I am looking for some advice of the advanced and expert players.Since the start of the game I have found three decent swords: diamond epee, demonsbane and bloodlust. But among my melee characters is only one sword specialist, a fighter. The others are Myles (thief, daggers), Vi (walkyrie, polearms) and a barehanded monk (martial arts). My ranger is solely using bow weapons. Especially the polearm skill of Vi is highly welcome to protect a flank and at the same time fight frontline opponents. The ranger often protects the other flank.
Now I'm wondering if I should replace the shield of my fighter (heater shield, AC 3, +5 to shield) with one of the a.m. swords. The 9th level fighter's shield skill is 20 (15+5), his dual weapon skill is exactly zero. But I fear that I got penalties using two swords with such a lousy dual weapon skill. What should I consider?
First of all, you can only use those swords in the primary hand. So daggers (and later, maces and staffs) are the options for second weapon, unless you are a samurai. Perhaps there are non-samurai secondary-hand swords out there, but if so I haven't noticed. Even so, I think it's worth it. In the beginning, a few AC doesn't matter (I get hit all the time anyway), and later, a fighter will probably have the HP (and AC) to take a bit more damage.
Dual-weilding does give a slight penalty, but two ekstra attacks with two swings with a dagger with instant kill bonus........
I always give a sword to the rogue, with a dagger (stiletto if possible) in the other hand. I also give a polearm (Mystic Spear eventually) to the ranger for close-in work.Fighters usually get a sword and Thieves Buckler. The speed bonus on the shield helps their attacks and can boost armor by 1 if their speed is high enough.
Eventually you will get two Really Good Swords, and a shot at the Light Sword if you know how to play for it. A rogue is absolutely devastating with those Really Good Swords.