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Original Message
"Oh my Lord, is it worth it?"

Posted by gooseman (Guest) on Mar-17-05 at 08:17 AM

Hey all -

I detailed my party in my last note, but a quick summary is:

13th G Fighter (to move to Lord next level, maybe)
13th N Fighter (Waiting to find that Thieves' Daggar)
11th G Samurai (Waiting for a muramasa blade!)
12th N Thief (Did 10 thief for HP, then 10 wizard - knows up to madalto, and now back to thief for good)
11th G Priest (Did 10 Priest for HP, then 11 wizard - knows up to lakanito, and now priest for good)
11th G Mage (Did 10 mage, then 11 priest - knows up to madi, and now Mage for good)

I've been anticipating moving the 1st Fighter up to Lord the next level when his luck gets high enough. But now I'm wondering, is it worth it?

For example, the Samurai used to be a fighter until about 10th level when I switched him over to Samurai to gain the mage spells. However, I've been very disappointed in how few spells he knows (only up to 3 3rd level spells at this point), and he's still significantly worse than the fighters in fighting ability as well (probably a combination of lower level and fewer ability due to the class change). However, I'm hoping I can find a muramasa blade and then he'll be worth it (?).

So now I'm contemplating whether changing the fighter to Lord really is a good idea. He's my best fighter and regularly hits 3 times for ~25-30+ damage. If I really want the priest spells, I could just change him to priest and very quickly jack him up to a level where he knows madi-level spells, and then change him back to fighter to get back the fighting ability.

What advantages would a Lord have over the fighter/priest/fighter strategy? I'm aware of Lord's Garb, but does that alone justify the change? Are there other advantages to a Lord? How fast do they gain priest spells, anyway? I really don't care much to have another Bamatu caster in the party.

Anyone have any thoughts on this?

Thanks!


gooseman



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Messages in this discussion
"RE: Oh my Lord, is it worth it?"
Posted by gooseman (Guest) on Apr-07-05 at 10:36 AM
*knock* *knock* Anybody there?

Anyway, just thought I'd update this. I went ahead and changed the 1st figther to a Lord at his next level. I've been pretty happy with the results. He did take a hit for a while in fighting ability, but gained that back quickly through increased levels and some selective accepting of good ability gains at each level.

The 2nd fighter, who was just a bit worse than him at the time of the switch is now superior in fighting ability - hits for about 4 times for 40-50 damage typically, versus the Lord hitting for about 3 times for 30-40 damage, but I've been pleased with the rate the Lord has been picking up spells. He's ?15th? level now, and knows 3 spells of the Madi level, which is very useful indeed. I found Lord's garb not too long ago, and it is nice, although frankly it isn't super hot - my Lord has AC of -9 and my fighter has AC of -8 currently. The regeneration of the Lord's Garb is nice, but fairly minor for someone with 150 hit points. All in all, I'd call the switch a good thing - lost a little bit in fighting ability, but it sure is nice to have the extra Madi and Dialma spells in the party.

And for the many wondering about the Samurai issue, I've been pleased with how that worked out finally. I found a Muramasa Blade, and the Samurai now hits about 3 times for about 125 damage each round! The mage spells the Samurai knows are really worthless - he's about 15th level and only knows Dalto-level spells, and not that many of them. One major problem is that this character started as a fighter and switched to Samurai, so he's only been getting 1 HP/level for a long time. He's fallen way behind on HP - he's got 97 versus about 150 for the other two fighter-types. The bottom line is that Samurai's are probably worth it IF you either a) start them from the beginning as a Samurai OR b) only if you find a Muramasa blade.

gooseman


"RE: Oh my Lord, is it worth it?"
Posted by ShadowCrust on Apr-07-05 at 12:21 PM
Ha, why stop there? Make your guys a bit more flexible and let everyone learn all spells from mage and priest spellbooks, then switch them over to evil Ninjas.
If I recall correctly, the regeneration benefit of the Lord's Garb also takes effect if it is unequipped in that character's inventory, regardless whether it's a Lord or not.