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Thread Number: 1968
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Original Message
"Blunderbuss reloading"

Posted by Paul (Guest) on Feb-07-03 at 10:06 PM
Hi, I have my Ranger equipped with a Blunderbuss and he already has 2 attacks with it. And after every 2nd attack he reloads the Blunderbuss. Does this mean that even if I get an extra swing or another extra attack, that it won't matter since my Ranger will have to reload? If so, then I might as well not put any points on level up into Speed as it won't make any difference. Thanks in advance for your help.

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Messages in this discussion
"I don't think so"
Posted by Llevram on Feb-07-03 at 10:13 PM
You would see the same thign with a musket, it is just a confirmation that you still have ammo ... it is not taking up a "time slice" of your initiative. (Or maybe it is, but that is figured into its intiative).

Tools for Wizardry(r) 7


"RE: I don't think so"
Posted by Paul (Guest) on Feb-08-03 at 08:26 AM
So just to be sure, you've seen muskets fire more than one time in a single round of combat? Because muskets reload after every shot and if muskets can fire more than a single time, then that must mean that blunder busses can fire more than twice.

"Well, uhm, no ...."
Posted by Llevram on Feb-08-03 at 04:15 PM
... I don't tend to use them. But since you need proof (jeez! ) ... I loaded up a game, ran to the local Umpani gun shop, gave my fighter a musket, antagonized some Umpani, though on some Haste cologne (#5, my favorite) .... and ...

pow, reload, pow, reload ... in one round ... so, yes, it works the way I thought.

Tools for Wizardry(r) 7


"RE: Well, uhm, no ...."
Posted by Justmade on Feb-14-03 at 09:18 PM
Some other had said that the reload take up 1 swing

It mean that if you have 2 attack 2 swing, you will be shooting 2-3 shot per round becasue you need 1-2 reload.

I dont like to use that weapon either so I had not much experience in that.