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Original Message
"Cure Disease"

Posted by Jimbo (Guest) on Sep-18-03 at 03:09 AM
Where is the first place in the game you can get a cure disease potion? My solo FN ran into 7 pestilent rats in the upper monastery - ouch! Does Burz ever sell it, do I need to get to Braffit, or is there there one guaranteed somewhere else?

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Messages in this discussion
"RE: Cure Disease"
Posted by Avatar (Guest) on Sep-18-03 at 04:18 AM
Braffit, alothough there is a onetime only healing pool in the monastery as well. The room with the coffons.

"RE: Cure Disease"
Posted by Jimbo (Guest) on Sep-18-03 at 04:46 AM
Yeah, I tired the Coffin Pool. Braffit it is. This disease keeps sucking my stmaina and I've lost a point of vitality too!

"RE: Cure Disease"
Posted by Dragon2k on Sep-18-03 at 06:12 PM
make a magical mixture, out of some yellow and blue potions

"RE: Cure Disease"
Posted by Jimbo (Guest) on Sep-19-03 at 03:53 AM
Unlikely a solo FN could get to 40 Alchemy skill before getting to Arnika. Remember, disease means camping is not such a good idea.

"RE: Cure Disease"
Posted by Spence (Guest) on Sep-19-03 at 05:41 AM
Good advice to not sleep while diseased. Also, this is the one ailment that has permanent effects. The lost attribute points can not be recovered. You will have to re-apply them at the next level-up. Although, I've heard that lost attribute points can be recovered by Braffit's healing pool at his Temple in Arnika. I've always cured disease immediately so I can't personally verify this. I can however, confirm the loss of attribute points not being recovered after drinking a cure disease potion. Disease was cured but the lost attribute point was still gone.

Spence


"RE: Cure Disease"
Posted by Jimbo (Guest) on Sep-19-03 at 07:55 AM
Well, it worked like this - I lost a point of vitality in the upper monastery, ran like hell to Arnika, with only 2 encounters. The first one, 4 piercer modais and a sige, I survived by stink bombing the sige to death and then just defending until the piercers ran away - this worked as I had previuosly cheesed up stealth to 60 with some helpful seekers in the lower monastery - and I was all ready to use the ones in the seeker room, too

The second encouncter was two swarming wasps, one of which got instakilled and the other wasn't too much of a problem.

Got to Arnika, got to BRaffit's pool, and drank. Cured disease, but still missing a vitality point. At the next level up, though, I 'automatically' got the vit point back, but only had 5 more points to spend - i.e. the game decided my first stat point was going to be that vitality whether I liked it or not. Intriguing.


"RE: Cure Disease"
Posted by Spence (Guest) on Sep-19-03 at 09:09 AM
Jimbo,

Thanks for clearing that up. I was a bit suspicious about Braffit's ability to restore atttribute points.

Regarding the game automatically applying the lost Vitality point. You probably no longer met the minimum Vitality requirement for the current profession. So the game "forced applied" what was needed.

An example is if you create a Dwarf Monk. You will be an apprentice for the first 4 levels and the game will automatically apply points in the required attributes until all the requirements are met.

Spence