Does anyone know what the to-hit formula is that the early Wizardries use? For instance, does gaining levels give one better odds to-hit?I imagine that the formula could *hypothetically* be something like:
if ((1d20 + StrengthBonus + WeaponBonus + OpponentAC) > 20)
// Do damage
else
// Missed!
But I'm curious if anyone has actually done testing to make an educated guess as to what the formula could be.