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"Extremely high experience and odd leveling"

Posted by Avatar on Feb-05-04 at 03:00 PM
I have been running a solo FN with 2 NPC's for a long time in a attempt to create uber-characters. Yesterday I ran into something interesting. BTW my team is totally unedited. At 4.2 billion exp I ran into a take-off leveling condition. Suddenly my characters went up a whole lot of levels one at a time but all at once simular to saving your level-ups then taking them all at once. While I doubt anyoue else is that persistant (or stupid ) to try this I am curious to see if anyone else has had this happen to them.

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Messages in this discussion
"RE: Extremely high experience and odd leveling"
Posted by Peter (Guest) on Feb-05-04 at 09:42 PM
See topic: "what happens after your char reaches level 49?"
Feb-07-03 for any help.

"RE: Extremely high experience and odd leveling"
Posted by Avatar on Feb-09-04 at 03:53 AM
What is happening is... at that level of of experience (approx. 4,280,000,000 EXP) the points to next level counter resets itself and you get a continuoud string of level-ups

"RE: Extremely high experience and odd leveling"
Posted by applebake (Guest) on Feb-11-04 at 03:16 AM
What BTW are uber-characters? H

"From the German"
Posted by Avatar (Guest) on Feb-11-04 at 01:10 PM
Uber meaning over beyond or super. The Nazi's thought that they were Ubermensch (supermen)

"More specifically"
Posted by Scary on Feb-11-04 at 02:15 PM
It is a character with lots of 100s - in attributes and skills. Basically, a character that excels far beyond the level and abilities of the characters normally necessary to complete the game. You can ascend with characters in the 20s levels; an ubercharacter will be in the 40s, and the archetypal (look it up) uber character will utilize that level 49 "feature," having all 100s and well over 50 total levels in a variety of classes.

"RE: From the German"
Posted by Kuli on Feb-11-04 at 11:52 PM
Off topic: Actually, "uber" is spelled with an Umlaut --> "über" (does this show on your machines?), which is the german relative pronoun (?)for "above". I'm not sure whether the Nazis called themselves "Übermenschen", but they surely were into this "inferior and superior races" - thing.

Kuli from Germany


"Umlaute"
Posted by ferro287 on Feb-12-04 at 09:48 AM
English is a straigthforward frank, honest, open-hearted, no-nonsense language, which has little truck with such devilish devious devices as accents; indeed U.S. editors and printers are often thrown into a dither when a foreign word insinuates itself into the language. However there is one word on which Americans seem to have closed ranks, printing it confidently, corageously, and almost invariably complete with accent -- the cheese presented to us as Münster.

Unfortunately, Munster doesn't take an accent.

-Waverley Root, International Herald Tribune (1982)


"I have laways loved saying 'Umlaute' :-)"
Posted by Llevram on Feb-12-04 at 07:58 PM
Don't know why, just seems like a funny word

Tools for Wizardry(r) 7


"Pronounciation"
Posted by Kuli (Guest) on Feb-14-04 at 06:06 AM
Just out of curiosity: How do you pronounce "Umlaute"?

"Pronunciation"
Posted by Llevram on Feb-14-04 at 08:04 AM
As if it were spelled: oom lout (emphasis on second syllable)

Tools for Wizardry(r) 7


"RE: Pronunciation"
Posted by applebake (Guest) on Feb-14-04 at 10:49 PM
Ah, such refreshing culture... I studied French, they are really good for those subtleties of meaning too... So, out of curiosity, anyone hacking or patching to produce these "Ultramen" or are they seriously putting in thousands of hours of labor to make them? I once knew of someone who went psycho in Wiz6 going back & forth over in the belfrey H

"Not thousands..."
Posted by Avatar on Feb-15-04 at 03:42 AM
I put in about 250 hours over about 4 months. My crew FN(to start with). Saxx and Vi. Did it as a lark while playing another crew because of sheer curiousity. Noticed the phenomena and figured I'd comment as I had never seen it meantioned on the board . Would be happy to e-mail savegame with current stats to anyone that wants it. Crew is totally unedited don't believe in "cheats".

"That was silly"
Posted by Scary on Feb-17-04 at 12:47 PM
>I once
>knew of someone who went
>psycho in Wiz6 going back
>& forth over in the
>belfrey H


There are far easier (i.e., higher-experience point) battle generators in Bane: the first is the "snake pit" beneath the Gold-Key room (you don't really need the Book of Ramm, so you can actually leave the pit open throughout the game); the second is the entryway to the Temple of Ramm: just don't put on the Goat Mask, and you can fight all of the Guardians of Ramm you want.


