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Original Message
"Identified stuff"

Posted by Saga (Guest) on Oct-07-02 at 08:03 PM
Hi how can i identified all stuff i found man theres so many...
i know i can buy a spell to identified but is theres any other way cheaper like a skill to identified objects ?

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Messages in this discussion
"RE: Identified stuff"
Posted by Dragon2k on Oct-07-02 at 08:28 PM
click the item, so that it is now moveable (like when you equip something or move it)
click the Lower Left Magnifying lens, to Identify it, using each character's Artifacts skill (each one will try)
alternatively, right click the item.

You are only as brave as the challenges you take on


"RE: Identified stuff"
Posted by Spence (Guest) on Oct-08-02 at 11:24 AM
Pump one character's Artifacts(spelling?) skill. Most items have a minimum art. skill requirement to identify them without using the spell.

I'm currently experimenting with this skill to see what level is needed to identify the various items.

I suspect that every item in the game can be identified, without using the spell, if this skill is high enough.

Similar to the skill requirements needed in Alchemy to be able to merge various potions and powders.

Spence


"Using the skill is a pain"
Posted by Llevram on Oct-08-02 at 04:08 PM
My level 20 (or so) Mage has been my designated identifier ... his skill is abou t65 or so and he still can't identifiy much of the good stuff. Each point or few points he is able to identify more, but I really wish I had the Identify spell ... and the scrolls are only so powerful (read not always powerful enough).

Tools for Wizardry(r) 7


"not if you practise it"
Posted by Dragon2k on Oct-08-02 at 06:26 PM
if you stockpile Sparkle Stix, and Use, use, use them in battle, Artifacts skill will go up quite nicely. Talk to Burz, or other NPCs, and buy Stix and Scrolls (now Scrolls use Artifacts skill)
it's like Wiz7. Paralyze monsters, and use Stix repeatedly. takes a while, at first, but it does help to get it to 75 or higher. afterwards, you can quit until the need arrises.

You are only as brave as the challenges you take on


"But I can only practise so much ..."
Posted by Llevram on Oct-08-02 at 07:17 PM
Being a mage in a party of 3 (now 4 with RFS-81), all of his energy was pretty much focused on spell casting in combat (I think he has slung two bullet stones the entire game ) I did use a few of the stix when I could, but he is almost entirely devoted to magical attacks.

Tools for Wizardry(r) 7


"RE: But I can only practise so much ..."
Posted by Frustrated (Guest) on Oct-08-02 at 08:13 PM
Alchemy is an awesome way to improve your artifacts skill. Get your Ninja/Ranger/Alchemist/Bishop to at least 15 alchemy skill. Then dowload from

http://www.geocities.com/shau185/alchemy.html

the chart for potion making. There is a catch. A character with 60 skill will not gain skill from I.D.'ing a low level heavy heal potion no matter how many times you try. You need to I.D. pandumonium powder or renewal potions for that. Trial and error is all I can think of. Unless anyone has a good list compiled of artifact skill boosts for what range it affects. From what I've found you need at least a 20 or 25 to start I.D.'ing potions. Heavy heal is the lowest and will get you to about 30 to 35 in artifacts, then go to like a pick me up potion. Most important ... Split your stack of potions from 5 to a single potion. Do this by hiting the split button and seperating them to a single potion and I.D. it then. Reason? x5 I.D. power. If you I.D. a stack of 5 potions it acts as I.D.'ing one potion ... if you seperate them you I.D. 5 potions boosting your skill faster. Same works for creating the potions by your alchemist ... as well as training your casters by a locked door w/ knock spell or charming ... always use the lowest power of spell to conserve SP's ... P1 spell has same affect as a P7 ... but thats a different topic. Hope I didn't stray to far off topic and that this is usefull to you.

L8er
Eric