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Original Message
"Nessie Note"

Posted by Titus (Guest) on Apr-04-03 at 08:36 AM
In the channel from Bayjin, there is a small ledge about half-way up the cliff. You can drop down to this ledge and just make out Nessie’s flank. On a whim, I stayed on this ledge and entered combat. I plinked away with ranged weapons and magic-- She (he?) stayed put. (Ranged weapons were very inaccurate at that distance) Nessie did not close to melee, and only cast 1 spell per round. Usually she would alternate between a mass-damage spell (I think it was earthquake) and a single-target spell (concussion). My party, unfortunately, seemed to be wearing down more quickly then she was; so I ended up closing and beating her at melee. However, I only have one real spellcaster.

A more magical party might be able to sit on the ledge and wear Nessie down at minimal risk.


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Messages in this discussion
"RE: Nessie Note"
Posted by Wintersteel (Guest) on Apr-05-03 at 02:44 AM
The first time I beat Nessie my party was an average of 12th lvl. I got lucky when my ranger paralyzed Nessies with an mystic arrow. After that it was close in for the kill and wham!-instant sushi.Don't foget that certain missile weapons have a % chance of doing a k.o., while fighters as a class can do it even with missile weapons.Always make sure that you have the right equipment for the job at hand.

"I wonder"
Posted by wireless (Guest) on Apr-08-03 at 04:57 AM
...is Nessie immune to being insta-killed?

"RE: Nessie Note"
Posted by Sammy66 on Apr-19-03 at 06:44 AM
Just a side note: You don't actually HAVE to kill Nessie, you can go around her. Just drop down and run along the right wall. If you get "engaged" just run to a bubble stream and you can get away. I made it into Davy Jones Locker and out again without killing her.

Came back much later and finished her off.