URL: http://www.softwarespecialties.com/cgi-bin/rpgforum/dcboard.cgi
Forum: DCForumID5
Thread Number: 205
[ Go back to previous page ]

Original Message
"New Bane scenario"

Posted by supersonic on Mar-19-08 at 05:19 PM
Well, its not going to be a massive deviation from the original, but using the fantastic editors provided I am currently working on making some subtle changes to the game. Mostly this revolves around new and modified items for seldom taken classes to mix the game up a bit, and a few changes to the terrain. Not sure how it will pan out, but if there is a genuine interest I will put some effort into releasing it as a mod!

Table of contents

Messages in this discussion
"RE: New Bane scenario"
Posted by emeraldFN on Mar-28-08 at 07:00 AM
There hasn't been much enthusiasm! For myself, I'd say I would play it after I have cycled through my favourites (2 last Wizardrys, Master of Magic, Fantasy General and perhaps M&M). As everybody knows, games like those aren't made anymore...

"RE: New Bane scenario"
Posted by mad god on Mar-31-08 at 04:33 AM
Hey, emeraldFN!
I'm with you on W7, W8, MoM and MM6.
Have not stumbled upon Fantasy General though. Maybe I got to try to find it...

To supersonic:
Hey man! If you don't mind, I'll give you an advise: change anything you like and as many as you like. Why? Because having done W7 mod I now regret I have changed so few things. I should have been more firm!
And I bet your mod will be very welcome at least by few of us.

P.S. I'm glad you have used the editor.


"RE: New Bane scenario"
Posted by emeraldFN on Mar-31-08 at 10:58 AM
Have not stumbled upon Fantasy General though. Maybe I got to try to find it...

It should be easy to download:

http://www.abandonia.com/en/games/345/Fantasy+General.html

PS and OT: Pick General Marcas. Heavy infantry rules in this game...


"RE: New Bane scenario"
Posted by supersonic on Mar-31-08 at 11:25 AM
Its going pretty well, have made many new weapons, and making subtle changes and renames to existing ones.

The terrain doesnt update until you start a neew game rather than with a save, so testing is taking its time lol.


"RE: New Bane scenario"
Posted by mad god on Apr-01-08 at 01:39 AM
>>>>>>>>
The terrain doesnt update until you start a neew game rather than with a save, so testing is taking its time lol.
<<<<<<<<

Ah, yes. In W6 the whole maps are stored in the save file, whereas in W7 they only store events' activated/deactivated flags. So when changing maps in W6 you got to start a new game. Very annoying. Thou art a hero to make a mod in such conditions.

I can help you here. I'll try to find some time and to make functionality to transfer map changes into a saved game file (I hope the research won't take a lot of time here). Of course, only if you need this. Do you need this? In this case I assume that loading your saved game will be equal to start a new game in the certain place with strong party.


"RE: New Bane scenario"
Posted by supersonic on Apr-01-08 at 08:08 AM
It would be very useful - but I can probably do without: don't spend too much time on it! Thankyou.

I have been wondering about the spells - are there any plans for a spell editor ie the names, magic values and even damage ranges?


"RE: New Bane scenario"
Posted by mad god on Apr-02-08 at 00:34 AM
Spells' parameters are hardcoded in W6 and W7.
You can change names only. They can be changed in the Text Editor. Since they are 'Game Internal Texts' tick the check-box 'Also show Game Internal Texts' on and then use search for fireball.

There is little you cannot change in the editor for w6:
1. PIC files (monsters)
2. Frame info for PIC files (determines when and which Frames are shown when a monster performs an action or idling).
3. Nothing more comes up to mind. Other things are hardcoded.