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Original Message
"Bayjin"

Posted by Ki on Jul-24-03 at 11:05 AM
Okay, so here`s my party, as of current:

Race Class Level
Trynnie Gadgeteer 17/18
Trynnie Rouge 17
Dracon Valkyrie 19
Felpurr Ninja 18
Rawulf Alchemist* 18
Faerie Ninja/Bard** 20
Lizardwoman Fighter 20
Dracon Ranger 18

*My alchey`s best spells are:Fire Bomb, Acid Bomb, Crush, Whipping Rocks, Element Sheild, Summon Elemental, Noxious Fumes, and Heal Wounds.
**My faerie has almost all her levels in bard and one in ninja so she can use the CoC and her instruments, which are ((The ones currently in her personal inventory.))the Peircing Pipes, Angel`s Tounge, Siren`s Wail, Chaos Drone, Soulful Sax, Snare of Delay, and Dulcimer of Mending.

Seeing above stats, does anybody here think I`m ready to take on Bayjin and it`s incredibly mean fishy inhabitants?

((And while I`m thinking about it, I`ve looked and looked for the Banshee`s Howl and haven`t found it. Where is the dang thing, and what exactly does Hex DO anyway?))


"Come here!"
"What are you going to do, bleed on me?"
"I'm invincible!"
"You're a looney."
-Monty Python and the Holy Grail


Table of contents

Messages in this discussion
"You should be ready"
Posted by Llevram on Jul-24-03 at 11:22 AM
Given your level, I would think you can take on Bayjin (a piece at a time).

Banshee's Howl is in the northern wilderness, in the battering hogar's cave. I think hex does basically the same thing taking an RPC into an area they don't want to go does ... all your skills and abilities are lowered.

Check out your characters when they are hexed ...

Tools for Wizardry(r) 7


"RE: You should be ready"
Posted by Ki on Jul-24-03 at 11:38 AM
LAST EDITED ON Jul-24-03 AT 11:42 AM (Pacific)

Well, my characters hardly ever get hexed, but I bet that`s gonna change really fast, so I didn`t know.

And the only cave I`ve found was one with a few Seekers and a bunch of Forest Mites. All it had was some armor, a potion, bullet stones I think, and an axe.


"Come here!"
"What are you going to do, bleed on me?"
"I'm invincible!"
"You're a looney."
-Monty Python and the Holy Grail


"Wrong cave"
Posted by Llevram on Jul-24-03 at 11:55 AM
I think that one is in the Arnika Road scene, you need to get to the next one: Northern Wilderness. If you exit the forest mite cave, when you hit the road, turn right and keep the hills/mtns on your right, you will eventually find the other cave. It is about halfway (or a little more) to the long rope bridge.

Tools for Wizardry(r) 7


"where is bayjin"
Posted by kyoppolife on Jul-25-03 at 10:49 AM
i cannot seem to find the damn place. isn't it connected through the se wilderness somewhere??

"RE: where is bayjin"
Posted by rbrown on Jul-25-03 at 11:02 AM
Across the bridge in the swamp then head north. Hit the sea, head east then follow the wall south.

"RE: Bayjin"
Posted by DBear (Guest) on Jul-31-03 at 06:47 PM
How did you get a Trynnie rogue? The two Trynnie NPCs are a ranger and the gadgie. Did you change Sparkle's class?

"RE: Bayjin"
Posted by Ki on Aug-01-03 at 01:17 PM
Yup. I already had my ranger, and he was a lot better than her, so I decided to change her class so she could use the Theive's Daggers.


"Come here!"
"What are you going to do, bleed on me?"
"I'm invincible!"
"You're a looney."
-Monty Python and the Holy Grail