical hit at that level, despite having a Ranger with Kirijutsu maxxed, Great Bow and 5 PeaceKeepers.

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myrddin (24 posts) Click to EMail myrddin Click to send private message to myrddin Click to view user profile Click to check IP address of the poster
Jul-28-06, 00:24 AM (Pacific)
11. "RE: Beasts and criticals"
Personally for me the Thief of 9 worlds was always way harder than Beast of 1000 eyes.

All I did was cast silence on him every 3-4 rounds and I just kept pounding away at him until he died of my 1000 pinpricks (one in each eye!)!!

Whereas that little thief with his super-quick and deadly poisonous vorpal blade would sometimes kill half my party in one round.

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sphynx (14 posts) Click to EMail sphynx Click to send private message to sphynx Click to view user profile Click to check IP address of the poster
Jul-28-06, 04:00 AM (Pacific)
12. "RE: Beasts and criticals"
The Fiend was always easy in comparisson. Missile Shield worked great against the death stars, and my first round was always to get a level 7 Armour Shield on the front 3 people (who by then were all AC -15 or better). Here was my last kill:

Lord: Superman and Haste on self
Ninja: Attack
Monk (was a Samurai so has Mage Spells): Armour Shield and Haste on self
Ranger : Create Life and Cure Poison
Bard : Armour Shield on Lord, Armour Shield on Ninja
Bishop : Missile Shield, Superman on Ninja.

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Sphynx (Guest) (0 posts) Click to check IP address of the poster
Aug-30-06, 00:29 AM (Pacific)
13. "RE: Beasts and criticals"
Just killed him again with extreme ease.

This time everyone hid on the first turn, one person got poisoned, but easy to cure and heal. I spent 7 turns just spelling up in the shadows. Then I just conjured Godzylli as needed, and every other turn my front 3 guys (best AC) would backstab him and go back into hiding. He never hit my group once after the first turn.

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