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Thread Number: 308
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Original Message
"Comment on retro dungeon..."

Posted by Tiburon (Guest) on Dec-17-01 at 09:33 AM
Yes, it's a given, it's an easter egg, not part of the game...but IMO it's not worth the time. Even WITH spoiler help, it's tedious to solve to gain access. My big complaint isn't the necessity for graph paper, nor even the rather NASTY nature of the levels...fair number of 1-way doors and teleporters...but the simple fact that light spells simply don't work the way they should. It's almost like trying to map a completely dark level...no thanks.

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"RE: Comment on retro dungeon..."
Posted by frobnoid (Guest) on Dec-17-01 at 07:08 PM
I didn't need to map any of the three.
One of the three, however, is basically linear...

"True to its retro roots"
Posted by Llevram on Dec-17-01 at 07:58 PM
Just like in Wizardry 1, where there were areas that no light could penetrate and you were left to mapping (and a little guessing).

Tools for Wizardry(r) 7