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Original Message
"Wizardry Proving Grounds v3.0 Released!"

Posted by Snafaru on Mar-31-23 at 07:43 AM
Hello everyone!

More than forty years after the last public release of Wizardry Proving Grounds of the Mad Overlord for the Apple II platform, Wizardry Proving Grounds v3.0 is released!

More than 100 database and code fixes, and enhancements, have been done in Wizardry Proving Grounds v3.0.

Here are a few of the game play enhancements:

Combat - Display hit probabilities.
Combat - Display spells cast by both monsters and players.
Combat - No more spell casting during the surprise round for both monsters and players.
Combat - Monsters drain your character only once per combat.
Castle - Removed password prompts.
Spells - Haman and Mahaman now have 7 effects, see spells lists below. This is a bug fix.
Spells - Latumapic now works.
Spells - Loktofeit now has a similar success chance as in Wizardry III (65 + character level %).
Spells - Manifo now works with similar success as Katino.
Inventory - No more micro-managing inventory to make space for treasure drops.
Ninja - The requirements to change class to ninja are now 15 in all attributes instead of 17.
Ninja - Unarmed combat enhancements:
- Base bare hands damage increased from 2d4 to 2d8.
- Unarmed Armor Class improved from 1 point every 3 levels, to 1 point every level.
- Unarmed Combat Initiative Bonus of 1 point (10%) for every 3 levels.
Maze - Easter egg and specials encounters re-enabled.

You can play using an Apple II emulator or a real Apple II computer.

All that you need to know to start playing is in the Wizardry Proving Grounds v3.0 Additional Players Guide included in this package which also includes original and ProDOS disk images as well as all the details of the fixes and enhancement.

Web site and download: https://www.zimlab.com/wizardry/proving-grounds-v3

Enjoy!

Snafaru


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Messages in this discussion
"RE: Wizardry Proving Grounds v3.0 Released!"
Posted by John Mc on Apr-17-23 at 04:24 PM
Thanks to anyone involved in keeping this game alive!

"RE: Wizardry Proving Grounds v3.0 Released!"
Posted by Snafaru on Aug-22-23 at 01:09 PM
LAST EDITED ON Aug-22-23 AT 01:11 PM (Pacific)

Hello everyone!

Wizardry Proving Grounds v3.0, 03 August 2023 is released!

Playing or replaying the original has never been better.


Here are a few of the game play enhancements since the last release above:

- Party members can now Pool or Divide Gold amongst themselves! This is super smooth and makes the game more enjoyable.

- Updated the code to allow characters to be transferred between scenario disks even if they are carrying quest items.

- The Evil Shield +3 armor class has been improved from 5 to 6 to be consistent with the armor protection of all the other shields.


You can play using an Apple II emulator or a real Apple II computer.

All that you need to know to start playing is in the Wizardry Proving Grounds v3.0 Additional Players Guide included on the web page. Also includes the original Apple II DOS 3.3 and ProDOS disk images as well as all the details of the fixes and enhancements.

Web site and download: https://www.zimlab.com/wizardry/proving-grounds-v3

Enjoy!

Snafaru


"Wizardry Proving Grounds v3.1 Released!"
Posted by Snafaru on Apr-29-25 at 04:08 PM
Hello everyone!

Further improvements have been made to the original Wizardry Proving Grounds game engine and is thus released as Proving Grounds v3.1.

Here's what's new since v3.0 (see previous posts for that):

- The Kandi spell (find character location) now gives the precise location of a dead character in the maze instead of just the general area. Furthermore, Kandi now gives the character's camp location in the maze when using the D)isband option.

- Display/added the status 'SILENC' in the character's status screen in combat when they have been silenced by monsters casting the Montino spell.

- Added code to automatically update the remaining hit points of poisoned characters in the status window while walking in the maze thus keeping the player appraised.

- Prevent monsters from yelling for help when surprised. This was a guaranteed party slaughter (game breaker) in many scenarios. For Proving Grounds for example, on level 10, if four Dragon Zombies surprised you, you could end up facing eight Dragon Zombies the next round, no party can survive this. And if there are multiple groups of monsters surprising you it was even worse.

Download the latest v3.1 game engine here: https://www.zimlab.com/wizardry/proving-grounds-v3/

You can play on an emulator such as AppleWin or, if you have the means, play from diskettes on real hardware!

Snafaru