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Original Message
"A few questions"

Posted by Frustrated (Guest) on Oct-10-02 at 05:04 PM
1) How can one duel weild the vampire chain? Since it is 1-handed you would think you can. B ut alas, nothing I've tried works. Can you only duel wield if both weapons are in the same range catagory, i.e. both short, extended or long? Duel weilding daggers, darts, nuncukas (sp?) work fine ... why not the chain?!

2) For you veteren players out there why what affects your spell resistance ability? My elven bishop w/o magic screen or any bonuses (armor, weapons ... neked basicly) has 50's across the board w/ exception to divine and mental which are darn near maxed! I am talking the dark blue bar (base) skill, not the ligh blue bar afterwards (bonus.) Only thing I can honestly think is his iron will skill which is near 60 ... but that would give a bonus (light blue bar) if anything you would think. I don't think it is that since I've stripped my warrior and looked at his resistances then put on only platnium greaves giving him a bonus of 10 to his iron will ... but no change dark or light blue to the bar? Any ideas?

3) Changing class is the question. I've heard change early if at all and stick with it or don't mess with it at all ... that seems to be the census. I fully agree to that but what I'd like to do is change class to ninja or monk on all my characters for one level to max crit hit and more importantly stealth ... then change back after they level. All my characters are level 25 to 28 and I'd really like to reap the benefits of these two skills. What penelties will I receive down the road with merely 1 level of off class on my record but changing back next level? I plan to level my characters as high as possible till I get bored I 'spose ... prolly around 40's - 50's to max attributes ... will that 1 level really sloooooow down that process?

Thanks so much in advance for reading this and your ideas.

L8er,
Eric


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Messages in this discussion
"RE: A few questions"
Posted by Dragon2k on Oct-10-02 at 06:50 PM
#1 - dual wield means using 2 weapons. you haven't found a secondary weapon for your character, hence no dual wielding yet.
I don't think their is a secondary chain weapon, but a cheap hammer is a secondary mace/flail. only secondary sword is the samurai/ninja Wakazashi. baselard is now a dagger.
#3 - sounds good, just change early. then work on the character's skills, max them all out, and then, they can use it after you change them to the next class.
this means, a Valkyrie or Lord could really have an impressive AC, with the Stealth skill, and the equipment.
same with most other skills. as long as you can use it, it will be fine.
it will take a while, to max out critical stike, especially when you only have 1 level to put points into it. practising a skill to get 100 skill improvemtents, will be long and hard.
just remember the XP requirement for the next level will be huge at high levels. so you may end up maxing all the skills before you can level up.
You are only as brave as the challenges you take on

"You can't do #3"
Posted by Llevram on Oct-10-02 at 09:28 PM
I may be wrong here, but I am pretty sure that once you change class, any skill that is closed to that class, can not be advanced through practice.

As for resistance, both race and class determine your starting point, and I think as you level, you gain more.

Tools for Wizardry(r) 7


"actually, you can"
Posted by Dragon2k on Oct-11-02 at 02:53 AM
Those skills can be used, but only if the new class can use the equipment.
this means, a Lord with 100 stealth will have an AC bonus.
you just can't improve it anymore, unless the new class naturally has that skill.
and you can cast spells if you are a fighter, Rogue, or bard, if you class change from a mage/alch/priest/psionic/bishop or hybrid class. the game will think of the character as a level 7 Alchemist and level 1 fighter, for a total of 8 levels. level 8 and fighter class determine XP requirement. means it will take the same amount of XP to level up the fighter, as it would to go from a level 7-8 fighter.
same with Locks and Traps, Pickpocket, Critical Strike, etc.
you lose the inate abilities, like the Ninja's Chameleon powers and thrown range criticals. or the ranger's autosearch feature (scouting still helps, if search is on)

"What I was saying ..."
Posted by Llevram on Oct-11-02 at 06:54 AM
.. was his scheme won't work. This is because once you switch to a class that is closed to Critial Hits, like a Lord, Mage, Rogue, etc ... you can not *raise* that skill through practice (or at level up) .... that skill is closed to the new profession (unless it is a Monk or Ninja, maybe Samurai?)

Whatever skill you have, in closed skills like Critial Hit, will still apply, you just can't imoprove them (without items to give you a bonus).

Tools for Wizardry(r) 7


"RE: What I was saying ..."
Posted by Frustrated (Guest) on Oct-11-02 at 05:10 PM
Thanks all. Sounds like it really matters not if I change to ninja/monk level 25 or level 1 as long as I am there for only 1 level and change back the penalty to level up is the same. Though I'm hoping only a small penalty.

Interesting comment on the chain, I wasn't familiar with only the same style of weapon was duel weildable, i.e. chain in pri and sec. That dosen't stick to normal rules, i.e. a ninja with a mauler in the pri and a ninjo (sp?) in the sec, (another sec. ninja slasher weapon other than enchanted waz) since one is mace and flail skill the other is sword skill. So ... that theory is out I feel. I guess Sir-Tech felt the vamp chain was too powerful of a weapon to deem it dualable with another weapon *shrug* But that makes little sense ... because the bullwhip is non-duel weildable as well and much less damage/abilities.

Looks like bishop boy stacks this with his light shiueld and drops the ebon staff ... was really hopeing to make this work with Saxx who changed from bard to ninja right after I got him. Alchemist spells work great with the bard level 8 music 50 or under intruments. Lower level/skills so I wanted him in the middle of the pack, i.e. chain and another weapon ... to bad you can't dual wield a dart/dagger with the chain.

Thanks for the idears ya'll

L8er,
Eric


"Duel wield requires same range items"
Posted by Llevram on Oct-11-02 at 06:27 PM
LAST EDITED ON Oct-11-02 AT 06:32 PM (Pacific)

It is not a skill limitation, but they both have to be the same range. The Vampire Chain is extended range, so to dual wield it you have to have a one handed secondary item with extended range as well.

This web site has a searchable database of items ... I got it to work once (to find the vampire chain was extended range), but can't for a second search (to see if Cat o'nine tails is secondary & extended)

http://www.spydah.com/games/wiz8/items/items.asp?type=Weapons

Addendum: Doh! The results are opened in a second window There are apparently no extended range secondary weapons


Tools for Wizardry(r) 7