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Original Message
"Help with casters"

Posted by CoolDiscoDan (Guest) on Dec-17-04 at 02:43 AM
I need some strategy help when fighting casters. In the northen wilderness I am facing 3 geomancers and 1 lesser earth elemental. My party is level 11-12, a fighter, samurai, bard, ranger, gadgeteer, bishop & Vi.
The geo's cast whipping rocks regularly, 3 or 4 casts and I'm hurtin bad, 5 casts and I'm a goner. I try to silence them but it has no effect.
Any general strategy vs. casters would help greatly.

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Messages in this discussion
"RE: Help with casters"
Posted by Avatar (Guest) on Dec-17-04 at 06:02 AM
Element Shield and Magic Screen help to minimize damage from earth attacks. Hane your Bard use the Siren's Wail if it has it. Your Bishop shoud cast Eye 4 an eye as that will help to bounce back magic. If your bard has gotten the Banshee's Howl use that as well as Hex is a very potent weakening spell. Try to close with the casters as soon as you can standing off and trading spells and missle attacks will get you killed. When all else fails RUN AWAY you can do that and survive to fight later when you are stronger and better equipped. Be sure you have the 4 long term enhancement spells in play Enchanted Blade, Missle Shield, Armorplate, and Magic Screen. These give you basic protection against all types of attacks.

"Modified run away"
Posted by rbrown on Dec-17-04 at 01:56 PM
Run away but make sure the elemental follows you. The Geomancers will break off the attack. Then take him out alone. This divide-and-conquer trick works great with the Sorceress Queen.

"Rod vs. Cone"
Posted by Llevram on Dec-17-04 at 06:37 AM
LAST EDITED ON Dec-17-04 AT 06:37 AM (Pacific)

(No, its not biology, and we are not talking about the inner workings of your eye ...)

Whipping Rocks is a "cone" spell .. it is cast outward in the shape of a cone and has an effective range. If you stay outside that range (I believe it is the same range as "thrown") ... you can cast "rod" spells and use missile attacks.

But, using this strategy will cause the GeoMancers to do the same .. so instead of casting Whippping Rocks, they will use something else from their bag of tricks.

Tools for Wizardry(r) 7


"Get Even Closer"
Posted by otter (Guest) on Dec-17-04 at 07:15 AM
I like to hide around a hill until casters are a lot closer, then initiate combat for surprise so i can run right up to them. Mostly they have few HP and low AC, so they go away pretty fast if you pound on them. Plus, if you get in their physical attack range, they have another option, which reduces their cast chance a bit.

"RE: Get Even Closer"
Posted by Asrial on Dec-17-04 at 08:30 PM
Going to have to agree with the getting closer bit.

Run in and once you're in melee range on the casters, have your healers start doing some healing while your fighters take their shots. Focus on the casters before the elemental and have your party setup so that the elemental is going to go after those that can take the brunt of the attack.

Also, utilize any bombs you may have. I don't think the casters will be around long if they have 6 area affect bombs going at them.


"RE: Help with casters"
Posted by Marc on Dec-18-04 at 11:55 AM
Don't forget:

Rings
Bracelets
Neckless
Cloaks
Anks

...and various bits of armor and weapons that have resistances to magic. It all adds up.

Marc


"RE: Help with casters"
Posted by CoolDiscoDan on Dec-19-04 at 06:36 PM
Thanks for all the tips, finally got 'em. First I went and found the banshee's howl (that alone seemed to make a big difference as it hexed all 3) then, took me a lil while to find a good spot for the ambush approach. So the hex + only 1 turn of movement did the trick.
Thanks again.