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Original Message
"Bug List...(some spoilers...sort of)"

Posted by L'Montes on Oct-21-00 at 04:02 PM
I thought I might post a list of known bugs, for posterity.. or what-not. This is by no means an all-inclusive list (haven't quite finished the game after all). But some of these can be circumvented if you're aware of them.

Exploits (yes, they get their own category):
1. Toughen bug: entering town clears out any buffs you may have had active while entering.. however, with this particular spell (a vine spell that increases your HP by 10 per cast), your new higher HP total will remain static while toughen goes away.
2.Gold Bug (also a related item dupe bug, but I'll let you figure that out):
Characters in the inn that -aren't- in your party tend to have values such as gold/equipment held static as long as they don't leave the inn. Result? A character with some money can be added to your party, have their money pooled, then kicked out... leave inn, re-enter, rinse and repeat.
3.Sell back gold bug: Some items sell for more than their purchase value (skull dagger)... so you can quickly increase your money buying and selling the same item off a vendor.
4.Guild Credit bug: After entering the area where you are to be rewarded for a quest, repeatedly switching characters (without going into buy/sell or entering the guild mind you) can result in a character being rewarded multiple times for the same quest. You can max your guild level off the first quests doing that.
5.Keep a quest item bug: some quests require you to return an item to a guild, once the reward speech starts, go into the characters inventory, and give the item to someone else.. end result you get the reward & keep the item.
6.Quest item in inventroy bug: may not -exactly- be a bug, but is illogical. When out in the field, you sometimes (for quests) will give an NPC an item, these items are kept in their inventory. Thus any item you've given them, you can get back. The Stout King asks for Dragon ore to make you Dragon armor. You can steal the ore you gave him off his body, and give it right back to him for more armor. You can also buy the dragon arrows you delivered off Torin... so much for avenging his father.

Crash Bugs:
Most of these are related to Hardware problems, and runnning in D3D mode. Many have been verified by HP. One of the more interesting bugs lets you start the game, but you can't leave town, or equip a hat for some reason... so if you can't equip a hat, beware. Also popular, is the Malloc error (short for memory allocation), usually means you're short on Hard-drive space... free some up. Deep6 (named after the executable I think) is some inscrutable internal error that arises for many and seemingly random reasons - the best case for saving often. Finally, any number of other people can't even in start the game due to some hardware conflicts... (some can though, as evidinced by the game FAQS online).

Design/other bugs:
1.Cutting a guild reward text bit short by entering buy/repair (or the guild interestingly enough) will often result in not only missing the reward, but.. being stuck on that quest... no longer able to complete it.
2.Accruing a certain number of skills/traits will give you more than the screen can display... there is currently no way to scroll or display them... and this can make for difficulties when leveling (unable to add points).
3.The Spirit Shield trait (+4 ac when wearing Robes), doesn't seem to do anything, even if all you're wearing is a robe.
4.When "in training" to be a certain class, you can join those class's guilds before completing said quest.... and can subsequently cancel that that class-training and retain the otherwise un-obtainable guild memberships...
5.Enchanting items for resists results in a 20% resist (to whatever) per enchant (or so it says on the item), however, when equipped, these resists are reduced if present at all.
6.Spectral Raven isn't listed as a group/area-effect spell in the manual, but works as one in game.
7.Create Portal often works when teleport doesn't.
8.Open and closing/moving things in game have a capacity to get stuck in game when -anything- gets in the way. Oftentimes elevators doors will deliver crush damage to roachs/players who get in the way, and stop working afterwards (won't complete their range of movement. This is a showstopper in many cases, not to mention silly. My paladin is slain by a door. In the boogre caves, the opening door on the trap gate got stuck when it tried to open while a grunt was near... killing the grunt, and staying shut... leaving me reloading to a shurugeon castle save... which brings me to-
9.Loading and Saving can only be done in two different areas. Design? You can only load in town, and you can only save outside town. I hope to god this gets changed.
10.Display bugs, even on working video cards, some race/gender combinations will have freakish display problems on the models when trying to equip a given piece of armor (try a Samurai Do on a female elf samurai)
11.NPCs will often wander off when you try to talk to them (Mekdawa) even though they seem to want to talk to you.
12.Friendly NPCs will block passages in places like the Frog village or Stout Mines.. making passage problematic.
13.Many items have to be "used" to be.... well.. used (like bard instruments), the problem being, the use-list resets everytime after a use.. extremely inconvenient.

