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Thread Number: 1925
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Original Message
"I'm stuck"

Posted by Sunsfire on Jan-28-06 at 07:59 AM
ok so i'm in the rapax rift and i went into the zoo area and i went into the rom with the staues, well i had the statue move the bed and i went down, i found the area where I beat up the dark savant, but i'm not ready to be there yet, i havent become a templar and in the area i'm in i need some things to make stuff work but i can't theres a gate conneting to the room with the button on the floor, but i can't get it open, please tell me if i have to go back and do it all again or if ther is another way around this, my last sace is before i entered the rift.

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Messages in this discussion
"I think your OK"
Posted by Llevram on Jan-28-06 at 08:07 AM
You should not have to revert back to that save before the rift. But I'm not sure where you are exactly ... a room with a button on the floor that you can't get to, because a gate is down?

The only gate I recall opening is the portcullis .. can't recall where you get that key, but am pretty sure it is in the Rapax castle.

Tools for Wizardry(r) 7


"RE: I think your OK"
Posted by Sunsfire on Jan-28-06 at 08:11 AM
no no i got that key
the area i'm refering to is the room with a large red emblem on teh floor, when you step on it back in the corridor the floor moves up and you get the key but i'm stuick in ther andf cannot get out!

"RE: I think your OK"
Posted by Sunsfire on Jan-28-06 at 08:28 AM
also woith this i havent kill Al sedeux or how ever its spelled i can;'t get to her if i am in here! I'm behind the gate and the danged key wont work

"RE: i got it!"
Posted by Sunsfire (Guest) on Jan-28-06 at 09:11 AM
the queens deposit letter when in the contraption i needed. and iu got the key to the queens room and not i'm out!

"OK, that is where you get the portcullis key"
Posted by Llevram on Jan-28-06 at 10:16 AM
So, you stepped on the red emblem, raised the caged room ... and are now stuck in it? Then the only way out is to teleport (hope you have a portal set somewhere and the recall spell).

Tools for Wizardry(r) 7