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Original Message
"BaneItem© v0.1"

Posted by Willow on Jul-09-01 at 04:27 PM
to all who are interested:

i have completed my initial version of BaneItem© - your Wizardry® VI Bane of the Cosmic Forge© Item Viewer. have fun playing around with it, if you so desire.

special credit bonus will be given to whoever figures out what the ? ? ? ? field is... apparently only 4 items have that flag set:
THIEVES DAGGER
VULCAN HAMMER
DEMONS TOOTH
HAMMER+1.5

what do these 4 items have in common...?

for your information, i have cracked all of the item bytes but 3... if you are up for a challenge, try decoding these three bytes, located here.

of course, special credit bonus will be given here as well...

Willow
BaneEdit© - Wizardry® VI Bane of the Cosmic Forge© Character Editor
BaneItem© - Wizardry® VI Bane of the Cosmic Forge© Item Viewer


Table of contents

Messages in this discussion
"Maybe some answers"
Posted by Llevram on Jul-09-01 at 06:28 PM
As for your 3 mystery fields (row 10, values 4 - which probably belongs with 5 - 6 & 7), they may be the quantity when found or bought. I did a little work with (what I think are) the corresponding bytes in Wiz7. It was too much trouble, as each "group" of items (i.e. arrows versus bolts) had some hidden modifier to the number (which would be calculated just like damage dice - so 4=modifier, 5=number, 6=sides.

If I gave you a copy of my wizcheat.xls, look on the ScenarioData book, columns AH and AJ.

And what theose 4 have in common could be they have something left over in a garbage field that is ignored Just guessing on that one, since I don't know Bane and they don't seem to have any common ground. Does this common field have a common value for them and zero for all others? Where is it in the layout?

Tools for your Wizardry(r) toolkit


"RE: Maybe some answers"
Posted by Willow on Jul-10-01 at 11:14 AM
ah-HA! that's it! the default quantity / charge when found or bought! it fits perfectly!

for posterity, here are all the bytes for all the items, and how i've decoded them. decode. oh yeah, and there is one little mistake - the IN byte is listed twice.

special extra credit bonus #1 goes to Llevram!

now - can anyone else figure out what those 4 items with the ? ? ? ? property have in common?

Willow
BaneEdit© - Wizardry® VI Bane of the Cosmic Forge© Character Editor
BaneItem© - Wizardry® VI Bane of the Cosmic Forge© Item Viewer


"BTW - verbiage overkill"
Posted by Llevram on Jul-10-01 at 01:05 PM
I finally got done reading your "Software License and Warranty" information, in the Help. No wonder it has taken you so long to put this together

Seriously, how much of that is serious (I assume the Y3K stuff is for humorous content only)?

Tools for your Wizardry(r) toolkit


"RE: BTW - verbiage overkill"
Posted by Willow on Jul-10-01 at 02:50 PM
hehe

i was wondering if anyone would comment about that. i nicked it from another EULA somewhere, and just went crazy on it. anyway - it's a free program - how binding can the EULA be?

Willow
BaneEdit© - Wizardry® VI Bane of the Cosmic Forge© Character Editor
BaneItem© - Wizardry® VI Bane of the Cosmic Forge© Item Viewer


"I still don't see what they have in common"
Posted by Llevram on Jul-10-01 at 01:26 PM
LAST EDITED ON Jul-10-01 AT 01:52 PM (Pacific)

Which byte and/or values make these for "the same"?

Tools for your Wizardry(r) toolkit

p.s. I see it is the info byte, which is bytewise information:

2 = no drop
4 = 2 hands
8 = secondary
16 = ????

I was going to say it was "thrown", but that seems to be taken care of elsewhere, but is the only thing I see they have in common. Is it invoke? I see the thieves dagger has a "special", but none of the others (in the list of 4) do. Are yo usure it does anything , not just some leftover byte?


"RE: I still don't see what they have in common"
Posted by Willow on Jul-10-01 at 02:58 PM
here is the info byte info (confused? i am):

0x02 = no drop
0x04 = two hands
0x08 = secondary
0x20 = ? ? ? ?

the 4 items i mention above all have 0x20 in their bytewise information. THIEVES DAGGER for example, is 0x28, which means it is a secondary weapon with ? ? ? ? capabilities...

of course, like you say, it could just be a leftover byte. but before i consign myself to tossing that byte to the wayside, i wanted to throw it out to the general public.

Willow
BaneEdit© - Wizardry® VI Bane of the Cosmic Forge© Character Editor
BaneItem© - Wizardry® VI Bane of the Cosmic Forge© Item Viewer


"RE: I still don't see what they have in common"
Posted by Ravashack on Jul-10-01 at 04:05 PM
LAST EDITED ON Jul-10-01 AT 04:05 PM (Pacific)

Maybe it is for thrown? Kind of like saying it isn't throw-only, but can be thrown?


"RE: I still don't see what they have in common"
Posted by cwcrosby on Jul-12-01 at 10:24 PM
LAST EDITED ON Jul-12-01 AT 10:26 PM (Pacific)

>here is the info byte info
>(confused? i am):
>
>0x02 = no drop
>0x04 = two hands
>0x08 = secondary
>0x20 = ? ? ? ?
>
>
>the 4 items i mention above
>all have 0x20 in their
>bytewise information. THIEVES DAGGER
>for example, is 0x28, which
>means it is a secondary
>weapon with ? ? ?
>? capabilities...
>

Hm...oh, hi, long time no see
I've been rather busy.

I'll take a look at them, I seem to remember spending two days on that one with my brother...
Try putting the vulcan hammer's last four bytes onto an excalibur. See what changes.

oh yeah, and I once made dual cat o' nine tails weilding monks as my last three characters

cwcrosby


"RE: BaneItem© v0.1"
Posted by Esteban (Guest) on Jul-13-01 at 08:52 PM
Hi,
I know this doesn't answer your question but the 2 bytes which have 00 between stone and critical are shred and drain. I don't quite remeber how I found this but I know that last year I spent some time looking around the bane savegame and item files.
In fact seeing all this makes me want to go back and mess around some more and try to find the few bytes you're missing.

Esteban