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Thread Number: 1298
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Original Message
"MultiClassing vs Not...."

Posted by sphynx on Aug-05-12 at 11:51 AM
Ok, so as a bit of an experiment I decided to -finally- try this game in a no-multiClassing method...

I've got to say... DANG, it is tons harder... I have 2 games, both at the same exact point (finished Orkogre castle/forest, new city, old city, newbie area, and at the river to enter the Munkharama part of the game... I rush to get all 3 maps before the NPCs wake up)

No multi... HP between 28 and 18.
with multi... HP between 240 and 180.

No multi... Bishop has a small handful of spells.
w/ multi... Bishop has all the spells for Thaum/Theo (plus a bonus Word of Death, 2 bonus Nuclear Blasts, a Mind Flay, and a Deadly Air with my other 5 characters)

No multi... highest non-weapon skill is 60ish.
w/ multi... highest non-weapon skills are 100, and there's multiples per character, per category.

I lose multiple characters the moment anyone casts a fireball, iceball, etc... in the no multi.
I brush off the dust on my other game... it tickles.

Level 8's in one. Level 9's in the other.

And I have to say... for anyone that finds it annoying to re-start so many times with the multi-ing (in order to get the stats you need by 5th level, so restarting levelup combats), I've had to restart just as much with my dying. (and I imagine I'll be restarting even more with my dying in the non-multi game).

That being said, I'm looking forward to seeing if I can even complete a non-multi game (though I doubt I could take the Gorrors).

Parties:
Non Multi: Dracon Lord, Felpurr Samurai, Elven Ninja, Faerie Bard, Rawulf Bishop, Elven Ranger.
Multiing: Gnome Lord (Valkyrie past), Rawulf Samurai (Ninja past), Faerie Ninja (Monk past), Faerie Bard (Mage/Thief past), Elven Bishop (Mage/Priest past), and Elven Ranger (Valkyrie past).

NonMulti chosen for theme of course. Multi-ing chosen for multi-ing ease.


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"RE: MultiClassing vs Not...."
Posted by Chronos on Aug-13-12 at 02:53 AM
I come from the completely opposite perspective. For years, I only played my characters in the classes they started with in the game. I spent upwards of several hours making obnoxious combinations such as faerie ninjas in the character creation screen. The only things I tried to make sure of was that I had a spellcaster for each spellbook, and that my characters could either hide or deal critical hits (yes, you most certainly *can* defeat the Gorrors in this fashion, but I accomplished it through sheer level grinding, and without truly understanding the importance of Armormelt and Weaken).

For years, I thought if you switched classes, you'd lose all your abilities as well as your statline, so I avoided what I thought would be an irritating level grind. Not too long ago, I came across this site and found out that while your base stats will drop to minimum requirements for whatever class you pick, your skills and spells will not reset. What I thought to be a maddening process to re-level proved to make the game ludicrously easy by comparison, especially once I learned Identify and Recharge and received the Thermal Pineapple.