Finally managed a full ironman this time around.Notes:
There is always a 100% chance of obtaining 2 Cane of Corpus. Bleinmeis will be in the Thieves Guild after you bash down the door with a strong party. He’ll run, but you can just step on his square endlessly until you get a fight where he stays to fight. Once he is slain there, you’ll find him again *back* in his original spot. If this second Blindmeis/Bleinmeis runs, you have to exit Rattkin Ruins each time you want another chance of fighting him.
Beast of 1,000 Eyes was ridiculously easy for a level 35-40 party (including a monk at level 20, reclassed from Priest). I believe high Lifeforce prevents the “withers and dies” effect because I never saw it once. Zero deaths that fight, in fact. Frontline had a Valk with Helazoid Pendant, another Valk with Bat Necklace, wnd a Ninja with blackbelt + Necromantic helm. All three in back row had a +50% Lifeforce acccessory to ward against the Lights instant death.
Interestingly, the Conquiladas have to be THE hardest battle in the entire game. Managed to down a Godzylli without any problems, then ran into only a three group wave of those worms and nearly wiped. Immediately left the wilds as I was risking my save game just being there.
Anyway, it was an amazing playthrough. Wish there were more games like it. Had a wonderful time looking at the old posts here and reading info regarding obscure game mechanics. That rbrown, what a guy.
One last question — Does anyone know what significance the bird being chased by demons had? It called out the word ‘Al-bie’. But it was never used for anything. There’s a monk in the Land of Dreams that says a similar odd phrase ‘Do-dah’. Mayhe these were clues to some unfinished secrion such as the falls?
Also, I don’t suppose anyone has DW Bradley’s contact info?
>One last question — Does anyone
>know what significance the bird
>being chased by demons had?
>It called out the word
>‘Al-bie’. But it was never
>used for anything. There’s a
>monk in the Land of
>Dreams that says a similar
>odd phrase ‘Do-dah’. Mayhe these
>were clues to some unfinished
>secrion such as the falls? For the bird encounter, I supposed it to be a "hint" for the rescue of the cursed witch up in the cave at the mountain top. In the German version the bird cried "elf-ihr" and that is quite near to "helft mir" ("help me"). Reading its English original it doesn't make sense to me anymore ;) - so, I don't have any idea.
As I played with a walkthrough I had no problem with the missed hints. In my first game to come so far at all, my major problem with that story plot was: I came there after leaving Ukpyr, so I didn't meet and beat *SPOT* ("Waldie" in German, if I recall it right) yet, I had no Necromantion helmet. Furthermore I can't remember to have stumbled upon ANY clue in the game that this helmet had to be on top of some (poor) party fellow's head at this location to "see" the truth behind this happening.
---
I recall to have written down the "Do-dah" quote from the monk in my notes as well, but never spent a second thought about it.
By the way, the German translation had several bugs and crappy parts that made it difficult to get the hints that NPCs gave in their talkings right.