URL: http://www.softwarespecialties.com/cgi-bin/rpgforum/dcboard.cgi
Forum: DCForumID22
Thread Number: 13
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Original Message
"Done or not ..."

Posted by Llevram on May-18-03 at 11:28 PM
It is midnight (or shortly after) on the 18th, put down your pencils, the test is over ... so, as far as teh instructor is concerned, my project is done

Thanks to all who contributed there information and thoughts, thoough the end result (for now) did not end up where I thought it was going, when I started this.

S it turned out, there was very little concrete and readily availabl info on all the beasties and plants, so I skipped that section for now and went to town on the items ... 481 catalogued individually, plus a lot more (over 100 or maybe 200) in more lst fashion.

Here is a link to the site (I am uploading it now). The home page sucks, but I was more concerned with what comes after that.

http://www.softwarespecialties.com/w8ood/html/index.htm

Again, thank you to all who contributed

... for my own satisfaction, if nothing else, I will continue to work on this a bit ... it is just not complete without the travel section.


Tools for Wizardry(r) 7


Table of contents

Messages in this discussion
"p.s. My own little dose of irony"
Posted by Llevram on May-18-03 at 11:30 PM
The site doesn't play well wth Netscape 4.7, my brwoser of choice

And it was designed for power users (1024 x 768 resolution)

Tools for Wizardry(r) 7


"Please keep going!! :-)"
Posted by Marc on May-20-03 at 07:55 PM
I like the layout very much and the ability to sort great. In the future do you think you cound include race and profession in the sort as well?

Good job. I'd give you an "A".


Marc


"Thanks"
Posted by Llevram on May-20-03 at 08:33 PM
Yes, race and profession are a must, but with the time I had, and the resources I was using, there was no way.

Also, once I was done, I realized I had made a classic blunder (or two). I knew I was developing for a target audience mostly (or at least largely) 800 x 600 users, but did the entire development at my norm, 1024 x 768.

I did reduce my browser screen width to 800 when developing, never dawned on my to decrease the height as well Good ol'e heads down programming

The other thing I realized (with about 3-4 hours til the deadline) was that I had really misused the "screen real estate".

Instead of having the picture controls in the upper left, the form controls on the lower left adn the results on the right half of the screen ... I should have done put the controls in the upper right and used the wider, bottom half of the screen for the "results" area.

Ah, well, version 2.0

Tools for Wizardry(r) 7


"Very, very nice"
Posted by jersey on May-21-03 at 07:52 AM
Great job Llevram! Looks good. I look forward to version 2.

j*


"Thank you ... for the help"
Posted by Llevram on May-21-03 at 08:20 AM
I feel bad I was not able to use many of the suggestions people gave regarding the monsters side ... I will address that. Aside frm that, I really enojy the kudos, but am open to what folks would like to see changed, done better, etc.

As I said somewhere (I think in this thread), I plan on:

- changing the layout of the page, putting the results in the lower hald of the screen, giving full width
- incorporating Race/Profession info

Anything else ... ?

Tools for Wizardry(r) 7


"RE: Thank you ... for the help"
Posted by Tecnofreak on May-21-03 at 12:06 PM
i think you need to add location and price of items where needed. other than that and the race/proffession mention i think it is great! keep up the great work.

"Yes, location is a key ..."
Posted by Llevram on May-21-03 at 12:52 PM
(not sure I care about price, what do others think?)

Location for many items is crucial, and would tie into the travel guide section (yet to be included). As well, like in my Wiz7Item viewer, the chest or chests and monster drops that can generate it would be good, but all of this is pushing the need for the thing to be database-driven .. which is not a bad thing, but a complete re-write, since it is all plain, static HTML right now.

Tools for Wizardry(r) 7


"Data sort"
Posted by Marc on May-21-03 at 04:18 PM
I figured that you using Access already. How do you manage the sort now?

As for the vendors, I don't think that I would be to interested in price as much as I would "who has what item(s)" during X part of the game.


Marc


"RE: Data sort"
Posted by nomad on May-21-03 at 04:40 PM
Great job Rick. I would agree that price is irrelevant. It changes depending on your communition skill anyway. Knowing where it can be found is important.

Do we need to send you more info? What do you need?


"First things first ....."
Posted by Llevram on May-21-03 at 08:07 PM
... Let's decide what we want in the stew, then divvy up who will get which ingredients

(in case you haven't noticed by now, I love analogies)

@ Marc - the sorting was done manually. I created the list by name, then saved hte fiel as another name, sorted by AC, saved as a nother named, sorted by .....

Very laborious, as I said ... not the "right way" to do it, but met the needs of the class project, which was just HTML, frames, javascript, CSS, etc ... no database

Tools for Wizardry(r) 7


"RE: First things first ....."
Posted by Tecnofreak on May-23-03 at 12:30 PM
okay price was a bad idea...if you want any help on locations I will help i haven't actually completed the game yet but i have travelled quite a bit.