"RE: That was silly"
Posted by Kuli on Feb-18-04 at 00:26 AM
Yes, I remember the battle generator in front of the temple. It is a bit annoying, I think, because the Guardians of Ramm have a lot of HP (90-110 or so), so that it takes some time to defeat them (although they are extremely harmless), but the party gains very little EXP (4.600 each?).

I prefer wandering through the temple a couple of times: Once you press one of the various buttons within the temple and are portaled out of, all encounters are reset, so that the party can have all the fun again!


"RE: That was silly"
Posted by Scary on Feb-18-04 at 08:38 AM
>I prefer wandering through the temple
>a couple of times: Once
>you press one of the
>various buttons within the temple
>and are portaled out of,
>all encounters are reset, so
>that the party can have
>all the fun again!


Certainly true: the Temple provides much higher hp encounters, as well as much better treasure. The downside - to the extent one cares - is that the encounters can be a little too good: they can kill you. (And I'm thinking specifically of those darned sylphs, but almost any "full" encounter (i.e., four or more groups) with spell casters (mindflayers, priests, sylphs) is likely to accomplish the same end.) I admit, for most, that's not a problem: RELOAD. But my ambition is still to make it through Bane without any deaths (i.e., reloads are allowed, except in cases of death).


"RE: From the German"
Posted by LostInTranslation (Guest) on Feb-17-04 at 04:34 PM
Why not wander farther off topic ...
... the Nazis were more interested in calling
other folks untermenschen than calling themselves
ubermensches. The idea of calling anyone a "superman"
probably spread from Nietzche's "Man and Superman."
(I.e. "Mensch" and "Ubermensch" in the German.)
Not that Nietsche was thinking of either Aryans
or Americans in funny blue tights with an "S" on them.

(Kuli - I see your umlaut, but am not sure how to
generate them with standard US keyboard layouts.)


>Off topic: Actually, "uber" is spelled with an Umlaut --> "über" (does this show on your machines?), which is the german relative pronoun (?)for "above". I'm not sure whether the Nazis called themselves "Übermenschen", but they surely were into this "inferior and superior races" - thing.
>
>Kuli from Germany



"Typing Umlaute"
Posted by Kuli on Feb-18-04 at 00:19 AM
You can generate all Umlaute (and the french, turkish, scandinavian etc. specific letters) by accessing the ASCII - Code. Simply hold the alt-key down and type a three-digit-number. "ä" is Alt-132 ("ä" being the 132th letter in the ASCII-Code), "ö" is Alt-148, (I haven't found "ü").

AFAIK, the ASCII-Code is used worldwide, it definitely worked with the british keyboard layout that I had to use for a time.


"RE: Typing Umlaute"
Posted by Llevram on Feb-18-04 at 08:44 PM
There are also HTML codes you can use for these (such as ampersand (&) + pound sign (#) + 217 give you this: Ù). Here is a reference:
http://hotwired.lycos.com/webmonkey/reference/special_characters/

Tools for Wizardry(r) 7


"RE: endless battles, and thieving"
Posted by applebake on Feb-19-04 at 11:56 PM
I had such trouble the 1st time thru wiz6, had to start another game with new characters to figure out what was wrong. Didn't have too much trouble getting to the Temple, but then I just couldn't get thru the darned thing. Took me months for my original party to beat sylphs. I found the endless regeneration of guards outside to be the relief I needed. Would sometimes camp out there and get woken up (I figure they are patrolling but I always got the impression they would stumble on my party while relieving themselves, as it would occur irregularly). I had to spend many hours practicing thieving because the money was gone and I had never routinely thieved. Had a poor priest/ex-thief who was stuck with this job (stealing from the fairy queen) because he was the only one with any theft skill at all. Managed between stealing and the occasional finding the silver sollerets & such from the endless guards, to build up a cash fund that allowed me to carry in lightning rods & golden rods (stolen of course) as well as other essentials. Once I got thru the Temple fairly well, I could never kill the Dracula & his lady. I went thru the Temple upwards of 15-20 times, lost count long before I succeeded. Spent months at this as well. There is just no substitute for making sure your characters are not in over their heads.
Speaking of theft - any good hints for building up my thieving skills in wiz8? Myles was starting to get pretty good, only the occasional palming, but he took off. My rogue felpurr has about 26 skill on theft, in the 90's on stealth, but she is really batting out. I am currently with Sparkle (of all people) in Rynjin territory (swamp). H