It looks like I'm not the only having problems with the Wizardry Archives wrecking my stats whenever I level up. For a while I was backing up my saves and restoring when I got a lousy level-up, but then I thought, why not write a program to avoid the problem entirely?What I'm working on is an external program that "levels up" your characters by hex-editing the save file. It does so as legitly as possible- it's not a character editor or a cheat program (well, not exactly), it merely simulates gaining a level. My equations and formulas are based on observation, so they're not perfect, but it's better than having your 15-year-old samurai die of old age because he lost thirteen points of Vitality in a row. Yes, I actually had that happen; fortunately, it was just a test character I was leveling up to research how samurai learn spells, but the point is, it can happen.
I was writing this program for my own use, as I'm playing the Wizardry Archives and didn't want to go through the horrible tedium of gaining non-destructive levels any more, but I thought that some of the folks here that are using the Archives might get some use out of it. If anyone's interested, please respond and I'll post a link to the program once it's finished (I'm almost done).
Any takers?
I'd certainly like a look at your program, so please do post the link.A possible alternative: there's a program called "Flopper" (do a web search; it's freeware) which lets you run disk images of "boot-up floppies". So you can run replicas of the original Sir-Tech Wizardry games for the IBM-PC, (actually they ran on something called the P-System rather than MS-DOS, but that's irrelevent).
The first three of the series are out there (along with another 100 or so PC games from the 1980s), I've just started playing around with it, but from brief exposure, the leveling up on a contemporary PC (1.13 Ghz Athlon) seems pretty much like it used to be when I was playing Wiz I on 6 MHz PC-AT clone.
Also the first level of the maze is about as deadly to level 1 characters as I remember it being!
Disadvantages: if you're using flopper, you've basically got a old PC or XT on your desktop, no matter what your horsepower: MS-DOS, EGA graphics at best, no access to high memory, no multi-tasking. And you have to reboot to get back to Windows. And the program could use a few bells and whistles-- you can save the game file you're playing, for example, but you can't change its name from inside Flopper.
Consider giving it a try. The price is right, after all...
You know, you could always do this program as a patch for Wizardry 1-5 instead of as a seperate program, which I think would be much more convenient than having to exit the game to run a seperate program.Others talk about the superior graphics of other Wizardry versions. That brings to mind a question: Why haven't there been any fan-made Wizardry upgrades like Ultima has gotten?
(Though personally, I would just want the level-fix patch, since I play the games primarily on an old 286 laptop that can't handle any graphics higher than CGA).