that's all I can think of.. feel free to add/comment


Table of contents

Messages in this discussion
"RE: Bug List...(some spoilers...sort of)"
Posted by Marc on Oct-21-00 at 11:46 PM
Wow... quite a list there. I've seen a few of these things.
I snuck in a few minutes of play today and had to laugh a bit. While at the entrance to the Serpent Temple (back door), I found the birds were singing (no birds to be found in the cave), the rain was falling (inside the first room) and the first door from the water opened and shut a few times as I went through it, but after that remained open though the "sound" of the opening and closing played each time I passed through the open door.

I found a single Temple Monkey lodged halfway in a gate (Serpent Hold I think) near the top. Poor thing. He went quickly.


"RE: Bug List...(some spoilers...sort of)"
Posted by L'Montes on Oct-22-00 at 07:36 AM
for the record.... I do like the game

"Same here"
Posted by Marc on Oct-22-00 at 09:37 AM
The further I get into the game the more I like it. At the Serpent Temple, I finally meeting some NPC's and such that can really kick my butt. A lot more challenging now as far as monsters go.


"RE: Bug List...(some spoilers...sort of)"
Posted by Radek on Mar-29-01 at 02:29 AM
Design/other bugs:
14. You can lose a quest if you take more than one quest from a given questgiver at the same time. Example: I took the role promotion quest (Paladin) and the guild promotion quest (Moon the Sculz) in the armory. Result: after killing Moon the Scultz, I was reminded repeatedly to complete the Paladin quest, that's all. After completing the Paladin quest, I got "what can I do for ya?".
Well, I started from scratch. I took the Paladin quest and completed it. Then I took the promotion quest and completed it. No problems.
The problem described above seems not to arise if you get more quests from different questgivers simultaneously. You can take guild promotion quests in the armory and in the temple at the same time and complete them both.
Therefore: take only one quest from a given questgiver at a given time.

"RE: Bug List...(some spoilers...sort of)"
Posted by tom (Guest) on Jul-21-06 at 07:09 AM
hay i have a problem i cant go though the gates to ishad n'ha when i enter the town i cannot get out again without reseting the gates do not work

how can i solve this problem please help


"RE: Bug List...(some spoilers...sort of)"
Posted by Lady_Adrexia on Jul-21-06 at 12:37 PM
Been a very long time since I played this game.

Is Ishad N'Ha the first town? Did you create a party? Did you go into all the buildings and speak to everyone. Sounds like there is something you are missing?

Hmm...may have to load Wiz & Warriors again to see what is what.



"RE: Bug List...(some spoilers...sort of)"
Posted by tom (Guest) on Feb-06-07 at 01:42 PM
no it's the town after the serpent temple i have reset the game many times i think it is to do with old vedeo software as i am running the game on xp i heard that you can updeate the vedeo softwear with a program i gave up on w n w a long time ago

"RE: Bug List...(some spoilers...sort of)"
Posted by amonomus (Guest) on Mar-07-07 at 00:21 AM
>hay i have a problem i
>cant go though the gates
>to ishad n'ha when i
>enter the town i cannot
>get out again without reseting
>the gates do not work
>
>
>
>
>how can i solve this problem
>please help



"RE: Bug List...(some spoilers...sort of)"
Posted by the (Guest) on Mar-07-07 at 00:22 AM
hay i have a problem i cant go though the gates to ishad n'ha when i enter the town i cannot get out again without reseting the gates do not work how can i solve this problem please help